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1. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
KatanaPT wrote: So we were oficially the beta testers for a PC game, great... This explains why it took 4 months for 1.8 to come, and to add insult to injury it came broken with ridiculous bugs, unexplainable absence of quality control and sti...
- by Joey-Number1 - at 2014.05.02 22:14:00
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2. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Some console players are so enraged that they don't think clearly anymore, when did they ever do tho. Players from consoles do not realize what EVE Universe is about, they have no idea of it's complexity, deep backstory and scale. It would never r...
- by Joey-Number1 - at 2014.05.02 15:16:00
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3. Announcement:Dev Blog: Introducing Project Legion - in Announcement and Events [original thread]
Some console players are so enraged that they don't think clearly anymore, when did they ever do tho. Players from consoles do not realize what EVE Universe is about, they have no idea of it's complexity, deep backstory and scale. It would never r...
- by Joey-Number1 - at 2014.05.02 14:46:00
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4. Announcement:Developer Spotlight: CCP Slevin - Ming Su - in Announcement and Events [original thread]
edit
- by Joey-Number1 - at 2014.04.23 07:53:00
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5. Sticky:Sidearm Showdown and Commando Contingency! - in Announcement and Events [original thread]
Aikuchi Tomaru wrote: God dammit. Now that I finally got around to playing that event: I hate it. I ******* hate it. I can't remember the last time I raged so hard. I'm forced to use ******* side weapons and the only thing I can do is dying. A...
- by Joey-Number1 - at 2014.04.03 20:16:00
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6. Sticky:Sidearm Showdown and Commando Contingency! - in Announcement and Events [original thread]
How do I know how many I ve killed or is the reward for each kill with sidearm accounted in the sp reward after the match, so you ll know when you hit the cap once you stop getting the additional sp. Or is the reward after the event and we have to...
- by Joey-Number1 - at 2014.03.22 11:22:00
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7. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Not sure who decided to not keep these designs. I mean they look fit so much more within the eve universe. Think we have enough plane foreheads and stuff :/ http://marcomazzoni.dunked.com/dust514/lightbox/#105846 http://marcomazzoni.dunked.co...
- by Joey-Number1 - at 2014.03.12 21:59:00
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8. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
AR is supposed to do huge damage on a very close range situations, whether it does work like that I am not sure yet. But don't except it as a plasma (blaster) rifle being a medium range efficient gun. :P
- by Joey-Number1 - at 2014.03.08 12:41:00
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9. Announcement:Dev Blog: Creating Outposts - Level Design in DUST - in Announcement and Events [original thread]
Did anyone actually noticed the new amazing outpost? whats up with you guys.. they are obviously working on plenty new great environments.. just zoom at this one, looks amazing, recognized the amarr style there (maybe actually even gallente) outpo...
- by Joey-Number1 - at 2013.05.30 19:31:00
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10. Announcement:Community Spotlight - CEOPyrex CloneA - in Announcement and Events [original thread]
Yeah I agree, great work man.
- by Joey-Number1 - at 2013.03.23 11:21:00
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11. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
Maybe the caldari assault with Forge gun is just a placeholder for a new caldari heavy which isnt prepared yet hehe.
- by Joey-Number1 - at 2013.03.08 14:00:00
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