Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Napkin Tooth
Tronhadar Free Guard Minmatar Republic
0
 |
Posted - 2012.11.22 02:38:00 -
[1] - Quote
Is anyone else frustrated by the cancellation of your reloading if you try to sprint before the reload has finished? also, with the way that the magazine hud display refills (like a golfing game swing) are there plans to include a 'quick' reload feature? by pressing (reload) at the proper timing?
How about ladders? In a high pace game such as this it is frustrating to have such a slow execution of the climbing action. Is that an easy fix? to improve the interface interaction there. |

Olav Grey-Mane
The Exemplars
58
 |
Posted - 2012.11.22 02:44:00 -
[2] - Quote
yeah it frustrates me with the canalization of reloading because the last 2 seconds is him doing nothing but heaven forbid you run and you have to do it all over again.
and please for the love of all things action oriented, leave quick time out please... that's the last thing this game needs.
and yes I hate how you have to come to a complete stop before mounting the ladder than the screen just wobbles as you climb up it... it looks bad lol. |

Jason Pearson
Seraphim Initiative. CRONOS.
742
 |
Posted - 2012.11.22 02:48:00 -
[3] - Quote
Mate, I gotta holster my AR before climbing that ladder, CHILL.
I haven't noticed a major issue with reloading tbh |

KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
 |
Posted - 2012.11.22 02:50:00 -
[4] - Quote
Reloading while running is coming https://forums.dust514.com/default.aspx?g=posts&m=323290#post323290
"[REQUEST] Reloading while running - This planned for in future updates" |

KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
 |
Posted - 2012.11.22 03:52:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:
NOOOOoooooo.....
After that it doesn't make sense to reload without running (unless in hard cover)
There would've been other options to get rid of the annoying 'reload cancelling sprint' |

KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
 |
Posted - 2012.11.22 04:20:00 -
[6] - Quote
Reloading while running is definitely realistically possible, though might be slower. Muscle memory. |

CLONE 2774
Tritan-Industries Legacy Rising
83
 |
Posted - 2012.11.22 04:23:00 -
[7] - Quote
love ladders. on one i nearly touched the sky i was so high... i junped landed right behind somebody and got the easiest kill ever |

Sake Monster
Tritan-Industries Legacy Rising
353
 |
Posted - 2012.11.22 04:35:00 -
[8] - Quote
Napkin Tooth wrote:
How about ladders? In a high pace game such as this it is frustrating to have such a slow execution of the climbing action. Is that an easy fix? to improve the interface interaction there.
CCP, Please at least add the ability to abort the ladder climb and fall instead of HAVING to climb up or down. |

Athene Alland
Red Fox Brigade
108
 |
Posted - 2012.11.22 04:44:00 -
[9] - Quote
Sake Monster wrote:Napkin Tooth wrote:
How about ladders? In a high pace game such as this it is frustrating to have such a slow execution of the climbing action. Is that an easy fix? to improve the interface interaction there.
CCP, Please at least add the ability to abort the ladder climb and fall instead of HAVING to climb up or down.
+1,
totally agree, need to to be able to just let go if your being shot etc.....
- 'Ad Mortis Nos Tripudio' - |

HowDidThatTaste
Imperfects Negative-Feedback
2242
 |
Posted - 2012.11.22 04:49:00 -
[10] - Quote
Napkin Tooth wrote:Is anyone else frustrated by the cancellation of your reloading if you try to sprint before the reload has finished? also, with the way that the magazine hud display refills (like a golfing game swing) are there plans to include a 'quick' reload feature? by pressing (reload) at the proper timing?
How about ladders? In a high pace game such as this it is frustrating to have such a slow execution of the climbing action. Is that an easy fix? to improve the interface interaction there.
2second reload, you got it easy try 8 as a heavy,
Want to p..s off a friendly heavy
shoot at him while he is reloading.
Makes me abort my reload and turn to shoot, only to have to reload again for another 8 seconds. |
|

Rorek IronBlood
ZionTCD Legacy Rising
746
 |
Posted - 2012.11.22 04:51:00 -
[11] - Quote
The reloading animation and mechanic in Dust514 is a broken mess. Easily a pile of crap. Frustrating to the bitter end, and a pain the arse. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |