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601. Zaria for Miss Universe 2014 - in General Discussions [original thread]
Atiim wrote: Maximus Stryker wrote: Atiim wrote: What is the point of these threads again? Kids are dumb. It's threads like these that truly make me question if children actually learn a thing or two from their teachers. Well, other...
- by Jason Pearson - at 2013.12.24 23:42:00
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602. Zaria for Miss Universe 2014 - in General Discussions [original thread]
Cos, it's Zaria.
- by Jason Pearson - at 2013.12.24 23:17:00
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603. Vet's word on HAVs - in General Discussions [original thread]
Zekain K wrote: Luk Manag wrote: I wouldn't say they're broken. I remember when we had no redline to speak of, and our missle tanks would just camp under the enemy MCC and shoot guys as they jumped out. We could then pop up over the hill and...
- by Jason Pearson - at 2013.12.24 17:41:00
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604. Please fix!! - in General Discussions [original thread]
Aw. Q_Q
- by Jason Pearson - at 2013.12.24 16:40:00
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605. Vet's word on HAVs - in General Discussions [original thread]
DeathwindRising wrote: blasters are shield biased, but railgun are also shield biased.... False, Railguns deal 110% to armor, 90% to shields.
- by Jason Pearson - at 2013.12.24 16:35:00
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606. To tankers - in General Discussions [original thread]
Yoma Carrim wrote: Takahiro Kashuken wrote: Sure we will Sagaris/Surya - Proto tanks 5 slots for the tank, 3 for the other rack MARAUDERS are not PROTO TANKS they are tec 2 tanks like Assault Dropships are Tec 2 Dropships Same with ...
- by Jason Pearson - at 2013.12.24 15:04:00
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607. Best AV is another Tank? Ok, whatever. So then how do I.... - in General Discussions [original thread]
Kharga Lum wrote: Breach forge gun. Spec 5, 2 complex damage mods...boom. Kharga, noo, this guy wants to kill things with 0 SP while going up against people with 20+ mil in it.
- by Jason Pearson - at 2013.12.24 02:44:00
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608. Thoughts on a disruptor grenade - in General Discussions [original thread]
Zene Ren wrote: nah this is band aid solution IMO just implement EMP grenade that works as it should rooting tank in place for 5/10 seconds while turning off it systems... tanker needs to wait for system reboot etc. This might be a band aid,...
- by Jason Pearson - at 2013.12.24 01:28:00
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609. so who is excited about the new season - in General Discussions [original thread]
Always.
- by Jason Pearson - at 2013.12.23 22:07:00
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610. RE + enemy Dropship = lulz - in General Discussions [original thread]
Patrick57 wrote: How the hell am I supposed to do that without being killed by a Rail Rifle from 200 meters away? lern2bestealthy
- by Jason Pearson - at 2013.12.23 22:06:00
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611. Damage type numbers - in General Discussions [original thread]
CommanderBolt wrote: CCP need to go back to the drawing board and make things more like they are in EVE. I wish damage type actually mattered like it does in EVE. For instance why not make lasers obliterate shields but make them very weak vs ...
- by Jason Pearson - at 2013.12.23 22:05:00
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612. Damage type numbers - in General Discussions [original thread]
Atiim wrote: Man, I wish my Caldari Assault suit could rep trough MDs, after all it is the wrong damage type right? Nah, cos that would be OP, what you want is an Infantry Shield Hardener :D
- by Jason Pearson - at 2013.12.23 21:51:00
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613. Damage type numbers - in General Discussions [original thread]
For those who like me forget what different damage types do to shields or armor, oh and thanks for G Torq for reminding me. Shield / Armor Plasma 110% / 90%
Projectile 95% / 110%
Laser 120% / 80%
Railgun 90% / 110%
Explosive 80% / 120%...
- by Jason Pearson - at 2013.12.23 20:55:00
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614. Tank - Viewing - in General Discussions [original thread]
Yes and meh, it doesn't bother me too much
- by Jason Pearson - at 2013.12.23 20:19:00
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615. Miss Universe. - in General Discussions [original thread]
Zaria, because she just takes my insults and promptly puts me in my place.
- by Jason Pearson - at 2013.12.23 20:18:00
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616. Missiles on are OP...Especialy on 100%time hardened gunlogi - in General Discussions [original thread]
It's not exactly 500 damage, iirc, also it's about 90% effective against shields, so it would take more than a single volley to kill a hardened Gunnlogi. 500*12=600*0.90=5400*0.4=2160 Damage per volley, something around that. default shields is 2...
- by Jason Pearson - at 2013.12.23 19:42:00
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617. Thoughts on a Stasis Grenade? - in General Discussions [original thread]
Iron Wolf Saber wrote: Change it to wide aoe and contact. So AoE that affects the vehicle inside it, for how long would it last?
- by Jason Pearson - at 2013.12.23 18:57:00
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618. Thoughts on a Stasis Grenade? - in General Discussions [original thread]
Dunk Mujunk wrote: I'm no tanker, but I think saying getting hit by a grenade in a tank makes you bad at the game is a ridiculous statement, but a web grenade purely for testing and/or a place holder until there is other stuff would be ok. My ...
- by Jason Pearson - at 2013.12.23 18:46:00
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619. DESTINY.... who's leaving Dust for this awsome game? - in General Discussions [original thread]
Nope. I want to kill EVE ships, just waiting on CCP to deliver and I'll be set.
- by Jason Pearson - at 2013.12.23 17:46:00
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620. Thoughts on a Stasis Grenade? - in General Discussions [original thread]
Dunk Mujunk wrote: I think equipment (or even a light weapon as some have suggested) is the way to go. Put a max range of like 40 meters (just throwing a number out there for the sake of the conversation). In a grenade form, you would never see...
- by Jason Pearson - at 2013.12.23 17:45:00
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