Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
1481. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Thumb Green wrote: Jadek Menaheim wrote: @Buwaro Draemon Eh, must I repeat myself. Take a lesson from how gate camping and gate reconnaissance work in Eve Online. "FC is trans-dimensional gate green?" "No, it is not. Gate is red pending i...
- by Jadek Menaheim - at 2015.05.21 09:50:00
|
1482. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
CCP Frame wrote: You guys are the best. Keep the feedback coming, we love it. :) It will definitely evolve further as we go together with this. Yeah, Frame. Portals have the possibility to dramatically alter how Dust is played. It's petty coo...
- by Jadek Menaheim - at 2015.05.21 09:49:00
|
1483. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
olssam 62 wrote: - the exit point must be invisible and its location must be random between every game or every 3 minutes - create icons on the map, for the entry and exit points sorry for my bad english My perspective, randomizing does m...
- by Jadek Menaheim - at 2015.05.21 09:47:00
|
1484. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
Genral69 death wrote: If falling from a great height, would it atop fall damage? Excellent question. I think this can be tested on Ashland. Basically threading the needle with a fall from the MCC.
- by Jadek Menaheim - at 2015.05.21 09:40:00
|
1485. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Rattati, each team has three portals. It might not hurt if either side had one portal near the flight ceiling (on their side of the map). Increase drifting distance on falling and players can test squirrel suiting in. It might be really fun.
- by Jadek Menaheim - at 2015.05.21 09:23:00
|
1486. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
CCP Rattati wrote: 1) Having the Exit invisible - will check 2) Don't like "skyspawning", easier to be camped after landing 3) Give exit point a strong scan and precision to avoid straight camping, won't work against railtanks 200 m away so pla...
- by Jadek Menaheim - at 2015.05.21 09:18:00
|
1487. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
Nope. Just synced to players, not vehicles or equipment.
- by Jadek Menaheim - at 2015.05.21 09:12:00
|
1488. The matchlist in other contracts should be ported for FW. - in General Discussions [original thread]
If they also provided the planet location data on the set list that would be golden to communicating to EVE players where to go for support.
- by Jadek Menaheim - at 2015.05.21 09:01:00
|
1489. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Kain Spero wrote: Jadek Menaheim wrote: Frame, please allow us to test exit points in the sky at some point in the future. I have to agree. These would be much better if the exits were sky spawn points I think. The visibility of the exi...
- by Jadek Menaheim - at 2015.05.21 08:58:00
|
1490. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
^ This.
- by Jadek Menaheim - at 2015.05.21 08:23:00
|
1491. Fan Curated Dust 514 Soundtrack - in General Discussions [original thread]
https://soundcloud.com/luke-larabee/sets/fan-currated-dust-514 I combed through a bunch of subdued house, techno, and industrial tracks looking to gather together ones that sound similar to the ambient battle music in Dust. I'm making a zip fil...
- by Jadek Menaheim - at 2015.05.21 08:11:00
|
1492. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
V1RONXSS wrote: The only one in MCC worked for me, on the ground do not works, trying both green/red. They are one way. On Blood Gultch the entrance portals are on the MCC, they exit on the ground.
- by Jadek Menaheim - at 2015.05.21 07:56:00
|
1493. Is the Agent Bonus Jara Kumora Worth Purchasing? - in General Discussions [original thread]
Even though she doesn't say anything, waifu Kumora brings much joy and feelings of companionship to my lonely nights. Purchase = worth it!
- by Jadek Menaheim - at 2015.05.21 07:55:00
|
1494. TELEPORTERS IN DUST. Video coming soon. - in General Discussions [original thread]
Teleporters are now here for the general population to test. And the gate camping is perfectly fine. Dust bunnies are not used to practices of navigating gate camps. "FC is trans-dimensional gate green?" "No, it is not. Gate is red pending intel...
- by Jadek Menaheim - at 2015.05.21 07:51:00
|
1495. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
@Buwaro Draemon Eh, must I repeat myself. Take a lesson from how gate camping and gate reconnaissance work in Eve Online. "FC is trans-dimensional gate green?" "No, it is not. Gate is red pending intel." "What do FC?" "Cloaky scout, cloak up, c...
- by Jadek Menaheim - at 2015.05.21 07:43:00
|
1496. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Frame, please allow us to test exit points in the sky at some point in the future.
- by Jadek Menaheim - at 2015.05.21 06:10:00
|
1497. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
The Infected One wrote: Apocalyptic Destroyerr wrote: Easy fix. Don't show the Exit Portal and make the exits random to prevent camping This. Again, with a wider area to be spawned in. Y'all should learn basic gate is red, gate is ...
- by Jadek Menaheim - at 2015.05.21 06:07:00
|
1498. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Teleporter Gate Switching Technique This is an older video of when they first came out.
- by Jadek Menaheim - at 2015.05.21 06:06:00
|
1499. Were dynamic hazard zones ever a possibility? - in General Discussions [original thread]
Scheneighnay McBob wrote: Jadek Menaheim wrote: Civilian and crew life is risky in New Eden. They do get payed well. https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines Your employer doesn't give a ****, it's their money spent ...
- by Jadek Menaheim - at 2015.05.21 00:22:00
|
1500. Were dynamic hazard zones ever a possibility? - in General Discussions [original thread]
Civilian and crew life is risky in New Eden. They do get payed well. https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
- by Jadek Menaheim - at 2015.05.20 23:24:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |