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41. One little question: How many slots does the scout adv ds provide? - in General Discussions [original thread]
Thanks. Now its in the SoCal Ninja-guide too.
- by Jonny Hagendorf - at 2012.07.16 16:42:00
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42. One little question: How many slots does the scout adv ds provide? - in General Discussions [original thread]
I know the SoCal Ninja-scout-guide, but I cant find this info (SoCal Ninja gets a big hug for his great stats ) The scout type-II ds disappointed me. What comes next? Thanks in advance.
- by Jonny Hagendorf - at 2012.07.16 15:56:00
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43. Spawn Trapping - in Feedback/Requests [original thread]
If you spawn you have to be invulnerable in the first 3 - 5 secs. So that good player have a chance to strike back.
- by Jonny Hagendorf - at 2012.07.15 21:15:00
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44. The HP-System is great - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: Posting in a positive thread. Have a like (I think it's some kind of forum currency). I only want to share my love, bro
- by Jonny Hagendorf - at 2012.07.15 18:59:00
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45. Where are all the console gamers? - in Feedback/Requests [original thread]
- by Jonny Hagendorf - at 2012.07.15 13:07:00
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46. The HP-System is great - in Feedback/Requests [original thread]
I just want to say that I love the HP-system (shields+armor) and the way you can influence your HPs. This RPG-element combined with a fps is outstanding. And the ccp-devs done it well, it feels not unfair when you understand it and you understand ...
- by Jonny Hagendorf - at 2012.07.15 08:56:00
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47. Introductions - in General Discussions [original thread]
No EVE player. For real?! First fps was Turok on the N64 and I loved it. Consolero since SNES. Since then every console. But PC also: Starcraft I have played Battlefield 3 many, many hours. Currently loving "Dark Souls"
- by Jonny Hagendorf - at 2012.07.14 19:23:00
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48. Some little suggestions for the near future: use the loading screens - in Feedback/Requests [original thread]
Sojuro Ryo wrote: GM Unicorn wrote: I like this idea. Some tips, hints or facts will be nice while waiting. I'll flag this thread as +FAV for sure Call it "The Hagendorf Daily News" nice
- by Jonny Hagendorf - at 2012.07.14 16:31:00
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49. [Request] Weapon charge HUD indication - in Feedback/Requests [original thread]
Weduo wrote: Weapons with charge times should have a HUD element displaying their charge (similar to heat indication). This is most notable with the charge sniper rifle which has no indication, but would also benefit forge guns which you need t...
- by Jonny Hagendorf - at 2012.07.14 12:47:00
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50. How many Skill points do people have? - in General Discussions [original thread]
Mercernary Pack - 3rd week - 11 M
- by Jonny Hagendorf - at 2012.07.14 10:07:00
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51. Some little suggestions for the near future: use the loading screens - in Feedback/Requests [original thread]
-A ground-theme-picture in the backround for each map. -something where I can click through. different windows. With different topics (permanent and changing) gimme something to do while waiting. Just a few clicks. For example here you can also u...
- by Jonny Hagendorf - at 2012.07.14 06:50:00
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52. Some little suggestions for the near future: use the loading screens - in Feedback/Requests [original thread]
Galaga
- by Jonny Hagendorf - at 2012.07.13 17:11:00
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53. Some little suggestions for the near future: use the loading screens - in Feedback/Requests [original thread]
I know we are in the beta phase and the devs have other problems but there is one idea for the future. Please put some info windows in the loading screen, about the EVE universe, the factions, the corps, weapons, latest news, etc. I love the art...
- by Jonny Hagendorf - at 2012.07.13 14:29:00
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54. To the devs: up = players list ?????? There are better possibilities - in Feedback/Requests [original thread]
Hey guys, I think there is no absolutely necessity for the players list during the battle. Nice to have but there are more important things we want to see on this button. I have 10 secs respawn time, in that time I can take a look to the play...
- by Jonny Hagendorf - at 2012.07.13 11:41:00
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55. A new approach: Some fresh ideas for headsets and ptt - in Feedback/Requests [original thread]
Your right "keep it simple". There are so many details that have to be balanced, but (yes!) "talk-bars" thats the point we have to start with. No another endless discussion. We all know the pros / contrs. Lets take these countdown talk bars. Pla...
- by Jonny Hagendorf - at 2012.07.11 17:44:00
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56. [ REQUEST ] ( Pleading actually ) Better Graphics on Release - in Feedback/Requests [original thread]
HUD sway?
- by Jonny Hagendorf - at 2012.07.10 21:14:00
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57. A new approach: Some fresh ideas for headsets and ptt - in Feedback/Requests [original thread]
Hey guys, sorry for my english but I try my best. Ok, we know the entire discussion about headsets and ptt and we know that there are already threads for this subject. But my friends (a group of consoleros and fps-lovers) and I had a long and in...
- by Jonny Hagendorf - at 2012.07.10 15:31:00
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58. Let me hear or see hostile granades - in Feedback/Requests [original thread]
A certain skill to locate them?! That would be deeply interesting.
- by Jonny Hagendorf - at 2012.07.09 12:39:00
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59. Dropsuit fitting screen: "white-cursor" needs the digi-pad - in Feedback/Requests [original thread]
It would be very nice to use the "white-cursor" also with the digi-pad. Just the left and right buttons to select the slots next after next. I dont want to have to use the analog-stick for that.
- by Jonny Hagendorf - at 2012.07.09 12:32:00
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60. Let me hear or see hostile granades - in Feedback/Requests [original thread]
ok, I understand your point, but I think its difficult enough to get out of the granade damage zone although I can see/hear the granade. Well, its only my opinion, not a must have.
- by Jonny Hagendorf - at 2012.07.09 11:33:00
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