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1. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
I seem to have missed this among the mess that is the feedback forum. I posted some thoughts on specializations in a thread here , that while not necessarily the best ideas, would be something I'd like to see. Those are just general thoughts on ...
- by Jakob Evhin - at 2013.05.08 12:10:00
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2. Squad colour change on overhead map please. - in Feedback/Requests [original thread]
This has always annoyed me. It's like making the distinction between red and magenta, and when they're all grouped together, it can be hell trying to find your mates. I also think maybe, if not a color change, then at least a marker change, maybe...
- by Jakob Evhin - at 2013.05.08 11:36:00
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3. 1.8 Mil SP to get into a logi suit.... - in Feedback/Requests [original thread]
I was obsessing over this at work today and thought that really, the biggest issue here is that they gave us an enormous SP sink, without any short term benefits to really help us. Instead of steadily, and organically finding and improving our pla...
- by Jakob Evhin - at 2013.05.08 11:07:00
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4. 1.8 Mil SP to get into a logi suit.... - in Feedback/Requests [original thread]
J Lav wrote: Wait, I've skilled into a Minmitar M1 logi, and I don't have access to any proto suits. Mind you it's very confusing going through what the skill unlocked and what it didn't. I stumbled on a medium frame I didn't know I had unlocke...
- by Jakob Evhin - at 2013.05.08 02:29:00
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5. 1.8 Mil SP to get into a logi suit.... - in Feedback/Requests [original thread]
Well now that the day has passed, and the criticisms have come pouring out (I for one enjoy the new build, for the most part), I find it strange now that getting into a basic logi suit requires you to spec past basic proto suits. Seems with the e...
- by Jakob Evhin - at 2013.05.07 22:41:00
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6. Nanite Injectors: Are they broken for you? - in Feedback/Requests [original thread]
I don't know why, if it's a glitch/bug, or a "fix" that came with the new system, but I wasn't having too much trouble reviving people when running a logi, but if I ran a needle on a basic suit, couldn't revive people at all. I'd see their bodies,...
- by Jakob Evhin - at 2013.05.07 20:48:00
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7. [Feedback & Request] SP Reset - in Feedback/Requests [original thread]
KalOfTheRathi wrote: We had escalated SP that gave elevated rewards because without that nobody would have been able to test Proto and Officer weapons. I hadn't thought about it this way, I was thinking they adjusted the SP for more long...
- by Jakob Evhin - at 2013.05.07 11:56:00
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8. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
I think it should be optional, I think it's interesting, but it has also added to the confusion with the "fix" to reviving and calling for help. I think the old system, square for help call, circle for respawn, and the added x for the kill scree...
- by Jakob Evhin - at 2013.05.07 11:51:00
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9. Nanite injectors and reviving post upriding - in Feedback/Requests [original thread]
Even in corp squad on full comms, I was finding it impossible to find downed teammates with this new system. And on the other end, finding it REALLY unintuitive to call for help, having to go to the new overmap just to press the button, and god f...
- by Jakob Evhin - at 2013.05.07 11:48:00
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10. The clouds move too fast - in Feedback/Requests [original thread]
Haha, I noticed this too a while back. I don't midn it really, it's mostly there for eye candy, but I wouldn't mind if they changed it either. Maybe instead of clouds that show super high winds as graphical pizazz, they can show a corona or someth...
- by Jakob Evhin - at 2013.04.29 22:10:00
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11. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
Skihids wrote: You can save yourself with a power slide if you are that close to cover. Press L3 to sprint in the direction of cover the moment you start getting up and you will cover several meters as you stand. That should get you behind cov...
- by Jakob Evhin - at 2013.03.19 10:26:00
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12. Choosing a spawn point in ambush -- bad key assignment - in Feedback/Requests [original thread]
After going 11/2 with 5 of my kills from people repeatedly spawning at a drop uplink in the course of about 20 seconds, I started to think of this very thread and wondered if that was what was going on.
- by Jakob Evhin - at 2013.03.12 04:08:00
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13. Binoculars - in Feedback/Requests [original thread]
I like this idea. There have been times I've fit a sniper rifle (Or an AR with a scope) with the sole purpose of using its scope to scout stuff, and have thought "Wow, wish I could just use binoculars".
- by Jakob Evhin - at 2013.03.12 04:05:00
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14. [Suggestion] - Automatic squadding - in Feedback/Requests [original thread]
Since they got rid of auto-squads it seems that there has been even less teamwork, with people already in squads before the match (corp people) pretty much being the only ones, and the rest of the team left to their own devices. At least with au...
- by Jakob Evhin - at 2013.03.09 19:27:00
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15. War Points for Stopping Enemy Hack - in Feedback/Requests [original thread]
Egg on my face!
- by Jakob Evhin - at 2013.03.01 13:15:00
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16. War Points for Stopping Enemy Hack - in Feedback/Requests [original thread]
What about speeding attempts to stop the hack, or perhaps slowing the hack when you attempt to stop it? There is that point when you get about halfway through when you do need to ask yourself "Will I stop this in time?" Stopping the hack is bene...
- by Jakob Evhin - at 2013.03.01 13:02:00
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17. [Request] Infantry Proximity Explosives - in Feedback/Requests [original thread]
I've been playing with explosives recently and have had similar thoughts. While I would love to be able to lay a minefield and get some easy kills, I think there needs to be a reasonable counter to it in the form of either a module or piece of e...
- by Jakob Evhin - at 2013.03.01 12:56:00
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18. An issue with free LAVs - in Feedback/Requests [original thread]
While I can understand what you're saying, at least with the free LAV its not as infuriating when somebody inevitably steals it and then crashes it or gets blown to bits 5 seconds later.
- by Jakob Evhin - at 2013.02.28 02:05:00
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19. Deployable shield* - in Feedback/Requests [original thread]
This is one of those ideas that I love in theory, but would end up being taken advantage of in practice. As Rynx pointed out there's several things to consider that would make people loathe a deployable shield, and it's very possible that it would...
- by Jakob Evhin - at 2013.02.28 01:58:00
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20. [FEEDBACK] Something very wrong with reward/cost with logistics & medics - in Feedback/Requests [original thread]
You have to weigh the risk/reward of going into a match with such an expensive suit, and as someone mentioned before, if you are going into pub matches with a 100k fully loaded suit, you should really think twice. I'll admit I use the sever suit ...
- by Jakob Evhin - at 2013.02.28 01:27:00
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