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21. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
Vespasian Andendare wrote: CCP Logibro wrote: If you ask CCP Remnant nicely he might share. I hear he likes fillet steak. Please oh great and mighty CCP Remnant, shower us with your graces! Give us the knowledge about the upcoming slot chan...
- by Kaughst - at 2014.03.06 01:41:00
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22. Throw that info at me naaaooh - in Feedback/Requests [original thread]
Hey! People keep disagreeing with me on this but it is new. http://cdn1.eveonline.com/community/DUST/Medium_Frames.png
- by Kaughst - at 2014.03.05 21:58:00
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23. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
CCP Logibro wrote: Talos Alomar wrote: CCP Logibro wrote: Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. Oh, well. Awesome. ...
- by Kaughst - at 2014.03.05 21:56:00
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24. [Feedback] Small way to improve the Mass Driver - in Feedback/Requests [original thread]
Hello...I posted this on the general forums but since my ideas usually come out of on the spot forum posts I thought I would repost it for CCP. "With what I want in the weapon I look at the base Mass Driver, the Freedom; a extended ammo by adding...
- by Kaughst - at 2014.02.05 13:25:00
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25. Increase Mass Driver Ammo Capacity - in Feedback/Requests [original thread]
I feel the overall Mass Driver Ammo needs to be increased, this patch the rifles could outperform the MD in mobile and non-mobile conditions. With 1.8 the lack of nanite resupply on the new nanohives will seriously hinder attaching this weapon to ...
- by Kaughst - at 2014.01.22 23:19:00
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26. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: It's not just "for effect" though. Sky Spawning would help with the initial spawn-camping problem, which IS still a problem even with the cloaking we're being given at the moment. In locations where you sky spawn, you ...
- by Kaughst - at 2013.12.04 03:48:00
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27. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Kaughst wrote: But it is a horrible idea...Spawning out of the sky either randomly or placed entirely interrupts the flow of combat. To imagine a domination game where the enemy team is spawning on top of the buildin...
- by Kaughst - at 2013.12.03 14:27:00
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28. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
Someone from the CPM brought up the issue of some weapons like laser rifle being effected negatively with this reduction making it already less effective. By some extent that may include the mass driver. But they both might not be hurt if CCP in t...
- by Kaughst - at 2013.12.03 12:08:00
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29. Armor Tanks for Amarr! - in Feedback/Requests [original thread]
As far as armor benefits for races go..they are suppose to make it so that gallente get less of a speed penalty from armor as soon as CCP provides more tools for it's teams to implement it.
- by Kaughst - at 2013.11.30 05:33:00
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30. informative loading screens - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Kaughst wrote: deepfried salad gilliam wrote: Kaughst wrote: It would be nice if these tips were actually readable from the Merc Quarters in some capacity....It is inane for a new player to jump into this...
- by Kaughst - at 2013.11.28 18:54:00
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31. informative loading screens - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Kaughst wrote: It would be nice if these tips were actually readable from the Merc Quarters in some capacity....It is inane for a new player to jump into this game, have no idea what he is doing and put points ...
- by Kaughst - at 2013.11.28 17:38:00
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32. informative loading screens - in Feedback/Requests [original thread]
It would be nice if these tips were actually readable from the Merc Quarters in some capacity....It is inane for a new player to jump into this game, have no idea what he is doing and put points in a weapon only to start up a game telling him proj...
- by Kaughst - at 2013.11.27 23:22:00
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33. Prototype suits......... - in Feedback/Requests [original thread]
It will make more sense when we get Tech 2 Items which are usually better than prototype or fill such a specific role that make them limited in some capacity. In Eve It goes from Tech 1 STD, ADV, Proto; Tech 2; Tech 3...I dont know if Tech 2 has m...
- by Kaughst - at 2013.11.27 23:09:00
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34. [FEEDBACK] Ion pistol - in Feedback/Requests [original thread]
Blaster weapons are the shortest range weapons in the game. Pistols are the short range of all the weapons. I can imagine how close you might have to be with this this thing.
- by Kaughst - at 2013.11.27 18:39:00
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35. Give players WP rewards for repairing vehicles and installations with infantry r... - in Feedback/Requests [original thread]
Ok...so...The initial reason why the removed repair WP for vehicles was that people were slamming their LAVs back and forth into a wall while their friends repaired them. I remember hilariously that the Ice Cream Warrior guys calling down 7 orbita...
- by Kaughst - at 2013.11.25 09:03:00
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36. Interview for articles for the Intergalactic Summit page. - in Feedback/Requests [original thread]
I probably should not reply to this since I don't need to in the first place and I think this thread is probably in the wrong section of the forums....But I don't think people usually do in-character responses to reblancing of items, it shows some...
- by Kaughst - at 2013.11.21 12:53:00
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37. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
This is not a new idea, people have been talking about it since the open beta and I think CCP even mentioned it in their weekly Feedback thread. But it is a horrible idea...Spawning out of the sky either randomly or placed entirely interrupts the ...
- by Kaughst - at 2013.11.21 12:31:00
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38. Mass Driver ADS still useless - in Feedback/Requests [original thread]
My topic explains it all, and it wouldn't be the first time I have posted on it. Ever since the sight on the MD was enlarged there is still a problem of it being useless on long range shots unless the target is highlighted. Another one of my probl...
- by Kaughst - at 2013.10.31 16:05:00
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39. Rethinking Flux Grenades - in Feedback/Requests [original thread]
BL4CKST4R wrote: They should do armor damage based on a percentage of your total shields, like let's say it does 20%, 30%, and 50% at Std, ADV, and proto a suit with 500 shields would lose it all and it if was a proto grenade take 250 armor dam...
- by Kaughst - at 2013.08.03 23:05:00
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40. [Feedback] Assault Bonuses - in Feedback/Requests [original thread]
Fox Gaden wrote: The Assault Bonuses need to help Assault Suits on the frontline to make Assault Suits attractive: Caldari Assault: +2% to Shield Extenders per level (as of 1.3) This is much better than the old bonues. Minmitar Assault: +5% t...
- by Kaughst - at 2013.07.24 12:41:00
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