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641. What's Your Ultimate "Don't Screw With Me" Fit? - in General Discussions [original thread]
Doc Noah wrote: Brick tanked proto gallente logi sitting on 2-3 different proto triage hives totalling around 2-300 hp/s rep. Unless you have 2-3 people shooting at me, you probably wont even see my HP go down. Good thing I have flux grenades
- by Kane Fyea - at 2013.11.19 07:46:00
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642. How to know if your a dust vet - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Oswald Rehnquist wrote: If you remember skirmish 1.0 or if you remember dropships being able to ricochet off the ground Better yet, slamming the dropship onto the ground, then dragging it to the side, smearing ...
- by Kane Fyea - at 2013.11.19 05:05:00
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643. Anti-infantry light weapon [total of three](feeling the monotony) - in General Discussions [original thread]
Son-Of A-Gun wrote: Kane Fyea wrote: Also if your marking off situational weapons then take off the laser rifle. Also the MD since it is only effective in mostly medium ranges. Haven't used the MD in a while (since before uprising and res...
- by Kane Fyea - at 2013.11.19 05:02:00
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644. Anti-infantry light weapon [total of three](feeling the monotony) - in General Discussions [original thread]
Son-Of A-Gun wrote: Kane Fyea wrote: Son-Of A-Gun wrote: Kane Fyea wrote: Son-Of A-Gun wrote: How about some type of gravity base weapon How about a shoulder wide energy disk weapon How about a some type of drone projectile Look,...
- by Kane Fyea - at 2013.11.19 05:00:00
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645. Anti-infantry light weapon [total of three](feeling the monotony) - in General Discussions [original thread]
Son-Of A-Gun wrote: Kane Fyea wrote: Son-Of A-Gun wrote: How about some type of gravity base weapon How about a shoulder wide energy disk weapon How about a some type of drone projectile Look, I could sit here and put some real thought...
- by Kane Fyea - at 2013.11.19 04:55:00
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646. Anti-infantry light weapon [total of three](feeling the monotony) - in General Discussions [original thread]
Also if your marking off situational weapons then take off the laser rifle. Also the MD since it is only effective in mostly medium ranges.
- by Kane Fyea - at 2013.11.19 04:50:00
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647. Anti-infantry light weapon [total of three](feeling the monotony) - in General Discussions [original thread]
Son-Of A-Gun wrote: How about some type of gravity base weapon How about a shoulder wide energy disk weapon How about a some type of drone projectile Look, I could sit here and put some real thought into it and come up with all kinds of bad*...
- by Kane Fyea - at 2013.11.19 04:47:00
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648. 1 ISK to 10000000000000000000000000 - in General Discussions [original thread]
cooldudesuper1 wrote: Kane Fyea wrote: You do know that publicly saying that you have hacked the game can get your console ID banned by Sony right? not saying i hacked, i said i tested, by switching my current isk by 1 then back, if you re...
- by Kane Fyea - at 2013.11.18 23:12:00
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649. 1 ISK to 10000000000000000000000000 - in General Discussions [original thread]
You do know that publicly saying that you have hacked the game can get your console ID banned by Sony right?
- by Kane Fyea - at 2013.11.18 23:06:00
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650. Best Swarm Launcher Users - in General Discussions [original thread]
Sgt Kirk wrote: Kane Fyea wrote: Sorry that you used the wrong name for the weapon. Really not my fault. Bahahhah I have no words for such levels of "what the fuckery" your post contains. Ok then?
- by Kane Fyea - at 2013.11.18 22:59:00
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651. Best Swarm Launcher Users - in General Discussions [original thread]
Sgt Kirk wrote: Kane Fyea wrote: Sgt Kirk wrote: Non Easy mode weapons: Scrambler pistols - Amarr Laser Rifle- Amarr Flux Grenades- Gallente Plasma Shotgun - Gallente Nova Knives - Caldari HMG -Minmatar Plasma Cannon - Gallente FlayL...
- by Kane Fyea - at 2013.11.18 22:52:00
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652. Best Swarm Launcher Users - in General Discussions [original thread]
Sgt Kirk wrote: Non Easy mode weapons: Scrambler pistols - Amarr Laser Rifle- Amarr Flux Grenades- Gallente Plasma Shotgun - Gallente Nova Knives - Caldari HMG -Minmatar Plasma Cannon - Gallente FlayLock Pistol - Minmatar Non fully Automat...
- by Kane Fyea - at 2013.11.18 22:49:00
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653. DUST is officialy dead - in General Discussions [original thread]
Viktor Hadah Jr wrote: You are about 1 year late, you might not remember but the dust is dead threads started about a year back. get with the times farming sim came out quite a while ago. I'm guessing you didn't click the link.
- by Kane Fyea - at 2013.11.18 21:16:00
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654. DUST is officialy dead - in General Discussions [original thread]
Knight Soiaire wrote: R.I.P Best. Game. EVER. This is the official end of dust right here.
- by Kane Fyea - at 2013.11.18 21:15:00
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655. Honestly, is everyone going to side Caldari for the LP store goodies? - in General Discussions [original thread]
Nope I'm going to side with amarr. I would love to buy LP ScR.
- by Kane Fyea - at 2013.11.18 21:09:00
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656. lol. when people find out how to mod this... *COD CLONE* - in General Discussions [original thread]
Scheherazade VII wrote: Imagine this, making no noise, undetectable built-in passive scanner with unlimited range 9,999 shield and 9,999 armour with instant 100% regen. 10m sprint speed, infinite stamina. 1000rpm and 100dmg on a Duvolle wi...
- by Kane Fyea - at 2013.11.18 20:59:00
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657. lol. when people find out how to mod this... *COD CLONE* - in General Discussions [original thread]
R F Gyro wrote: Virtual Riot wrote: I don't think people realize that you can't mod those values with dust.... The data regarding ur isk, sp, suit stats, etc etc, it all stored server side you would literally have to hack into ccps ser...
- by Kane Fyea - at 2013.11.18 20:57:00
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658. lol. when people find out how to mod this... *COD CLONE* - in General Discussions [original thread]
If I could mod this game I would run a hmg on my scout with 15 m/s speed and 9999 armor and shields. Also btw most MMO game devs keep most of their data server side to prevent hacking. Although I guarantee you can hack this game through the real t...
- by Kane Fyea - at 2013.11.18 20:56:00
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659. Damage Mods - in General Discussions [original thread]
calvin b wrote: I will do the test, but the question still remains. Do they stay or should we move in a different direction? I think they should stay but CCP should modify them a bit and display the correct damage given clearly in the fitting...
- by Kane Fyea - at 2013.11.17 01:26:00
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660. Damage Mods - in General Discussions [original thread]
calvin b wrote: Ignoble Son wrote: calvin b wrote: Kane Fyea wrote: calvin b wrote: Should they be removed or stay? My opinion they give unskilled players an advantage over those who are skilled. When you stack 5 damage mods and ru...
- by Kane Fyea - at 2013.11.17 01:22:00
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