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1461. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
^Now that's actually a really ******* cool idea. Scan down wormholes!
- by Jadek Menaheim - at 2015.05.21 23:15:00
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1462. Thinking with Portals: MCC raiding is more feasible now - in General Discussions [original thread]
Currently, trans-dimensional portals do not discriminate between friend or foe allowing escape from headfirst charge into enemy territory. Keeping portals only in MCCs would seem like the safest option, unless you have a dropship with players us...
- by Jadek Menaheim - at 2015.05.21 23:11:00
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1463. Snake Pliskin in Escape from the Redline - in General Discussions [original thread]
With them myofib jump mods you can stand on top of an dropship and jump into an enemy mcc. Now with portals you have a way to kill people inside and exit quickly without attempting to get back into the dropship.
- by Jadek Menaheim - at 2015.05.21 23:03:00
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1464. Snake Pliskin in Escape from the Redline - in General Discussions [original thread]
Golden Day wrote: Hmm...perhaps the portals need to be moved abit further in the redline to keep stuff like that from happening.... Even so, if you're good at falling out of a dropship you can hot drop down to a zone near a portal in the redl...
- by Jadek Menaheim - at 2015.05.21 22:53:00
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1465. Snake Pliskin in Escape from the Redline - in General Discussions [original thread]
Share your redline escape stories involving the new portals. Tactical Demo
- by Jadek Menaheim - at 2015.05.21 22:48:00
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1466. The Japanese forums are getting an ISD system. Interesting. - in General Discussions [original thread]
Scheneighnay McBob wrote: ISD? Nm, read it Is that like the CPM? The ISD Program The Interstellar Services Department (ISD) is a long standing group of volunteers, split into several teams who graciously share their free time in order to...
- by Jadek Menaheim - at 2015.05.21 22:26:00
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1467. The Japanese forums are getting an ISD system. Interesting. - in General Discussions [original thread]
ISD volunteer program page
- by Jadek Menaheim - at 2015.05.21 22:04:00
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1468. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Scheneighnay McBob wrote: Can't wait to have a go with this. For example, can grenades pass through? Can I hold a charge through the portal? Does it interrupt my reload? Can a vehicle get through? Can't throw things through. Only people go th...
- by Jadek Menaheim - at 2015.05.21 21:55:00
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1469. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Robert Conway wrote: One more thing I'd like to add with them being in the MCC. I spawned in the MCC once to only be put through a portal that I didn't want to go through. My spawn point in the MCC was exactly the same place where a portal was....
- by Jadek Menaheim - at 2015.05.21 14:53:00
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1470. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Henrietta Unknown wrote: Jadek Menaheim wrote: V1RONXSS wrote: The only one in MCC worked for me, on the ground do not works, trying both green/red. They are one way. On Blood Gultch the entrance portals are on the MCC, they exit on the...
- by Jadek Menaheim - at 2015.05.21 14:52:00
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1471. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
There's not much a need for a paper thin LAV anymore with portal proliferation.
- by Jadek Menaheim - at 2015.05.21 14:20:00
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1472. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Vrain Matari wrote: Jadek Menaheim wrote: Rattati, each team has three portals. It might not hurt if either side had one portal near the flight ceiling (on their side of the map). Increase drifting distance on falling and players can test sq...
- by Jadek Menaheim - at 2015.05.21 14:04:00
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1473. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Andris Kronis wrote: Using the TDA to jump out of the red line can give an erratic red line timer. The redline timer is already pretty erratic. You're almost certain to die between 4 and 2 seconds left. It's never accurate.
- by Jadek Menaheim - at 2015.05.21 13:31:00
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1474. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Foo Fighting wrote: Jadek Menaheim wrote: Foo Fighting wrote: Just discovered the enemy portal in the redline is a good escape route when the timer is against you - was just able to go into enemy redline hack and kill and get a free port ...
- by Jadek Menaheim - at 2015.05.21 13:28:00
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1475. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
Moochie Cricket wrote: I wonder if the code that moves the objective around in acquisition could be applied to the exit nodes of these teleporters. My perspective, randomizing does more harm than good. If I have no idea where or even what I'm...
- by Jadek Menaheim - at 2015.05.21 12:31:00
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1476. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
Genral69 death wrote: If falling from a great height, would it atop fall damage? Doesn't prevent tall damage. Just completed a few tests on it.
- by Jadek Menaheim - at 2015.05.21 12:29:00
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1477. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Foo Fighting wrote: Just discovered the enemy portal in the redline is a good escape route when the timer is against you - was just able to go into enemy redline hack and kill and get a free port out again. I was just in that match with you....
- by Jadek Menaheim - at 2015.05.21 12:21:00
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1478. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Ceadda Sai wrote: How about a portal into enemies MCC...? https://youtu.be/ur-NJVrjzGg You're not too far off. Currently, trans-dimensional do not discriminate between friend or foe allowing escape from headfirst charge into enemy terri...
- by Jadek Menaheim - at 2015.05.21 12:18:00
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1479. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
@Nachos They were designed in mind with more than just redline evac. CCP Rattati wrote: Good 1) My first thought is to really help redlining issues. Place three portals behind cover, near the safe spawn point. These would be one way to elimina...
- by Jadek Menaheim - at 2015.05.21 10:52:00
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1480. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Jack Boost wrote: - Don't give as default 3 sub-holes to teams - make it neutral spawn at map. - introduce ONLY LOGI EQ to stabilize it and make workable for all. (maybe mini deployable/destructive instalation) - without this instalation - stro...
- by Jadek Menaheim - at 2015.05.21 10:32:00
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