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7481. [Request] Infantry active scanner improvement: HUD integration & visual feed... - in Feedback/Requests [original thread]
I-Shayz-I wrote: Resistance 3 used a system like this except that it was an active ability that you had to manually turn on and allowed for the entire team to see them. I've never played EVE myself, but I know that these modules have a greater...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 02:36:00
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7482. Reduce Militia FG Range - in Feedback/Requests [original thread]
I support this.
- by KAGEHOSHI Horned Wolf - at 2013.01.13 02:13:00
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7483. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
Awesome variant ideas, +1
- by KAGEHOSHI Horned Wolf - at 2013.01.13 00:46:00
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7484. [Request] Gravity "singularity" grenade: nonlethal, pull enemies close... - in Feedback/Requests [original thread]
A nonlethal grenade that pulls enemies caught in the blast radius towards the explosion point. The effect of being rapidly pulled in tho the explosion point severely lowers the accuracy of the affected enemies, and increases their recoil. The blas...
- by KAGEHOSHI Horned Wolf - at 2013.01.13 00:20:00
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7485. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
This also fits [Request] Explosive shield discharge infantry module KAGEHOSHI Horned Wolf wrote: It would be nice to have an infantry active module, or equipment that allows us to destroy our own shields to produce an area-of-effect shockw...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 23:44:00
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7486. [Request] Drop Uplink Placement - in Feedback/Requests [original thread]
+1
- by KAGEHOSHI Horned Wolf - at 2013.01.12 23:01:00
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7487. [Request] Ability to create active modules groups. - in Feedback/Requests [original thread]
This is a really awesome request.
- by KAGEHOSHI Horned Wolf - at 2013.01.12 22:33:00
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7488. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
Imp Smash wrote: KAGEHOSHI Horned Wolf wrote: Anymore opinions on this? We have the coolest parachute of any game ever. It's a shame we can't use it more. Agreed, inertia dampener is the best "parachute" system I have ever seen in a s...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 22:32:00
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7489. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
Would still be great for squads.
- by KAGEHOSHI Horned Wolf - at 2013.01.12 22:31:00
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7490. Open/Close Doors on Dropship: Pilot's Perspective - in Feedback/Requests [original thread]
I didn't even know DS pilots could do that by pressing square. Anyway, visual feedback is needed for these kinds of things.
- by KAGEHOSHI Horned Wolf - at 2013.01.12 22:02:00
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7491. [Request] Explosive shield discharge infantry module - in Feedback/Requests [original thread]
EDIT: I added this to the " [Request] ACTIVE dropsuit modules (similar to "superpowers") " thread. Ignore this thread, and just post about it in the active modules thread. It has been added to the OP, but here is the specific post about it ( click...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 21:59:00
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7492. [Request] Damaged camera effect when killed by headshots - in Feedback/Requests [original thread]
The sensors and cameras are located in the helmet, so when one is mortally wounded by a headshot, the sensors and cameras should be damaged. This should result in distorted vision as well as noticeable cracks on the HUD while laying on the ground....
- by KAGEHOSHI Horned Wolf - at 2013.01.12 14:24:00
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7493. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
You can see mortally wounded/bleeding out bodies, though some HUD indicators marking freshly killed enemies could be added when holding the harvester. Truly dead enemies turn grey, so its easy to differentiate. Most people wouldn't want to sacrif...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 13:07:00
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7494. Operation: dust 514: idea board. - in General Discussions [original thread]
Make sure to use the search function to know if it was already suggested. Check this thread https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread to find out what's already planned before suggesting (weapon customization fo...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 12:54:00
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7495. [Request] Infantry active scanner improvement: HUD integration & visual feed... - in Feedback/Requests [original thread]
The active scanner should interface with the user's HUD, not only showing the scan-detected enemies' locations with red chevrons (the v-shaped markers), but also displays the glowing shapes of the scan-detected enemies through solid objects. It wo...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 11:29:00
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7496. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
Revamped the original idea since the original idea would lead to people just bleeding out instead of waiting for medics (which would hurt logistics and teamwork). Those of you who pointed it out in the comments were right, and thank you for the fe...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 11:11:00
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7497. [Request] Simultaneous melee struggle - in Feedback/Requests [original thread]
I generally don't like QTE's, but the simple button mashing struggle ones are actually fun in my experience. I think its unfair to assume they are all terrible. You can disagree, but there is no need to be rude. I think I'll just leave this one...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 10:37:00
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7498. [Request] Simultaneous melee struggle - in Feedback/Requests [original thread]
Would only need to last 2 seconds. If you're busy having a melee fight with someone, people can already shoot you.
- by KAGEHOSHI Horned Wolf - at 2013.01.12 09:54:00
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7499. [Request] Simultaneous melee struggle - in Feedback/Requests [original thread]
When two people try to melee each other at around the same time, it should trigger a quick-time-event struggle in which they must fight to overpower the other with some sort of button mashing contest. There should be a cool hand to hand combat ani...
- by KAGEHOSHI Horned Wolf - at 2013.01.12 09:41:00
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7500. [Feedback/Request] I am BORED : map & game mode variety - in Feedback/Requests [original thread]
I want this game to be the very best that no shooter ever was. Uncreative and simple game modes will hold it back.
- by KAGEHOSHI Horned Wolf - at 2013.01.12 08:00:00
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