Pages: [1] 2 3 4 |
1. Accolades on victory screen. Skirmish - in Feedback/Requests [original thread]
Exactly. I also wouldnt mind seeing a Skirmish mode where one team is the designated attacker and if they capture all points the round is over. A mode with pure attack vs defense minded rounds. FLF was like this too.
- by Jungian - at 2014.03.16 12:55:00
|
2. Accolades on victory screen. Skirmish - in Feedback/Requests [original thread]
Best Offense (Most captured points) Best Assist to Offense (Most kills near enemy captured points) Best Defense (Most stops of captures) Best Assist to Defense (Most kills near captured point) Best Teamplayer (Most support points) MVP (A good coll...
- by Jungian - at 2014.03.15 10:38:00
|
3. More Movies! - in Feedback/Requests [original thread]
Immortal is great, but I know there are many others you could add to it.
- by Jungian - at 2014.02.03 12:10:00
|
4. A request for the Charged Sniper Rifle - in Feedback/Requests [original thread]
TheEnd762 wrote: I'm actually against this. just letting off R2 to shoot the Charged Sniper feels much more responsive and precise to me than having to tap it. I explicitly stated a wish to have this being an option/choice. Now shoo. Benj...
- by Jungian - at 2014.01.27 04:37:00
|
5. A request for the Charged Sniper Rifle - in Feedback/Requests [original thread]
Could you add an option for the Charged Sniper Rifle to charge automatically when in scope (like in Team Fortress 2) in DUST 514?
- by Jungian - at 2014.01.27 03:00:00
|
6. [Request] Nanohives and Grenade Spam - in Feedback/Requests [original thread]
Nanite Paste can easily make ammunition. But making a grenade from it is not as simple ^
- by Jungian - at 2013.12.03 18:10:00
|
7. [Request] Nanohives and Grenade Spam - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Only supply depots should be able to resupply grenades imo. This.
- by Jungian - at 2013.12.01 20:23:00
|
8. Raising Reload awareness. - in Feedback/Requests [original thread]
Admonishment wrote: Doesn't make sense as to why you would lose the ammo for doing a tactical reload. When I did serve and had to reload I am pretty sure I didn't lose my rounds from it lol unless you drop the mag and run off. Normally when som...
- by Jungian - at 2013.11.30 19:30:00
|
9. Raising Reload awareness. - in Feedback/Requests [original thread]
Samael Artico wrote: No. Just, no. You want to make ammunition more tactically important? Have less ammunition. No. To balance less ammo some Nanohive spam is all that is needed.
- by Jungian - at 2013.11.26 15:26:00
|
10. Raising Reload awareness. - in Feedback/Requests [original thread]
Nihilus Warwick wrote: I like this idea, it expands on EvE mentality. You only have as much ammo as fits in your ship, it's a tangible, physical thing. I think this would push us into more tactical situations, and make the ammo skill more impor...
- by Jungian - at 2013.11.05 16:40:00
|
11. Raising Reload awareness. - in Feedback/Requests [original thread]
Lynn Beck wrote: I jut thought this whole time they had a slot in their backpack that springloads the ammo into the clip, that way you stick with maybe 3 clips the whole game. Yea I also thought about it from that angle. But fact remains th...
- by Jungian - at 2013.11.05 16:31:00
|
12. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: Look, I'm going to say it short and simple i lol'd
- by Jungian - at 2013.11.05 16:26:00
|
13. Raising Reload awareness. - in Feedback/Requests [original thread]
Keri Starlight wrote: Please don't CCP has listened once before regarding a mechanic I wished for the AR..
- by Jungian - at 2013.11.05 14:57:00
|
14. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: I could, for example, suggest that we do away with reloading entirely and just have a Quake/UT style mechanic being able to find dedicated ammo pickups on a map, as well as being able to deploy generalist ammo supplies that ...
- by Jungian - at 2013.11.05 06:47:00
|
15. Raising Reload awareness. - in Feedback/Requests [original thread]
Roy Ventus wrote: I'm honestly afraid of how much it will change the game...I'd say we focus on other stuff beforehand. hah I can see that. Just venting the idea since Arma III has gotten me hooked.
- by Jungian - at 2013.11.05 02:23:00
|
16. Raising Reload awareness. - in Feedback/Requests [original thread]
I havent said once that "I am right and you are wrong". I am looking at the mechanic objectivly and from a realistic point of view, while youre trying to TELL me I'm wrong and why it wont work from a "realism will hurt us" point of view. And I can...
- by Jungian - at 2013.11.05 02:18:00
|
17. Raising Reload awareness. - in Feedback/Requests [original thread]
CLONE117 wrote: dust right now is more "fun" than those boring generic shooters anyways. But that is just an opinion me and only a few other thousands DUST players share. If CCP wants millions to play DUST, they might have to go more generic...
- by Jungian - at 2013.11.04 16:20:00
|
18. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: I do think that the current mechanic we have is more suited to the target audience that CCP wants to tap into- players of games like Battlefield and Halo (and maybe, to a lesser degree, the fans of that fishy-sounding game). ...
- by Jungian - at 2013.11.04 15:56:00
|
19. Raising Reload awareness. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: realistic re-loading would add depth to the game, but possibly make the game less friendly for casual gamers. Exactly. That is the real reason why those 2 casuals keep trying to TELL me its a bad idea.
- by Jungian - at 2013.11.04 14:52:00
|
20. Raising Reload awareness. - in Feedback/Requests [original thread]
Hah Im being told by 2 people its a bad idea. That will truly make me change my mind! Great logic there, still majorly subjective. And not a very successful circlejerk. The suits are futuristic sure, but the Assault Rifle not so much as it seems ...
- by Jungian - at 2013.11.04 00:56:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |