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561. Rail tanks are a bit to powerful - in General Discussions [original thread]
They are a little bit too powerful me thinks, I don't mind good damage up close but Rails get good damage and range and they're pretty fast to fire.
- by Jason Pearson - at 2013.12.29 21:46:00
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562. Friendly tip for new tankers - in General Discussions [original thread]
Sinboto Simmons wrote: Don't see why something that does 750 damage beeps when you get to close to it, not complaining it honestly confuses me why it would do so. Who puts down a single mine? seriously, I stack atleast 9 (x750=6750?) so when...
- by Jason Pearson - at 2013.12.29 16:47:00
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563. Logistics Are NOT Overpowered. - in General Discussions [original thread]
Ghosts is an idiot, wow. Also, you're not getting a +1 Atiim.
- by Jason Pearson - at 2013.12.29 06:51:00
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564. Friendly tip for new tankers - in General Discussions [original thread]
When you hear beeping inside your tank, look to the ground around you, there be mines.
- by Jason Pearson - at 2013.12.29 06:41:00
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565. A proposal for Tanks/AV - in General Discussions [original thread]
Takahiro Kashuken wrote: Jason Pearson wrote: Takahiro Kashuken wrote: Now your messing with cooldown numbers Generally we have stacking penalties, in the case of the 3 hardener gunlogi it doesnt really apply since you do turn them on i...
- by Jason Pearson - at 2013.12.28 14:57:00
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566. A proposal for Tanks/AV - in General Discussions [original thread]
Bones McGavins wrote: Honest question. How are you taking out decent/good tanks/tankers solo? The only method I can think of is tank traps with REs. Which while decent, still relies on a tanker mistake. There is no real way for solo AV to ki...
- by Jason Pearson - at 2013.12.27 20:29:00
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567. A proposal for Tanks/AV - in General Discussions [original thread]
Spkr4theDead wrote: Jason Pearson wrote: Spkr4theDead wrote: What is it with you and wanting tankers to only use 1 hardener? You sound like a die-hard infantryman. Are you sick or something? I don't like seeing broken mechanics end up ...
- by Jason Pearson - at 2013.12.27 19:20:00
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568. A proposal for Tanks/AV - in General Discussions [original thread]
Takahiro Kashuken wrote: Now your messing with cooldown numbers Generally we have stacking penalties, in the case of the 3 hardener gunlogi it doesnt really apply since you do turn them on in sequence but you just because you do have one on a...
- by Jason Pearson - at 2013.12.27 19:19:00
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569. A proposal for Tanks/AV - in General Discussions [original thread]
Spkr4theDead wrote: What is it with you and wanting tankers to only use 1 hardener? You sound like a die-hard infantryman. Are you sick or something? I don't like seeing broken mechanics end up nerfing us, fact is we need to balance the mult...
- by Jason Pearson - at 2013.12.27 19:08:00
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570. Vehicleers [Not Finished] - in General Discussions [original thread]
Lorhak Gannarsein wrote: OMGWHYMEKSIGHTOPTHIGNSSCRUB Nice work, though! Looking forward to its completion! I've just got back home, I need to speak to you when you get a chance about some thing to do with this, you'll be helping me boyo.
- by Jason Pearson - at 2013.12.27 17:24:00
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571. A proposal for Tanks/AV - in General Discussions [original thread]
Bump.
- by Jason Pearson - at 2013.12.27 17:20:00
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572. A proposal for Tanks/AV - in General Discussions [original thread]
JL3Eleven wrote: Jason Pearson wrote: JL3Eleven wrote: Just wondering how much SP you have in tanks. My tank alt has only 5m SP yet can compete against 95% of tankers I've seen. I'd like to ask what relevance that has? We all know tank...
- by Jason Pearson - at 2013.12.27 06:32:00
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573. Vehicleers [Not Finished] - in General Discussions [original thread]
Zaria Min Deir wrote: A++ Would buy again. <3
- by Jason Pearson - at 2013.12.27 06:24:00
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574. A proposal for Tanks/AV - in General Discussions [original thread]
JL3Eleven wrote: Just wondering how much SP you have in tanks. My tank alt has only 5m SP yet can compete against 95% of tankers I've seen. I'd like to ask what relevance that has? We all know tanks can easily compete against eachother, prob...
- by Jason Pearson - at 2013.12.27 06:22:00
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575. A proposal for Tanks/AV - in General Discussions [original thread]
I am a strong believer that things such as triple hardener fitted tanks break the game, it completely removes the idea of waves of opportunity, where both Vehicles and AV get a chance to beat the other, Vehicles get it when their actives are on, A...
- by Jason Pearson - at 2013.12.27 06:12:00
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576. Vehicleers [Not Finished] - in General Discussions [original thread]
Racro 01 Arifistan wrote: exellent work. you wouldnt happen to be wanting any help with lore or other various edits would you? At the moment the editing is pretty straight forward, as for Lore I'm either checking EVE forums, wikis, or on IR...
- by Jason Pearson - at 2013.12.27 04:45:00
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577. Vehicleers [Not Finished] - in General Discussions [original thread]
Hey all. So I've been working on a little project for like the last 30 hours, not non stop mind you, and it's called "Vehicleers". Now this is nowhere near finished, I mean what I'm showing here is just a bare amount of work but I wanted to get s...
- by Jason Pearson - at 2013.12.27 04:26:00
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578. Quit - in General Discussions [original thread]
o/
- by Jason Pearson - at 2013.12.27 03:27:00
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579. A question for you vehicle users - in General Discussions [original thread]
Let us call our own in. Fixed
- by Jason Pearson - at 2013.12.27 03:13:00
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580. Anyone good with editting pictures? - in General Discussions [original thread]
Ghost Kaisar wrote: Jason Pearson wrote: Nevermind lads, got someone in IRC helping me out :) Thanks anyways <3 Post here when done? Let me finish up all the stats on the Gallente Vehicles and I'll release the Website with the image...
- by Jason Pearson - at 2013.12.27 02:54:00
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