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41. How to tell how close you are to cap for the week? - in Rookie Training Grounds [original thread]
There really is no way to track it easily: Figure out how much average SP you get for a game. 2,500, 3,000, 10, whatever but I suggest being conservative here. Divide 190,400 by your average SP per game. With that, you can just keep track of the n...
- by Joseph Ridgeson - at 2013.05.01 12:23:00
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42. Help with comms? - in Rookie Training Grounds [original thread]
If you are talking about a random game with just random people, it is pure luck. I have had ones started out as a team with zero squads and it basically became the Imperial Clone Army and decimated everything in its path. It was glorious. Usually ...
- by Joseph Ridgeson - at 2013.04.28 13:41:00
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43. Tank question! - in Rookie Training Grounds [original thread]
I believe torque is accelerate faster while the Nanofiber is top speed.
- by Joseph Ridgeson - at 2013.04.04 20:40:00
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44. BPO - in Rookie Training Grounds [original thread]
Well, let's look at the price for Militia Gear: Shield: 450 Repair: 590 Plates: 410 Nanohive: 480 Drop uplink: 1,240 Nanite Injector: 690 Assault Rifle: 690 Non Militia Logistics I: 8,400 Assume a Sever with 2 Shields, 1 Plate / 1 Self Repair, ...
- by Joseph Ridgeson - at 2013.04.03 22:41:00
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45. Whose a rookie test : Grenades - in Rookie Training Grounds [original thread]
Yani Nabari wrote: Where can I get pins that detonate? If it exists, I am betting it is Minmatar...
- by Joseph Ridgeson - at 2013.04.03 11:48:00
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46. BPO - in Rookie Training Grounds [original thread]
I have both the Raven and the Sever. The Raven is nice to have for when you want to run an ultra cheap suit. The Raven was a great thing to have for when I was just learning the game and was dying many, many times. I think the Sever is really wor...
- by Joseph Ridgeson - at 2013.04.03 11:45:00
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47. Tank Fits - in Rookie Training Grounds [original thread]
0 Try Harder wrote: +1 to Joseph Joseph Ridgeson wrote: Damage Control Unit is extra resistances on a 30 second active / 30 seconds cooldown time. I agree with everything you said except the DCU :P. The mod stacking penalties give you re...
- by Joseph Ridgeson - at 2013.04.03 11:35:00
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48. Tank Fits - in Rookie Training Grounds [original thread]
The Shield Resistance Amplifiers are pretty much useless in a Madrugar. With level 4 Shield Control, the Madrugar has 1,079 Shields. Just doing the dirty (and inaccurate) calculation of two Shield Resistance Amps amounts to an extra 215 Shield. Oh...
- by Joseph Ridgeson - at 2013.03.31 19:47:00
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49. Looking Nova Knives advice - in Rookie Training Grounds [original thread]
Nova Knives are just so lame right now. As the above person mentioned, your melee swing probably does more damage than a Nova Knife. The Knife is also loud when it fires, warning people around your opponent that something is going down. I would ju...
- by Joseph Ridgeson - at 2013.03.24 21:21:00
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50. Few questions plz - in Rookie Training Grounds [original thread]
Use Militia Gear. Seriously, Militia Gear is an awesome way to figure out what you want to do. Aside from the Lazer, Mass Driver, and Heayv Machine Gun, there is Militia Gear for everything else (fairly certain, that is). Put points into Logisti...
- by Joseph Ridgeson - at 2013.03.24 19:21:00
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51. Where to dump sp? - in Rookie Training Grounds [original thread]
Putting points into Dropsuits is a particularly safe action. When all factions have all four suits to themselves, there will be a mass refund. There are a few skills that will ALWAYS be useful, no matter what: Circuitry: 5% CPU per level? Great....
- by Joseph Ridgeson - at 2013.03.23 21:16:00
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52. Database of equipment? - in Rookie Training Grounds [original thread]
Ah, so there is no faster way than looking through the market for gear? Shame. Thanks for the replies. Be well.
- by Joseph Ridgeson - at 2013.03.11 00:05:00
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53. Database of equipment? - in Rookie Training Grounds [original thread]
Howdy folks. I was just wondering if there was a website or something that could show all of the equipment in the game, like what can go in a Vehicle High Slot, Infantry Low Slot, etc? Be well.
- by Joseph Ridgeson - at 2013.03.10 23:11:00
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54. Legit question about sp gain after battles? - in Rookie Training Grounds [original thread]
To my knowledge, when the change went from Daily to Weekly, the same number of SP available still existed. It was 27,000 per day, so 27,000 X 7 = 189,000 With the Passive being 1,000 an hour, that's an extra 168,000 a week. As others have states...
- by Joseph Ridgeson - at 2013.03.10 01:59:00
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55. Can you call in Orbitals while in a Vehicle? - in Rookie Training Grounds [original thread]
So the best bet if you are running a multiple man squad is to have a non-driver be the Squad Leader to call down the thunder? Thanks for the reply. Be well.
- by Joseph Ridgeson - at 2013.03.09 18:48:00
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56. Can you call in Orbitals while in a Vehicle? - in Rookie Training Grounds [original thread]
Exactly what it says on the tin: can you call in Orbitals while in a Tank Gunner/Driver or any other vehicle? Be well.
- by Joseph Ridgeson - at 2013.03.09 01:40:00
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57. HOW TO FIT TANK ON YOUR TANK !!! - in Rookie Training Grounds [original thread]
Pardon my ignorance but why no Armor extenders on Battle Armor tanks? Be well.
- by Joseph Ridgeson - at 2013.03.09 01:32:00
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58. If you terminate your character - in Rookie Training Grounds [original thread]
Considering there is no such thing as a lost skill point, it is not too bad.
- by Joseph Ridgeson - at 2013.03.07 20:36:00
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59. Small Turrets - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: Chances Ghost wrote: 1) Turret Operation (10% bonus damage at level 5) Small Hybrid Turret Operation (15% bonus damage at level 5) (note if both the tank driver and the gunner have these skilled to max it adds up to...
- by Joseph Ridgeson - at 2013.03.07 20:33:00
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60. Turret operation, small turret operation, and turret proficiency skills - in Rookie Training Grounds [original thread]
Skihids wrote: Joseph Ridgeson wrote: Hate to do a minor derail but I have a question: Does the gunner need Turret Operation in order to get in a Tank with a non-Militia side gun? IE, the Pilot needs Operation X to fit Y Small Blaster. Does...
- by Joseph Ridgeson - at 2013.03.03 17:02:00
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