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4741. [Request] Jump link installations - in Feedback/Requests [original thread]
RuckingFetard wrote: Hey, I posted a similar idea 2-3 months ago! And I got chastised for not using a drop-uplink They are but haters, and it is in their very nature to be hatin.
- by KAGEHOSHI Horned Wolf - at 2013.07.26 09:24:00
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4742. [Request] Jump link installations - in Feedback/Requests [original thread]
Bittersteel the Bastard wrote: I like it but I feel like you could just camp outside it and since you're essentially respawning (without wasting a suit) you'll have that whole disorienting fade from black screen during which you would probably ...
- by KAGEHOSHI Horned Wolf - at 2013.07.26 02:19:00
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4743. [Request] Jump link installations - in Feedback/Requests [original thread]
Xaviah Reaper wrote: could cause problems in games such as skirmish and domination. however, i think a building with this "jump link" gate already inside it, should be hackable. However, you cant go back to the gate from the uplink. Also, the p...
- by KAGEHOSHI Horned Wolf - at 2013.07.26 01:58:00
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4744. [Request] Jump link installations - in Feedback/Requests [original thread]
SponkSponkSponk wrote: We have this. It's called start -> suicide. WRONG 1) NOT instant 2) Fitting is destroyed 3) The idea I propose allows the vehicle to come out at the other jump link installation, suicide does transport vehicles.
- by KAGEHOSHI Horned Wolf - at 2013.07.26 01:41:00
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4745. [Request] Jump link installations - in Feedback/Requests [original thread]
No comments? Not even negative ones about how it somehow violates the lore, or how its too game breakingly radical, or how its too boringly pointless, or "this is Dust, go back to Stargate SG1 noob"?
- by KAGEHOSHI Horned Wolf - at 2013.07.26 01:27:00
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4746. [Request] Jump link installations - in Feedback/Requests [original thread]
Did I mention it would be AAAAAAAAWWWWWWWEESSSOOOOOOOMMEEEE?
- by KAGEHOSHI Horned Wolf - at 2013.07.25 22:07:00
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4747. Let me get this straight........ - in Feedback/Requests [original thread]
/me facepalms Shotgun damage is per pellet, each shot fired is a bunch of pellets. I don't know exactly how much, but enough to one-shot-kill. A mass driver may do a lot of damage, but fires only 1 round per second. Even with direct hits (which...
- by KAGEHOSHI Horned Wolf - at 2013.07.25 14:52:00
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4748. [Request] Jump link installations - in Feedback/Requests [original thread]
Jump link installations What is it : A set of two quantumly entangled wormhole generator installation that allow infantry and vehicles passing through to teleport between the two, and also allows infantry to any friendly drop uplink curren...
- by KAGEHOSHI Horned Wolf - at 2013.07.25 13:20:00
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4749. [Request] Infantry heat sink module - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still cool it would be What he said
- by KAGEHOSHI Horned Wolf - at 2013.07.25 12:09:00
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4750. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: is there any warning showing a vehicle has been locked by swarm launcher and another showing incoming swarm? The direction could be signaled on damage indicator. Along with the distance to the swarm... Maybe some t...
- by KAGEHOSHI Horned Wolf - at 2013.07.25 12:08:00
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4751. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Added: [Stealth] "Detected" eye symbol: When you are detected on the enemy's TacNet and marked on their minimaps, an eye will appear on the corner of your screen informing you that you have been detected.
pew pew
- by KAGEHOSHI Horned Wolf - at 2013.07.25 11:43:00
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4752. *.* - in General Discussions [original thread]
This is very much appreciated.
- by KAGEHOSHI Horned Wolf - at 2013.07.25 11:23:00
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4753. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
I very much like the CRU idea, I made a thread on it before, but I can't seem to find it. I'm neutral on the supply depot thing. I think installations should be in the hands of squad leaders who buy the installations themselves. I would rather ...
- by KAGEHOSHI Horned Wolf - at 2013.07.25 09:58:00
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4754. Tried the Laser Rifle today for the heck of it. - in General Discussions [original thread]
Delta Iddon wrote: As someone who uses the laser rifle more than any other weapon in the game, it is far from bad and extremely powerful at its optimal range My only real gripe with it post-uprising was the iron sights but i am used to them no...
- by KAGEHOSHI Horned Wolf - at 2013.07.25 09:51:00
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4755. 1.3 patch notes are up - in General Discussions [original thread]
CCP Wolfman, is it true that the only weapon that can kill you is a Wolfman's PCP-30 scrambler pistol?
- by KAGEHOSHI Horned Wolf - at 2013.07.25 09:40:00
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4756. 1.3 patch notes are up - in General Discussions [original thread]
CCP Wolfman wrote: Himiko Kuronaga wrote: Too much change as in, difficult to get used to as a player? Or too much change as in, potential to break everything? The second one :-) Also it's a fair bit of work. There does seem to be an i...
- by KAGEHOSHI Horned Wolf - at 2013.07.25 08:57:00
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4757. 1.3 patch notes are up - in General Discussions [original thread]
Himiko Kuronaga wrote: Too much change as in, difficult to get used to as a player? Or too much change as in, potential to break everything? I'd like to know as well, if its the first one then that would be ridiculous; adapting to controls i...
- by KAGEHOSHI Horned Wolf - at 2013.07.25 08:44:00
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4758. [Feedback] Burst assault rifle. (CCP i would appreciate it if you read this) - in Feedback/Requests [original thread]
The-Errorist wrote: Doshneil Antaro wrote: This ar is designed for cqc. It needs better rof to fulfill it's role. It's bonus is to hip fire, that should have been your guys first clue. The breach is designed for CQC, not the burst. --- I...
- by KAGEHOSHI Horned Wolf - at 2013.07.25 07:39:00
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4759. Scout LAV vs Logi LAV - in General Discussions [original thread]
Also, logistics LAVS need to be slower than regular LAVs, and they need to have less shield recharge. They do NOT need to have more slots than the basic LAVs. They should keep the higher base HP Scout LAVs need more speed, and more shield recharg...
- by KAGEHOSHI Horned Wolf - at 2013.07.25 07:17:00
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4760. Scout LAV has the exact same stats as a militia LAV - in General Discussions [original thread]
Hopefully 1.4 fixes this.
- by KAGEHOSHI Horned Wolf - at 2013.07.25 05:32:00
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