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21. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: Evidently you don't understand the arguments, because otherwise you would not degrade those who disagree with you by saying that they are "whining", and not presenting an actual argument. Incase you missed it, I've been l...
- by Jungian - at 2013.11.03 14:47:00
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22. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: A Commander role has been something floated as a potential/likely feature. Matchmaking is halfway broken, but mostly because of the low player counts DUST is currently trudging through. When it comes down to it, this is the ...
- by Jungian - at 2013.11.03 14:38:00
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23. Raising Reload awareness. - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Yes Emp rounds sound attractive they'll do more shield less to armor and "piercing" rounds will do the opposite. Ooh yea..your ideas are already scratching me right where I itch.
- by Jungian - at 2013.11.03 00:26:00
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24. Raising Reload awareness. - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: I disagree I think a system like this would be better, you have a total of 300 bullets with 60 in a magazine, so you have 5 total magazines. You fire off 40 rounds and reload you now have 260 bullets but when you cycle ba...
- by Jungian - at 2013.11.03 00:15:00
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25. Raising Reload awareness. - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I like it, it'll hurt me since im so use to reloading after every shot but hey "Its New Eden out there". hah. i wasnt meaning to make it sound THAT bad I do understand the arguments against it, and I get it. But dont...
- by Jungian - at 2013.11.02 23:31:00
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26. Raising Reload awareness. - in Feedback/Requests [original thread]
i lold. some long posts here with basically no arguments other than subjective whining. DUST feels pretty generic together with the generic reload mechanic. I want something new to play with ingame. Remove the insane spawn uplink spam while at i...
- by Jungian - at 2013.11.02 22:50:00
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27. Raising Reload awareness. - in Feedback/Requests [original thread]
Knight Soiaire wrote: I like it, it adds a sense of realism. But at the same time, I dont like it, because I'm a reloadaholic, even if I shoot one bullet, I have to reload. hehe, exactly. Thats why adapting to something new could perhaps...
- by Jungian - at 2013.11.02 22:40:00
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28. Raising Reload awareness. - in Feedback/Requests [original thread]
Jesus that is so contrived I wont bother to read it, sorry. But it surely does come off as pretty desperate. I have no need to argument with something like that.
- by Jungian - at 2013.11.02 22:38:00
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29. Raising Reload awareness. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Jungian wrote: Galvan Nized wrote: Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and o...
- by Jungian - at 2013.11.02 21:37:00
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30. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: *If you don't understand the ArmA mechanic, than consider a weapon with 2 mags of ammo, each holding 10 rounds. You fire and expend 6 rounds from the first mag, reload, and then later on expend 4 rounds from the second. When ...
- by Jungian - at 2013.11.02 21:27:00
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31. Raising Reload awareness. - in Feedback/Requests [original thread]
Galvan Nized wrote: Why do they have reloads at all? I mean it's the future where nanites create our ammo from thin air but they cannot do this inside the weapon? Why are some weapons single fire and others progressive reloads while some weapon...
- by Jungian - at 2013.11.02 21:20:00
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32. Raising Reload awareness. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The point is, there's no reason for the mechanic. Congratulations, you've successfully punished people for reloading in between combat. You missed the point alright. "No reason" for the mechanic is simply your simple op...
- by Jungian - at 2013.11.02 17:44:00
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33. Raising Reload awareness. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I do hate those kiddy features... To this day, I still can't take the "+50 Kill" messages that pop up on the screen when I shoot my enemy in the face. The only useful thing about them is that they inform me of a successful...
- by Jungian - at 2013.11.02 16:22:00
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34. Raising Reload awareness. - in Feedback/Requests [original thread]
Smooth Assassin wrote: Yeah sure... i don't see shotgun getting affected. Oh wow, thats deep.
- by Jungian - at 2013.11.02 16:18:00
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35. Raising Reload awareness. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Jungian wrote: Eris Ernaga wrote: Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons. Oooh awesome. Yes, in broad strokes, its looking like DUST is shaping up more...
- by Jungian - at 2013.11.02 16:04:00
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36. Raising Reload awareness. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: No. Games like "Battlefield" and "Call of Duty" are not similar to Dust 514. Don't just take a mechanic from one of those games and paste it into Dust 514 without legitimate reason. That's just silly. Making ammo more imp...
- by Jungian - at 2013.11.02 16:01:00
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37. Raising Reload awareness. - in Feedback/Requests [original thread]
Eris Ernaga wrote: Hey CCP will be adding ammunition to turrets soon so who knows what they'll do for handheld weapons. Oooh awesome. Yes, in broad strokes, its looking like DUST is shaping up more and more to be like EVE.
- by Jungian - at 2013.11.02 15:57:00
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38. Raising Reload awareness. - in Feedback/Requests [original thread]
Azri Sarum wrote: I guess i'm just not sure what you gain from this. Ammo is already so plentiful between supply depots, hives every 30 feet, and most weapons having massive base supplies that I doubt this would really put a dent into that sup...
- by Jungian - at 2013.11.02 02:08:00
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39. Raising Reload awareness. - in Feedback/Requests [original thread]
After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. This makes ammo even ...
- by Jungian - at 2013.11.01 22:25:00
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40. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP Logibro wrote: First in what should be an epic thread. Looking forward to the awesome FW changes in the pipeline As an EVE player, Ive talked about wanting LP from the very start in DUST so seeing it finally being implemented comes as ...
- by Jungian - at 2013.10.20 12:42:00
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