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401. Future Dust Advertisement Ideas? - in General Discussions [original thread]
Chankk Saotome wrote: Being logi-support, would like seeing this gameplay cheered. Something that really supports the teamplay based aspects. Starting with one guy running in the background of a major firefight not shooting a thing, as combat e...
- by Jason Punk - at 2012.10.02 17:53:00
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402. Future Dust Advertisement Ideas? - in General Discussions [original thread]
Cerebral Wolf Jr wrote: GarryKE wrote: Quaff! It makes you immortal! Dust 514: Even CONCORD can't control them I like those, i may even steal them in the future as a strap line for an article on TM.com. Do it! X)
- by Jason Punk - at 2012.10.02 17:48:00
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403. Future Dust Advertisement Ideas? - in General Discussions [original thread]
GarryKE wrote: Quaff! It makes you immortal! Dust 514: Even CONCORD can't control them Bah ha ha he, We ARE concord-free aren't we? XD
- by Jason Punk - at 2012.10.02 17:47:00
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404. Future Dust Advertisement Ideas? - in General Discussions [original thread]
Brutal Domination wrote: I had been thinking along those lines also..... (scene opens - bright sunny day middle of the barracks) (two modern day infantry soldiers learning that their being volunteered for some new weapons testing ) one says t...
- by Jason Punk - at 2012.10.02 17:46:00
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405. Future Dust Advertisement Ideas? - in General Discussions [original thread]
As we are all aware, the game is far from a finished success in beta terms as of this day. Yet in an effort to scale away from all the well-needed, hot discussion and criticism present on the forums today I would like to digress into a more fun as...
- by Jason Punk - at 2012.10.02 02:08:00
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406. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
So with the whining about unbalanced maps, there should be maps that are unbalanced. You will hear about the impregnable nature of so-and-so planet that the defenders abused the mechanics to outright obscenely unfair advantages (goons will probabl...
- by Jason Punk - at 2012.08.19 03:14:00
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407. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
In addition to reading the trench idea comments, has anyone considered a map like the 40k world of Cadia? It is a giant ass fortress that has so many trenches, bastions, anti-ship weapons, and of course, cannon fodder guardsmen that it has held fo...
- by Jason Punk - at 2012.08.19 03:05:00
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408. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
PS: +1000 for a map that is a pair of giant moving trains with hovering platforms nearby. And the attackers need to hack up the train to stop it from reaching something.[/quote] In addition to that Idea, I think that if you were to not 'take' the...
- by Jason Punk - at 2012.08.19 02:59:00
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409. Despite all the anger of the forums... - in General Discussions [original thread]
What was available over the summer definitely got stale pretty quick and we could for damn sure use some more game-modes to explore and review. With that in mind, however, remember that we are the filter for the final game. We are the guardians o...
- by Jason Punk - at 2012.08.18 17:58:00
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410. Despite all the anger of the forums... - in General Discussions [original thread]
Dillan NightStorm wrote: Forlorn Destrier wrote: ... I really dig how much people seem to love this game. I think a lot of the anger must stem from people's love and desire to see this game succeed. Nope my anger comes from being forced ...
- by Jason Punk - at 2012.08.18 17:51:00
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