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2261. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Kane Fyea wrote: KING CHECKMATE wrote: Kane Fyea: ''I think all the rifles are OP (By rifles I mean the Rail, Combat, Scrambler, and Plasma rifles). They're clearly better then most other weapons in this game'' G֪ Nope. Incorrect. More li...
- by KING CHECKMATE - at 2014.01.30 02:18:00
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2262. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
@BL4CKST4R= So then the AR is a niche? It doesn't do well in long range, and mid range belongs to the CR and RR. The only range it does good in is 0-48 and at this range it's only balanced with other rifles. And this isn't no "perception" I have b...
- by KING CHECKMATE - at 2014.01.30 02:16:00
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2263. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
in CQ , i will shoot 1 or 2 CR bursts before a RR user can even start firing, applying a minimum of 172 damage, considering the CR as a STD weapon and the Shield penalty of -10%....
- by KING CHECKMATE - at 2014.01.30 01:56:00
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2264. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
deadlyAztec11 :''Well, the RR is simply OP because it is incredibly effective in CQC, the one range it is not suppose to be good at much less dominate'' G֪ The RR ''dominating'' in CQ is perception not a hard fact. The weapon i designed to be ...
- by KING CHECKMATE - at 2014.01.30 01:48:00
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2265. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Ok, please consider my English writing levels are pretty low and i dont have acess to an English Corrector in this computer. TY ON THE RR, yeap.Pretty much what the title says. 1st- The opinion on the RR being OP is completly based on personal...
- by KING CHECKMATE - at 2014.01.30 01:01:00
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2266. My Ideas for the Rail Rifle - in General Discussions [original thread]
Summ Dude wrote: I know, I know, there's already been a billion of these. But I don't think I've seen someone suggest my ideas specifically yet, so why not. Keeping it nice and simple: 1. Increase charge-up time to 0.5 seconds. 2. Slightly ...
- by KING CHECKMATE - at 2014.01.29 22:35:00
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2267. LOL TEMPLAR CODES - in General Discussions [original thread]
Bojo The Mighty wrote: I will pay 20 mill for one 'Kindred' Scout, the red one. me 2.
- by KING CHECKMATE - at 2014.01.28 05:45:00
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2268. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
SponkSponkSponk wrote: First in first served. i dont even know what this is..... ... WTS CE Collectors Edition Code 240M ?
- by KING CHECKMATE - at 2014.01.28 05:35:00
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2269. Suit Bonuses - in General Discussions [original thread]
Miokai Zahou wrote: KING CHECKMATE wrote: demonkiller 12 wrote: this IS eve EVE Based FPS........ But NOT eve. Its like saying World Of Warcraft is the same as Warcraft 2. Might be the same universe, but not the same game....... D...
- by KING CHECKMATE - at 2014.01.28 05:33:00
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2270. [Petiton] Start development or give more Resources to PvE - in General Discussions [original thread]
Draxus Prime wrote: alot of people want PvE /signed I actually play for the Multiplayer so i dont really care that much for PvE... Same as when i bought BF3...i never got past the 1st level of Story mode XD
- by KING CHECKMATE - at 2014.01.28 05:15:00
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2271. Suit Bonuses - in General Discussions [original thread]
demonkiller 12 wrote: this IS eve EVE Based FPS........ But NOT eve. Its like saying World Of Warcraft is the same as Warcraft 2. Might be the same universe, but not the same game....... Durrr.......
- by KING CHECKMATE - at 2014.01.28 05:13:00
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2272. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Man this thread is awesome...
- by KING CHECKMATE - at 2014.01.28 05:03:00
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2273. While HARDENERS ARE ON = NO REGEN - in General Discussions [original thread]
Sgt Buttscratch wrote: My personal issue with the whole vehicle redo, was that it was ovr thought, too much was done. What was actaully needed. -Logi LAV removed and rebalanced --done and in progress-- -Logi Dropships needed help, but I'd hate...
- by KING CHECKMATE - at 2014.01.28 04:10:00
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2274. While HARDENERS ARE ON = NO REGEN - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: You guys do realize that if they implemented any of these things now, by the time the Snare and Weakining AV systems are out (thats speed and hardener reducers) they'd have to reverse everything right back up ag...
- by KING CHECKMATE - at 2014.01.28 04:03:00
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2275. LOL TEMPLAR CODES - in General Discussions [original thread]
BAD FURRY wrote: i mean come on the TAR -07 sells for 35 mill You can play 100 matches and not loose a thale. You can get into a game with a Profile dampened, 1500 EHP , Dual HMG wielding PRoto suit . And you will die if you face a single...
- by KING CHECKMATE - at 2014.01.28 04:01:00
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2276. Suit Bonuses - in General Discussions [original thread]
demonkiller 12 wrote: KING CHECKMATE wrote: demonkiller 12 wrote: So i heard the scout get like a %70 reduction to fitting costs of cloaks, why dont all suits in the game have more specialised stats? like make the sniper rifle 500cpu and ...
- by KING CHECKMATE - at 2014.01.28 03:57:00
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2277. While HARDENERS ARE ON = NO REGEN - in General Discussions [original thread]
TheAmazing FlyingPig wrote: I'd vouch for a system that only allows for one copy of a module to be placed on a vehicle, but people whine about "muh sandbawkz" (which still has four walls). I actually approve of this idea too. I was just pro...
- by KING CHECKMATE - at 2014.01.28 03:55:00
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2278. While HARDENERS ARE ON = NO REGEN - in General Discussions [original thread]
Sgt Buttscratch wrote: I would say return fire to damaged tanks, tanks at 75% Armor suffer -25% movement speed, 50% armor/ -50% movement speed, 25% armor/-25% movement, suffering mechanical damage... Or give hardeners a maximum amount of damag...
- by KING CHECKMATE - at 2014.01.28 03:49:00
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2279. While HARDENERS ARE ON = NO REGEN - in General Discussions [original thread]
True Adamance wrote: KING CHECKMATE wrote: Thats it. When Vehicles activate Hardeners all types of regen (shields and Armor) should be halted for the amount of time they are active. Not a bad suggestion....however not the best. That wou...
- by KING CHECKMATE - at 2014.01.28 03:41:00
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2280. Suit Bonuses - in General Discussions [original thread]
demonkiller 12 wrote: So i heard the scout get like a %70 reduction to fitting costs of cloaks, why dont all suits in the game have more specialised stats? like make the sniper rifle 500cpu and 100pg, and then give light suits an 80% reduction ...
- by KING CHECKMATE - at 2014.01.28 03:39:00
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