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801. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
Due to everyone being so constructive, putting balanced views in a mature and thought out way this idea has made the weekly suggestions thread . Which is pretty cool. CCP clearly read and listen to constructive feedback despite what so many of ...
- by Judge Rhadamanthus - at 2013.09.27 11:54:00
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802. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
Youtube analytics tells me the video has no views in singapore.
- by Judge Rhadamanthus - at 2013.09.26 20:27:00
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803. Has anyone noticed - in General Discussions [original thread]
calvin b wrote: ....Fire multiple volleys at one DS and it evaded everyone and buzzed me as it flew by . I bet that was me. I fly almost every match. I am the sort of player that you shot at and from my view of the process I have not notice...
- by Judge Rhadamanthus - at 2013.09.26 13:21:00
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804. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
Skihids wrote: ... we could at minimum drop a lunch site marker on the radar. shawarma..! That must be what you get from swarmers right? Someone call the Hulk. (sorry..couldn't resist). But yes a launch marker is fair. I'm not set again...
- by Judge Rhadamanthus - at 2013.09.25 20:49:00
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805. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
calisk galern wrote: proto swarms max damage mods, 3 salvos at a time, sometimes other people were firign swarms to, his ship never died, but after the first few salvos hope of killing it pretty much died, I just resolved myself to not letting...
- by Judge Rhadamanthus - at 2013.09.25 20:44:00
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806. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
GREEN DEATH21 wrote: Yeah, this is a great idea, but I also think with your idea they should maybe add a swarms symbol on your radar, you you know where the hell they are at, I mean our jets today have warning alarms and radars that see missile...
- by Judge Rhadamanthus - at 2013.09.25 20:00:00
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807. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
Shotty GoBang wrote: Well presented clever concept, OP. +1 My sole critique is that a "Swarm Solution" implies the existence of a "Swarm Problem" ... correct me if I'm mistaken, but I believe Forge Gunners are more threatening to DS pilots (an...
- by Judge Rhadamanthus - at 2013.09.25 13:32:00
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808. Will anything ever be done about the blueberry repo men? - in General Discussions [original thread]
Mossellia Delt wrote: How do you call in a dropship and not get in it before someone else? As someone who does pilot ADS and logi dropships, iv only had someone steal one ONCE when I had to get out and rep it (when armour burn was still there) ...
- by Judge Rhadamanthus - at 2013.09.25 11:01:00
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809. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
pegasis prime wrote: I like this idea but think it should be a passive skill attached to the vehicle skill tree. Possibly increasing the range and time on radar per level. And perhaps a similar skill for swarmers, or a module that reduces a ...
- by Judge Rhadamanthus - at 2013.09.25 09:09:00
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810. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
Fire of Prometheus wrote: I like this idea but how would it work if you aren't facing the swarmer? Would there be a warning lock sound? Or would an icon pop up on the side of the screen? I show you my idea on that in the video at 2:17 ( link...
- by Judge Rhadamanthus - at 2013.09.25 08:50:00
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811. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
Spkr4theDead wrote: Judge Rhadamanthus wrote: I thought rather than just pointing out issues, I would try to offer a solution. So from a dropship POV, although would be great for tanks too; here is a video where i added graphics to a real fi...
- by Judge Rhadamanthus - at 2013.09.25 00:20:00
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812. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
Blaze Ashra wrote: Judge Rhadamanthus wrote: this... Undo Judge Undo. Don't get this thread locked up or derailed. Please, I'm begging you undo. You are right. it's 1 in the morning. fixed.
- by Judge Rhadamanthus - at 2013.09.25 00:01:00
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813. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
Bright Cloud wrote: Well your dropship still turns to dust when a forgegunner appears. 2 hits and you hit the ground and your armor HP are nowhere near to survive a direct hit after your shields dropped. Even with both armor reps going. Cause m...
- by Judge Rhadamanthus - at 2013.09.24 23:43:00
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814. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
Pvt Numnutz wrote: Brilliant early warning system. Its not unbalanced, and provides enough information so the pilot isn't always guessing, but can make educated guesses. This system would go quite a long way in keeping pilots in the sky and isk...
- by Judge Rhadamanthus - at 2013.09.24 20:23:00
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815. Video mock up of one solution to swarms and vehicles. - in General Discussions [original thread]
I thought rather than just pointing out issues, I would try to offer a solution. So from a dropship POV, although would be great for tanks too; here is a video where i added graphics to a real fight with a swarmer to show my suggestions to fix the...
- by Judge Rhadamanthus - at 2013.09.24 19:09:00
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816. What's the highest damage you've ever taken in one battle? - in General Discussions [original thread]
The capture device has slight lag, if you watch the laptop there is a delay. I cut the recording before the scorecard got captured properly. Damn it.
- by Judge Rhadamanthus - at 2013.09.23 12:37:00
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817. What's the highest damage you've ever taken in one battle? - in General Discussions [original thread]
44 million. I have a screen shot . RDV of course. And gbghg that was me. I got 350 million once, but no screen shot. so no proof.
- by Judge Rhadamanthus - at 2013.09.23 12:25:00
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818. Buff Dropship HP by 50% and shield / armor resist by 15% - in General Discussions [original thread]
Dropships cannot outrun swarms easily . That friend is a myth. The circumstances have to be just so. An afterburner is the only way to get a 90% chance of escape. The only other way is to be is a position where you are of no use. You can escape b...
- by Judge Rhadamanthus - at 2013.09.23 11:59:00
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819. Buff Dropship HP by 50% and shield / armor resist by 15% - in General Discussions [original thread]
TLDR at the end The render issue may not be a bug. It might be the result of the way the engine works when challenged by the speed dropships travel at. Why is it relevant to this post? Because the interplay between players is used to do a balance...
- by Judge Rhadamanthus - at 2013.09.23 08:17:00
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820. Buff Dropship HP by 50% and shield / armor resist by 15% - in General Discussions [original thread]
Yeah AV is so fair in every way..or NOT .
- by Judge Rhadamanthus - at 2013.09.22 22:28:00
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