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3621. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
Still would be super awesome
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:35:00
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3622. [Request] Less menus, more tangibility - in Feedback/Requests [original thread]
Still want more tangibility
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:33:00
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3623. [Request] Infantry heat sink module - in Feedback/Requests [original thread]
I still want to sink some heat
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:32:00
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3624. [Request] Post-battle active salvaging - in Feedback/Requests [original thread]
Still want
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:31:00
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3625. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Still want
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:30:00
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3626. [Request] Base installations - in Feedback/Requests [original thread]
Still would be cool
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:29:00
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3627. [Request] Character avatars: Frame size, specialization colors, and tier colors,... - in Feedback/Requests [original thread]
I want facial customization, but this seems much easier
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:26:00
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3628. weather conditions plz with effects on ground play - in Feedback/Requests [original thread]
Still want
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:25:00
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3629. [Request] Make the Watch List work - in Feedback/Requests [original thread]
Not really sure what CCP even plans for the watchlist
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:24:00
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3630. Can we get a green dot next to online players in the contact list? - in General Discussions [original thread]
Nova Knife wrote: I am strongly opposed. How can the CPM live up to the forums' expectations of us never playing the game, if they could have constant proof of us being online? :O (In all seriousness... This should be done.) That made me s...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:21:00
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3631. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Looking at the database of infantry weapons that are I guess "in testing", there are a lot of things we haven't seen (red dot breach AR, STD/PRO burst Scrambler pistols, drone weapons, etc.), but not a single new MLT weapon. ...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 22:20:00
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3632. Why does the basic laser , advanced and prototype laser all have the SAME range? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Viziam overheats less quickly. Also gets HUGELY more feedback damage.
- by KAGEHOSHI Horned Wolf - at 2013.11.01 16:04:00
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3633. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
I very much like this
- by KAGEHOSHI Horned Wolf - at 2013.11.01 15:25:00
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3634. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Krom Ganesh wrote: How about instead of limiting their placement, uplinks within some distance of each other will cause an increase in spawn time? That way you could spam uplinks but it will take forever for your team to actually spawn. Of co...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 15:05:00
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3635. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Updated the OP. Also imagining how much worse Killzone 2 would be without any sort of limiting system on the spawn grenades *shudders*.
- by KAGEHOSHI Horned Wolf - at 2013.11.01 14:40:00
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3636. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Skihids wrote: That is a completely unworkable proposition. Take any map and see how many 100m radius circles you can pack on it. Now look at the useless location that would place each uplink. Go back and draw your first circle again putti...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 14:06:00
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3637. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I agree that Uplink spam is a negative gameplay element, but I don't think such a massive nerf is required. Something as small as ten-twenty metres is enough to curtail ridiculous amounts of linkspam. I don't think its ...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 13:56:00
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3638. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Buzz off. Run a hundred meters in a heavy suit. Go back to your idea machine and hit reset. Heavies don't carry equipment, thus how difficult it is to travel 100 meters is irrelevant.
- by KAGEHOSHI Horned Wolf - at 2013.11.01 13:51:00
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3639. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Takron Nistrom wrote: KAGEHOSHI Horned Wolf wrote: Flooding an area with a dozen uplinks has become a common strategy to guarantee territorial dominance of that location, and also creates a balance problem particularly in Domination. It can ...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 13:49:00
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3640. [Request] Only 1 active drop uplink per 100 meters - in Feedback/Requests [original thread]
Flooding an area with a dozen uplinks has become a common strategy to guarantee territorial dominance of that location, and also creates a balance problem particularly in Domination. It can take forever clear out all the drop uplinks, and you woul...
- by KAGEHOSHI Horned Wolf - at 2013.11.01 09:24:00
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