Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
4921. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
Logi Bro wrote: So if you are smart enough to not let your weapon overheat, it would literally have infinite ammo? Idk if you have used the AScR before, but I have literally never overheated it, unless they bump up overheat rate on all weapons ...
- by KAGEHOSHI Horned Wolf - at 2013.07.12 05:35:00
|
4922. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
I have this tagged as a favourite.
- by KAGEHOSHI Horned Wolf - at 2013.07.12 05:17:00
|
4923. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
RuckingFetard wrote: KAGEHOSHI Horned Wolf wrote: There is so much counterintuitive, strange, and bad design decisions with the laser rifle: It does low damage up close, but does higher damage the further away you shoot... but it start...
- by KAGEHOSHI Horned Wolf - at 2013.07.12 05:16:00
|
4924. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
There is so much counterintuitive, strange, and design decisions with the laser rifle: It does low damage up close, but does higher damage the further away you shoot... but it starts doing low damage again once you exceed a certain range. Th...
- by KAGEHOSHI Horned Wolf - at 2013.07.12 04:48:00
|
4925. [Suggestion] Infinite Ammunition For Amarr Weapons - in Feedback/Requests [original thread]
I like this idea a lot. How many spare batteries do you think a laser or scrambler should carry? I'm thinking 7 for laser rifles, and 10 for scrambler rifles. An assault scrambler rifle should overheat when about 70-80 automatic shots have been fi...
- by KAGEHOSHI Horned Wolf - at 2013.07.12 03:51:00
|
4926. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
Talos Alomar wrote: 'zealot'' variants of the energy weapons would be identical to regular variants except for one change. Instead of locking up when they over heat they just deal feedback damage and you can keep firing taking more damage as y...
- by KAGEHOSHI Horned Wolf - at 2013.07.12 03:01:00
|
4927. Matchmaking And New Game Mode Idea - in Feedback/Requests [original thread]
CCP Nullarbor wrote: We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all w...
- by KAGEHOSHI Horned Wolf - at 2013.07.12 02:26:00
|
4928. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Alright, I know a lot of complaints have been made about Logis being over effective but those complaints have never really specified that it's the Caldari Logi that is breaking the game. The problem lies in how incredibl...
- by KAGEHOSHI Horned Wolf - at 2013.07.12 01:51:00
|
4929. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'd add that the Amarr logistics sacrifices PG compared to the Amarr Assault (for some reason). Every other logi has 78 PG base on their k.0 model. The Ak.0 has 66 PG, which is less than the Amarr Assault. It's the only logis...
- by KAGEHOSHI Horned Wolf - at 2013.07.12 01:24:00
|
4930. CCP, This is what it want! - in Feedback/Requests [original thread]
I always love good concept art, though I would find a hard copy of Dust pointless.
- by KAGEHOSHI Horned Wolf - at 2013.07.11 15:05:00
|
4931. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Guess I should add a TL;DR version later
- by KAGEHOSHI Horned Wolf - at 2013.07.11 14:45:00
|
4932. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Lowkiie wrote: Also Kag, you're a fukin idiot for suggesting a switch to grenades before being able to throw it. That's a main reason I stopped playing Ghost Recon, MAG and Socom. It's fukin dumb. I like my weapon IN MY HANDS SO I CAN SHOOT RIG...
- by KAGEHOSHI Horned Wolf - at 2013.07.11 14:36:00
|
4933. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Any more thoughts?
- by KAGEHOSHI Horned Wolf - at 2013.07.11 10:34:00
|
4934. [Request] Amarr Heavy Weapon Overheat Mechanic - in Feedback/Requests [original thread]
I like this mechanic idea a lot
- by KAGEHOSHI Horned Wolf - at 2013.07.11 09:44:00
|
4935. [Request] Green Light/Kick All Passengers for Vehicles - in Feedback/Requests [original thread]
Do it
- by KAGEHOSHI Horned Wolf - at 2013.07.11 09:33:00
|
4936. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
The market displays SP and ISK with commas, so does end of match screens, so does a bunch of things in the game. I don't know why ISK transfers isn't one of those things.
- by KAGEHOSHI Horned Wolf - at 2013.07.11 09:33:00
|
4937. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Edited to clarify further for CCP
- by KAGEHOSHI Horned Wolf - at 2013.07.11 09:32:00
|
4938. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
This is still ridiculous on CCP's part.
- by KAGEHOSHI Horned Wolf - at 2013.07.11 09:25:00
|
4939. [Feedback/Request] AV Comparison: swarm launcher vs plasma cannon - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Don't forget how slow the plasma cannon's projectile is. Indeed
- by KAGEHOSHI Horned Wolf - at 2013.07.11 09:25:00
|
4940. Add coordinades to the overwiew map - in Feedback/Requests [original thread]
EDIT: oops wrong thread
- by KAGEHOSHI Horned Wolf - at 2013.07.11 09:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |