Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
1401. [Drop Ships] 2 Armour Hardners and 2 Reppers - in General Discussions [original thread]
SO i tried : Grim 30 % Shield Hardener Shield Repper 2 x Hardener Modules 2 x Armour Reppers Actually worked really well. If targeted by a forge i did not activate the shield hardener. I only did that if a swarm was on its way. This pushed the...
- by Judge Rhadamanthus - at 2013.04.01 12:53:00
|
1402. [request] resolving "newbie vs protogear" problem. - in Feedback/Requests [original thread]
I am a DS pilot. 4.0 mill sp but only 280 000 in gun game. Weaponry 2 Sharpshooter 3 Lazer Rifle 1 Armour boost at lvl5 Shield boost lvl 4 and that's it. The rest is all Militia fit. now I don't do great but almost always get top half of the gr...
- by Judge Rhadamanthus - at 2013.03.31 23:10:00
|
1403. [Drop Ships] 2 Armour Hardners and 2 Reppers - in General Discussions [original thread]
Takahiro Kashuken wrote: Only 2 ppl were shooting at you Chances are milita swarms 1200 damage, anyone with advanced would seriously put a dent in that thing, add in FG and railguns in general that wil get whacked no problem but either way a ...
- by Judge Rhadamanthus - at 2013.03.31 14:52:00
|
1404. [Drop Ships] 2 Armour Hardners and 2 Reppers - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Hardener reduction amount
Repair amount
Number of pulses
Pulse duration
Cooldown
My Repping CRU grim has : (a CRU is equipped so only one H-Slot is free) Armour Hardeners each module (2 ...
- by Judge Rhadamanthus - at 2013.03.31 14:33:00
|
1405. [Drop Ships] 2 Armour Hardners and 2 Reppers - in General Discussions [original thread]
I have be playing round with a Grim with : 804 Shields 2124 Armour Damage Control Shield Amp I limited it to this build as this is what a Prom can take at the same build. I went into a few skirmishes and ended up in 2 of them against a tank an...
- by Judge Rhadamanthus - at 2013.03.31 12:06:00
|
1406. What are you buying / getting rid of on the player market - in General Discussions [original thread]
Washlee wrote: If they cloak dropships , I'd spec into them real quick. And buy them all Read the 2nd vehicle blog . This bit in particular Force Recon (Dropship) Name: Prometheus Hull: Grimsnes Race: Gallente Class: Force Rec...
- by Judge Rhadamanthus - at 2013.03.28 15:01:00
|
1407. [Suggestion] SP Requirement game-type, or a game-type for badas$es - in Feedback/Requests [original thread]
SP alone is a poor measure. I have 3.6 million SP. 280 000 only in gun skills, the rest in DS. I have some SP but my gun game is complete beginner level due to my gear. Perhaps certain criteria on SP. like for example : lvl 5 proficiany lvl 3 in...
- by Judge Rhadamanthus - at 2013.03.28 14:56:00
|
1408. So.........what? - in General Discussions [original thread]
BASSMEANT wrote: most of you are below average... I loled. In the non mathematical but assessive version of average most can not be below it. The point where MOST of us are IS the average from a qualitative point of view, which is your cla...
- by Judge Rhadamanthus - at 2013.03.28 13:37:00
|
1409. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
I think the thing you are all missing is the competency level. At some point, at a set level of SP that changes very slowly you will reach the height of your characters ability in the chosen first specialization. After that point your character ge...
- by Judge Rhadamanthus - at 2013.03.28 11:08:00
|
1410. [Request] Known Issue List - in Technical Support/Bugs [original thread]
I saw that list and it's listed as a discussion list. i.e those bugs discussed during a period. It does not list those they are aware of. There will be reported bugs they are aware of but have not discussed. For example : The armour adaptation b...
- by Judge Rhadamanthus - at 2013.03.28 10:19:00
|
1411. So.........what? - in General Discussions [original thread]
Also signs of BS right at the start in this line : Quote: My friends recommended this game (and am playing as an alt on my brother's account) So your friends recommend it to you. Meaning they know you must have a PS3 to play it on. But for ...
- by Judge Rhadamanthus - at 2013.03.28 09:43:00
|
1412. Rollplay Thread ( Out of Character) - in General Discussions [original thread]
I like bread products to have fun with.
- by Judge Rhadamanthus - at 2013.03.28 09:13:00
|
1413. (Request) More Vehicle support Modules to help fellow infantry teammates - in Feedback/Requests [original thread]
I'm not keen at all. I think you are stepping into the role that LAVs and to some extent DS have. Tanks are the best vehicles for killing, That's your thing. If you add other skills they become king of all trades. I think your idea will kill var...
- by Judge Rhadamanthus - at 2013.03.28 09:11:00
|
1414. [Request] Known Issue List - in Technical Support/Bugs [original thread]
I notice that the Armour Adaptation CPU reduction skill is still not working. Even finding a forum thread on it does not tell me if it is on the Dev team issue list. Should I report it or not? Would it be possible to sticky a list of known issues...
- by Judge Rhadamanthus - at 2013.03.28 08:58:00
|
1415. So.........what? - in General Discussions [original thread]
I call BS on this thread. In your 2nd game you just happened to notice AFK players and that they were not kicked. The OP reads like a list of known forum issues. You are trolling as a fresh player when you are not. BS
- by Judge Rhadamanthus - at 2013.03.28 08:37:00
|
1416. Theory on how CCP will balance vehicles - in General Discussions [original thread]
Garrett Blacknova wrote: Lastly, you've mentioned that a forge can take out your shields in one shot. Well... I hate to give you tough advice, but you need to skill up more. My Myron has ~4300 shield, and it probably takes about 3 direct hits...
- by Judge Rhadamanthus - at 2013.03.27 15:13:00
|
1417. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
With cloaks and them maybe coming to vehicles ( as implied by the 2nd vehicle dev blog) can we either add a disable turret option to the drop ship module wheel or force turret disablement on stealth activation. The issue is random players in pubs...
- by Judge Rhadamanthus - at 2013.03.27 11:32:00
|
1418. Theory on how CCP will balance vehicles - in General Discussions [original thread]
From a Drop Ship perspective : AV in it's current iteration is too strong, the vehicles too weak. You think it's OP against tanks, try a DS. Forge guns are Bovine excrement. Huge range, easy use, cheap as chips compared to their targets. DS are ...
- by Judge Rhadamanthus - at 2013.03.27 08:56:00
|
1419. People are stealing names now? - in General Discussions [original thread]
Google it. It's a common thing. you chose a name that many people have used for other things. like Steve. It's not rare or unique, so many people will use it.
- by Judge Rhadamanthus - at 2013.03.26 15:41:00
|
1420. [SUGGESTION] -- Mobile Supply Depot - in Feedback/Requests [original thread]
My guess is this is already coming. Notice the "Installations"when you summon a vehicle. My bet is at some point you'll be able to call in a turret/supply depot. Based on WP or maybe just ISK.
- by Judge Rhadamanthus - at 2013.03.26 08:11:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |