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1441. Best defense against snipers - in General Discussions [original thread]
Clone D wrote: Jadek Menaheim wrote: Fire the trumpet. This is the best, most epic war story I have heard. Can somebody pass me the kleenex? Even if it's made up or embellished, the premise of sympathizing in the good of humanity even...
- by Jadek Menaheim - at 2015.05.23 13:43:00
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1442. Best defense against snipers - in General Discussions [original thread]
Fire the trumpet.
- by Jadek Menaheim - at 2015.05.23 10:11:00
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1443. Damage mods stacking or not - in General Discussions [original thread]
There's also the Warbarge weapon damage bonus...
- by Jadek Menaheim - at 2015.05.23 08:32:00
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1444. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
G Torq asked me an interesting question in irc: "When programming in OpenGL/3D there's a concept where you can make a "window" to a separate part of a world (basically, a portal) did CCP talk about using tricks like this, to allow a player to look...
- by Jadek Menaheim - at 2015.05.23 08:02:00
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1445. Through the looking glass. Programming windows into portals. - in General Discussions [original thread]
inb4 mass driver AoE doomsday
- by Jadek Menaheim - at 2015.05.23 07:45:00
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1446. Through the looking glass. Programming windows into portals. - in General Discussions [original thread]
G Torq/G Clone asked me an interesting question in irc: "When programming in OpenGL/3D there's a concept where you can make a "window" to a separate part of a world (basically, a portal) did CCP talk about using tricks like this, to allow a player...
- by Jadek Menaheim - at 2015.05.23 07:44:00
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1447. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
Tebu Gan wrote: luckyireland wrote: We need to get defending player to have a feeling that they will be attacked at any direction not just the red line maybe just put the portals into that game mode would be a good start Yeah my first tho...
- by Jadek Menaheim - at 2015.05.22 23:09:00
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1448. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
@luckyireland Capture-the-flag could be interesting, but that's not what I'm promoting. It's last person holding the point gets the points between 3 objectives terminals. The best of 5 surges would win the match for instance.
- by Jadek Menaheim - at 2015.05.22 20:35:00
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1449. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
Dust mercs versus the Drifters. The only 'aliens' in New Eden are Fedo.
- by Jadek Menaheim - at 2015.05.22 09:04:00
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1450. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
luckyireland wrote: I love the portals it opens up a lot of emergent gameplay you could go through a portal and be on planet with low gravity were you don't need kin kats to jump high "Hello I'm Mr Meeseeks, here to help you design emergent p...
- by Jadek Menaheim - at 2015.05.22 07:45:00
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1451. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
Because the points are rewarded to whoever holds the point last before the surge, players need to have a defense posture around portal entrance to prevent a ballsy Leroy Jenkins type rushing through the portal and grabbing the hack last second. It...
- by Jadek Menaheim - at 2015.05.22 07:28:00
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1452. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
luckyireland wrote: It would be better if they took out the red line and had random spawns or teammate spawn. The redline does help as a point for mobilizing your vehicles. If there was a way to spawn vehicles in the MCC and fly them (or depl...
- by Jadek Menaheim - at 2015.05.22 06:53:00
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1453. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
Looking for feedback.
- by Jadek Menaheim - at 2015.05.22 06:28:00
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1454. Weapon you're best at using? - in General Discussions [original thread]
My fists.
- by Jadek Menaheim - at 2015.05.22 05:50:00
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1455. Fan Curated Dust 514 Soundtrack - in General Discussions [original thread]
Added a few more songs. It's now 5 hours and 14 minutes of audio.
- by Jadek Menaheim - at 2015.05.22 05:49:00
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1456. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
Added a GIF example off how the portal mechanic works.
- by Jadek Menaheim - at 2015.05.22 04:51:00
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1457. I think I just punched a tank to death... - in General Discussions [original thread]
I've encountered similar bugs before, but I was using my knives at that time. https://youtu.be/iIZZSAKS3wY?t=2m24s
- by Jadek Menaheim - at 2015.05.22 02:53:00
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1458. I think I just punched a tank to death... - in General Discussions [original thread]
I landed on top of a badly damaged tank fleeing into the redline. As I tapped my melee everything went white except for what looked like a blue and black checkerboard tile I was floating above. I was running a min scout melee fit. Has anyone else...
- by Jadek Menaheim - at 2015.05.22 02:49:00
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1459. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
Current battlegrounds are 5km x 5km. Would it make for an interesting game mode if players had to discover 2-way portals that had an exit into a closed structure. Inside the structure is a null cannon hack terminal. Parameters of Gamemode: -Port...
- by Jadek Menaheim - at 2015.05.22 00:25:00
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1460. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
el OPERATOR wrote: Though I'm very optimistic about these jumpgates ( haven't tried them yet) I'm actually more curious about the creation of the special area for testing them in Other Contracts. Question for me is this: Could there be establis...
- by Jadek Menaheim - at 2015.05.21 23:49:00
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