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4081. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Awry Barux wrote: KAGEHOSHI Horned Wolf wrote: Awry Barux wrote: Reposted from a thread I just made, but it's relevant here: The Amarr Assault 5% heat reduction per level is out of line with other racial suit bonuses. It's the only dropsu...
- by KAGEHOSHI Horned Wolf - at 2013.09.26 06:37:00
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4082. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Changed Minmatar assault to 5% magazine size per level bonus for projectiles; SMG and combat rifle (SoonGäó). Inspired a bit by the Amarr assault.
- by KAGEHOSHI Horned Wolf - at 2013.09.26 06:26:00
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4083. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Zero Harpuia wrote: A few things. Good overall, but I need to point out that Uplinks should never, EVER be cloaked from the map. If you want to try and convince me otherwise, please try, you have a wonderful way with words. The Hacking bonus ...
- by KAGEHOSHI Horned Wolf - at 2013.09.26 06:18:00
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4084. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Awry Barux wrote: Reposted from a thread I just made, but it's relevant here: The Amarr Assault 5% heat reduction per level is out of line with other racial suit bonuses. It's the only dropsuit skill that provides a direct DPS increase (to the ...
- by KAGEHOSHI Horned Wolf - at 2013.09.26 06:07:00
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4085. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Added inject speed bonus to Gal logi bonus also.
- by KAGEHOSHI Horned Wolf - at 2013.09.26 05:20:00
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4086. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Changed Amarr scout bonus to sig profile reduction to hide uplinks. I have no problem with the current time-to-kill, so I see no problems with assaults keeping it. Lowering it to 1% per level though since I understand many do not feel the same way.
- by KAGEHOSHI Horned Wolf - at 2013.09.26 04:16:00
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4087. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Anyone know the signature profile of a drop uplink? I'm thinking of having the Amarr scout bonus be about decrease uplink sig profile to keep them hidden. EDIT: Could also just make it spawn time reduction.
- by KAGEHOSHI Horned Wolf - at 2013.09.26 04:05:00
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4088. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Garth Mandra wrote: Small correction for you. The min assault is currently sidearm clip size not hacking as you've claimed. I'd also advice sticking with the theme and keeping all the assaults with a tanking racial bonus. CCP can make another ...
- by KAGEHOSHI Horned Wolf - at 2013.09.26 03:49:00
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4089. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: My only minor gripe is the Gal logi bonus. Should they get a bonus to Caldari tech? I understand that Gallente ideology puts a greater importance on human life and so they're more inclined use them, but we're not great f...
- by KAGEHOSHI Horned Wolf - at 2013.09.26 03:21:00
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4090. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Also reserved, and totally not just a bump.
- by KAGEHOSHI Horned Wolf - at 2013.09.26 03:09:00
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4091. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
The current bonuses do not appropriately or clearly emphasize the roles of the dropsuits. Some do not make sense, some are just silly; Assault shield bonus is useless for the armor-based Gallente assault, Minmatar scout melee+bonus is still lower ...
- by KAGEHOSHI Horned Wolf - at 2013.09.26 01:24:00
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4092. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Reserved, just in case.
- by KAGEHOSHI Horned Wolf - at 2013.09.26 01:24:00
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4093. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Meeko Fent wrote: Fire is plasma. So, argueing over whether or not it should shoot plasma or fire. It's the same thing, only with temperatures differing. Nope, ionization is the defining characteristic of plasma.
- by KAGEHOSHI Horned Wolf - at 2013.09.25 23:00:00
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4094. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Unfortunately the current incarnation of the HMG fills most of this role already. IMO, the HMG's range is way too short.
- by KAGEHOSHI Horned Wolf - at 2013.09.25 22:59:00
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4095. [Request] 360° Mercenary Quarter Camera Pan - in Feedback/Requests [original thread]
YES! Its so ******* annoying only being able to see your back. This needs to be fixed.
- by KAGEHOSHI Horned Wolf - at 2013.09.25 16:15:00
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4096. what of av got wp for damaging tanks - in General Discussions [original thread]
Use to be like that back i closed beta, I preferred it that way. AV should be rewarded for keeping vehicles at bay, not just dstroying them; Destroying is not the only useful thing you can do as AV.
- by KAGEHOSHI Horned Wolf - at 2013.09.25 15:34:00
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4097. [Request] making scouts real scouts: sharing vision with squad - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Are we talking actual field of vision beamed as a live feed into a squads' HUD? Because that would be cool, if a little tricky to process visually. I like the idea of scouts wearing head cams that have a limited activ...
- by KAGEHOSHI Horned Wolf - at 2013.09.25 14:46:00
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4098. [Feedback] Plasma & scrambler weapons should have different color shots/flash - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The other option is to change the plasma fire color and muzzle flash. Perhaps purplish blue Still rather change scramblers to a more interesting color to contrast.
- by KAGEHOSHI Horned Wolf - at 2013.09.25 14:41:00
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4099. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Gods Architect wrote: HUD still haven't improved :( Well I did suggest that there should be a notification (an eye) to inform you when you have been scanned, and now there are the "YOU HAVE BEEN SCANNED" warnings in the HUD. Not exactly what ...
- by KAGEHOSHI Horned Wolf - at 2013.09.25 14:29:00
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4100. [Request] Better immersion - in Feedback/Requests [original thread]
More thoughts welcomed
- by KAGEHOSHI Horned Wolf - at 2013.09.25 14:23:00
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