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381. The Home of PVE Disscussion - in General Discussions [original thread]
amarrian victorian wrote: I would like there to be multiple PVE modes, a horde style game mode would be a good addition to the ps3 there can be Rogue drones, sansha slaves, and maybe some other types of enemies. this is in addition to any othe...
- by Jason Punk - at 2013.01.07 04:03:00
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382. The Home of PVE Disscussion - in General Discussions [original thread]
I imagine with new planets, you could create new missions as well as new skills for performing them. Looking forward to Oceanic Planets to be honest ^^
- by Jason Punk - at 2013.01.07 00:11:00
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383. The Home of PVE Disscussion - in General Discussions [original thread]
Octavian Vetiver wrote: Sev Alcatraz wrote: well CCP is "mad" and i say "mad" in a good way so you never know with over 1000+ planets in eve the possibilities are endless Way, way, way way way more then 1,000 planets. http://wiki.ev...
- by Jason Punk - at 2013.01.06 03:18:00
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384. The Home of PVE Disscussion - in General Discussions [original thread]
Ranger SnakeBlood wrote: Glad to see people are as optimistic about DUST Pve as i am, i honestly see a huge amount of potential in DUST Pve as it is something that goes down a storm in other games most popular having to be Zombies in cod, Dust ...
- by Jason Punk - at 2013.01.06 02:06:00
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385. The Home of PVE Disscussion - in General Discussions [original thread]
Maken Tosch wrote: Quote: FUTURE INTEGRATION Taking this Colony to the next step we can now bring things more towards the Dust 514 side. As you may benefit from certain Dust FW Loyalty points (such as specialists, building enhancements, an...
- by Jason Punk - at 2013.01.05 20:06:00
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386. The Home of PVE Disscussion - in General Discussions [original thread]
Necandi Brasil wrote: This is a awesome thread... We needed this kind of discussion... I think PvE will atract more people than PvP because BF3, CoD, etc... already have a lot of stuff on the PvP side ... but almost none on the PvE.... I agr...
- by Jason Punk - at 2013.01.04 21:05:00
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387. The Home of PVE Disscussion - in General Discussions [original thread]
POSSIBLE MISSIONS AND OPERATIONS (Just a quick list of ideas and suggestions for PVE missions and problems that could arise) Enviroment/Time Missions (Non-Combat): - Radiation Leak/ Lifesystem failures: Critical and time-sensitive missions requ...
- by Jason Punk - at 2013.01.04 19:31:00
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388. The Home of PVE Disscussion - in General Discussions [original thread]
The past few weeks have presented some resurgence in discussion of PVE content and to be organized and informative I thought we could put the discussion together on one thread. As of the latest chromosome build there has been little to no PVE con...
- by Jason Punk - at 2013.01.04 19:29:00
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389. The 10th & the Tinfoil Hat - in General Discussions [original thread]
Telcontar Dunedain wrote: I wouldn't read too much more into it than is written there. But - It seems like the next build might actually be OpenBeta ie February'ish There has been effectively ZERO testing of Faction Warfare. However the var...
- by Jason Punk - at 2013.01.04 16:18:00
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390. Cost Effectiveness of Tanks - in General Discussions [original thread]
I want to give this post a thumbs up purely based on the fact that OP recognized the absolute paramount point of this game, "cost-effectiveness". Nothing is really OP if you have to pay a **** load for it on a secondary market (eventually) and whi...
- by Jason Punk - at 2013.01.02 03:53:00
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391. Enviromental Skillbook Food for Thought - in Feedback/Requests [original thread]
I think we are all eagerly awaiting new planets and environments to have to fight on in the future. However far off some these features are, I would like a grain of salt for the concept of not only the look and feel of these places and the soldier...
- by Jason Punk - at 2012.10.23 18:48:00
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392. [Request] Cover system implemented - in Feedback/Requests [original thread]
I mean, take this with all the salt of the earth, but what if you simply had "Urban Warfare Training" or "Infantry Tactics" which allowed you to move to cover on maps that involved such objects or in tight quarter missions.
- by Jason Punk - at 2012.10.23 18:17:00
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393. [Request] Cover system implemented - in Feedback/Requests [original thread]
Cal Predine wrote: I think it warrants investigation, rather than dismissing out-of-hand without reason. In current-day military actions, cover usage represents the difference between tactical movement such as Fire and Movement , and throwing ...
- by Jason Punk - at 2012.10.23 18:14:00
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394. [Request] Cover system implemented - in Feedback/Requests [original thread]
Cover systems are fine and work really well in a lot of games. Personal favorite was RB6 and New Vegas 1 and 2 and the gameplay was a blast. I've never really found it worked out great for campers as much as it simply allowed people to defend an a...
- by Jason Punk - at 2012.10.19 16:11:00
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395. [Request] Medic of death - in Feedback/Requests [original thread]
Jack Boost wrote: Al lthis game is about the numbers. 1 man vs 5 man-train never win. 10 ccp dev vs 16 dusters... 2 tanks vs 1 etc And this is base of CCP games. So... Little scenario: You lay down, and waiting for logi-guy... Beware :) enemy...
- by Jason Punk - at 2012.10.19 15:59:00
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396. Just had a cool idea - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: The odds of you being able to move up to and defeat the enemy team's top player in melee is very remote. And the irony of course is that while you're busy detaining this person/preventing their escape, you're not contr...
- by Jason Punk - at 2012.10.19 15:46:00
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397. Just had a cool idea - in Feedback/Requests [original thread]
You could probably have the same idea implemented with a "webifier" concept from Eve Online. Doesn't necessarily capture them, but if you are worth your salt your could slow them down and possibly "capture" their clone with some other device (it w...
- by Jason Punk - at 2012.10.19 02:12:00
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398. dear dust 514 creators and players, - in General Discussions [original thread]
dent 308 wrote: Wait until you guys find out how market pvp works. Oh man, I'm so looking forward to this moment X) I really hope they implement industry and missions soon...
- by Jason Punk - at 2012.10.19 02:04:00
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399. Salvage - in General Discussions [original thread]
HK-40 wrote: dust badger wrote: HK-40 wrote: It would be nice to think eventually we could do our own 'salvaging'. Would certainly make the squad leaders job a little more miserable trying to keep troops in line to attack the objective ra...
- by Jason Punk - at 2012.10.10 03:47:00
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400. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Trinity Ashima wrote: Jason Punk wrote: So with the whining about unbalanced maps, there should be maps that are unbalanced. You will hear about the impregnable nature of so-and-so planet that the defenders abused the mechanics to outright o...
- by Jason Punk - at 2012.10.06 02:00:00
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