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8241. ironsights for AR are coming - in General Discussions [original thread]
Umbat Boki wrote: Are we going to have some king of attachment to weapons? Has this been confirmed somewhere else also? Confirmed https://forums.dust514.com/default.aspx?g=posts&m=315202#post315202 "[REQUEST] Weapon customization: Su...
- by KAGEHOSHI Horned Wolf - at 2012.11.23 09:23:00
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8242. so is there a new build out? - in General Discussions [original thread]
On an equally unrelated note, Bungie is working on a science-fantasy shooter for Activision codenamed project Destiny.
- by KAGEHOSHI Horned Wolf - at 2012.11.23 05:15:00
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8243. Longer match length - in Feedback/Requests [original thread]
Hopefully the "conquest" mode they mentioned will be 30 minutes or more.
- by KAGEHOSHI Horned Wolf - at 2012.11.23 05:11:00
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8244. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
CCP should definitely look at this thread.
- by KAGEHOSHI Horned Wolf - at 2012.11.23 05:10:00
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8245. (Request) and a downright rediclous one at best. - in Feedback/Requests [original thread]
I want stargate style anubis armor http://www.flickr.com/photos/jeckcrow/7616946370/sizes/l/
- by KAGEHOSHI Horned Wolf - at 2012.11.23 05:09:00
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8246. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
Mavado V Noriega wrote: simple solution: do it like BF3 assist points can range from 1-99 in BF3 and a kill is still 100 pts that way the person doin most of the work still gets points proportional to the dmg done and the person who got the kil...
- by KAGEHOSHI Horned Wolf - at 2012.11.23 04:19:00
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8247. (feedback and request) THIS HAS TO BE FIXED! - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=topics&f=730 "[FEEDBACK] Ambush spawn mechanic Update: The dev team will take another pass at trouble shooting the spawn mechanic in ambush mode"
- by KAGEHOSHI Horned Wolf - at 2012.11.23 03:23:00
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8248. So, does this game get any better? - in General Discussions [original thread]
SnakeEyesX80 wrote: I really hope the final version is A LOT better. So far not very impressed. The weapons lack any sort of tactile feel. The sound design is almost non-existent. The graphics are just garbage, especially for an Unreal 3 engine...
- by KAGEHOSHI Horned Wolf - at 2012.11.23 02:22:00
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8249. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
Anyone know if this is technically feasible?
- by KAGEHOSHI Horned Wolf - at 2012.11.23 01:35:00
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8250. New Map? - in General Discussions [original thread]
MAZIO VENTUROLI wrote: i played it 5 mins ago, its the first time i played ambush for a month and i only played a few games so i might of missed it its just ive never played it on skimish so werent sure if it was ambush only or something. Ye...
- by KAGEHOSHI Horned Wolf - at 2012.11.23 00:16:00
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8251. New Map? - in General Discussions [original thread]
Added since when?
- by KAGEHOSHI Horned Wolf - at 2012.11.23 00:01:00
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8252. VICTORY/DEFEAT screen lingering way too long. - in Technical Support/Bugs [original thread]
Happened on all battles I played today. Its unusually long.
- by KAGEHOSHI Horned Wolf - at 2012.11.22 22:25:00
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8253. [REQUEST] Multiple Hack Points On Skirmish Objectives - in Feedback/Requests [original thread]
This should not be too hard to implement.
- by KAGEHOSHI Horned Wolf - at 2012.11.22 20:35:00
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8254. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
Pretty pretty please?
- by KAGEHOSHI Horned Wolf - at 2012.11.22 20:34:00
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8255. Ambush : Making it fun again - in Feedback/Requests [original thread]
Spicing up Ambush would really be nice still.
- by KAGEHOSHI Horned Wolf - at 2012.11.22 19:59:00
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8256. [REQUEST] hackable bridge's door's and other posible defense/ofense mech... - in Feedback/Requests [original thread]
+1 I like this. I really really want objectives that actually shift the physical layout of the map depending on who controls it (like drawbridges and gates) depending on who holds certain objectives. I hope to see objectives that alter physically ...
- by KAGEHOSHI Horned Wolf - at 2012.11.22 19:57:00
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8257. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Impressive idea, but I really think Orbital Support would shine if the abilities were different based on the type of action the supporting starship does. Here's all my ideas for subcaps and the Freighter class. Combat s...
- by KAGEHOSHI Horned Wolf - at 2012.11.22 19:22:00
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8258. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
This still needs to happen. Hopefully it will when repair tool war points are back.
- by KAGEHOSHI Horned Wolf - at 2012.11.22 19:12:00
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8259. alternative revive methods - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Herpn Derpidus wrote: i think the idea here is more along the lines of the medics drone from KZ3 Everything about it is from KZ3, the drone, the once-auto revive....Plagiarism isn't cool guys. It's one thing to ta...
- by KAGEHOSHI Horned Wolf - at 2012.11.22 19:11:00
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8260. Reloading and Ladders - in General Discussions [original thread]
Reloading while running is definitely realistically possible, though might be slower. Muscle memory.
- by KAGEHOSHI Horned Wolf - at 2012.11.22 04:20:00
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