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4141. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
Cosgar wrote: And I'm telling you that I think all that yellow is seeping into your brian! Let me spell it out for you better: Dropsuit A: Assault GK.0 3 Complex Damage Mods, Duvolle AR (proficiency 5) Dropsuit B: Logistics GK.0 3 Complex D...
- by KING CHECKMATE - at 2013.10.28 01:13:00
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4142. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
Bright Cloud wrote: So you cry now that armor is actually a viable choice and not just inferior in allmost every aspect in the game? And if you cry about armor then you should see if you can survive a core locus grenade with a gallente suit. Da...
- by KING CHECKMATE - at 2013.10.28 01:09:00
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4143. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
Cosgar wrote: KING CHECKMATE wrote: Cosgar wrote: Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP? No they dont, not tha...
- by KING CHECKMATE - at 2013.10.28 01:01:00
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4144. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
Justin Tymes wrote: Gallente Dominate? ADV Grenade or above = GG Proto suit, and it has significantly worse recovery then Shield tankers outside of sitting on 2 Triage Hives. And that requires you to be in one spot so you risk being 1 shotted b...
- by KING CHECKMATE - at 2013.10.28 00:50:00
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4145. Breach shotgun - in General Discussions [original thread]
Dexter307 wrote: How come no one uses the breach? Ive been trying shotguns and at first I didnt have much luck, but when i tried the breach i found i got alot more one shot kills and that i was able to take people out from much further away. ...
- by KING CHECKMATE - at 2013.10.28 00:48:00
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4146. i look forward to tank stomps - in General Discussions [original thread]
CharCharOdell wrote: So...how about all us tankers play some ambushes nonstop a day when the changes come out. The infantry will probs stop fighting in ambush after a few hours and we can have some good tank battles like we all want. Lol. Sill...
- by KING CHECKMATE - at 2013.10.28 00:44:00
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4147. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
calvin b wrote: I only use damage mods on a few suits. For me its shield extenders. In a 1 vs 1 I like to give myself the most eHP as possible to outlast the other player. There has been cases were my 700+ suit was shredded in seconds and to me...
- by KING CHECKMATE - at 2013.10.28 00:00:00
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4148. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
Cosgar wrote: Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP? No they dont, not thanks to the Armor buffs and Logi slots,that...
- by KING CHECKMATE - at 2013.10.27 23:55:00
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4149. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
Damage mods are the real FOTM now. A FOTM is something that with little skill can net you lots of kills while having a powerful advantage over your enemies/ little to no counter except that SAME FOTM. The real reason the LOGI suit is so used i...
- by KING CHECKMATE - at 2013.10.27 22:37:00
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4150. When we get all racial varients of everything we have now, RESPEC? - in General Discussions [original thread]
CharCharOdell wrote: So does everyone agree that when we have all racial variants for all vehicle types and suits, we should all get a respec? I really don't see how it'd be a bad idea. I'm pretty sure everyone would be happy. RESPEC PLISSS +1
- by KING CHECKMATE - at 2013.10.27 04:46:00
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4151. Remove nades - in General Discussions [original thread]
Heimdallr69 wrote: I have never played a game which revolved around nades as much as this game...people use nades more than they shoot...limit nades to like 2 per life so they can't sit on nanos and supply depots spamming them...seriously the o...
- by KING CHECKMATE - at 2013.10.27 03:48:00
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4152. MATHS sucks... I need some help. - in General Discussions [original thread]
True Adamance wrote: Centurion mkII wrote: This was made 9 months ago but when i did my second and first respec it was accurate. https://forums.dust514.com/default.aspx?g=posts&t=54170 Thanks mate, cheers. I'll throw a couple of m...
- by KING CHECKMATE - at 2013.10.27 03:25:00
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4153. wtf does anyone actually know details on wtf happened to ill omens - in General Discussions [original thread]
wut BAD SANTAS SCHOOL 4 SCOUNDRELS
- by KING CHECKMATE - at 2013.10.27 03:23:00
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4154. Need serious help! D; - in General Discussions [original thread]
AmThe Original wrote: I am a color blind player and it is causing me serious issues x( In Pub matches I can not freaking tell friend from foe. It seems like everyone kills me. Is it just a free for all game mode I'm going into? Is there anyway...
- by KING CHECKMATE - at 2013.10.27 03:21:00
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4155. CCP - Info while in Dropsuit Fitting INCOMPLETE - in General Discussions [original thread]
What else are we missing in this info?
- by KING CHECKMATE - at 2013.10.27 03:11:00
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4156. MATHS sucks... I need some help. - in General Discussions [original thread]
If i had a respec, i would just buy Passive stuff , use BPO, and when Amarr scouts come out i'll just epend it ALL on those.. muahahahaha...
- by KING CHECKMATE - at 2013.10.27 03:10:00
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4157. MATHS sucks... I need some help. - in General Discussions [original thread]
SoTa PoP wrote: I didn't realize addition was too hard for you. Amarr empires just shed a tear. Whats addition? Sounds like unholy witchcraft....
- by KING CHECKMATE - at 2013.10.27 03:01:00
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4158. MATHS sucks... I need some help. - in General Discussions [original thread]
1 million (Heh, im 95% charm 15% Math )
- by KING CHECKMATE - at 2013.10.27 02:54:00
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4159. CCP - Info while in Dropsuit Fitting INCOMPLETE - in General Discussions [original thread]
Thor McStrut wrote: Seconded! I mean there really is no reason for us to be denied this info XD ty
- by KING CHECKMATE - at 2013.10.27 02:53:00
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4160. CCP - Info while in Dropsuit Fitting INCOMPLETE - in General Discussions [original thread]
Im wandering if CCP is thinking of SOMEDAY adding more info while checking you dropsuit LOADOUTS stats: I would like to see : G֪ Current Profile scan G֪ Scan Radius G֪ Scan precision G֪ Damage Modifiers Bonus G֪ Shield delay info G֪ Hac...
- by KING CHECKMATE - at 2013.10.27 02:49:00
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