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381. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
deezy dabest wrote: Sorry if I don't get excited over more pre-rendered images which is one of two things that CCP is good at. The other being pre-rendered videos of course. EDIT: INB4 Dang it, you guys found our new wallpapers. DOUBLE EDIT...
- by Jadek Menaheim - at 2015.12.10 10:03:00
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382. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
Daemonn Adima wrote: Although that derpshippin' derpship looks like no derpshippin' derpship I've ever seen. That's no dropship. That's the aft end of a Corax. https://wiki.eveonline.com/en/wiki/Corax
- by Jadek Menaheim - at 2015.12.10 09:49:00
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383. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
Daemonn Adima wrote: First. And what? What? WHAAT?! The first six images there on CCP Patriot's personal portfolio page are Dust/Legion stuff. New ships, highly rendered sockets, vehicles landing inside buildings, sockets in space... http:...
- by Jadek Menaheim - at 2015.12.10 09:27:00
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384. STATUS: IT'S HAPPENING. OMG! - in General Discussions [original thread]
New stills from Dust. I have so many questions, but oh my sweet Gallente frog god, this stuff looks ******* beautiful! http://haoliang.in/Portfolio.html
- by Jadek Menaheim - at 2015.12.10 09:21:00
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385. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
KEROSIINI-TERO wrote: The O.P. has merit. Here is also an another way to tune down the jumpy combat ablility, maybe not as harsh: Jump charge meter to determine the jump height, noticable with stacked myofibs. As you note, coding is goin...
- by Jadek Menaheim - at 2015.12.10 01:49:00
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386. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
It's a 20 second window. Speaking from experience you can do a lot of damage in 20 seconds. The cooldown just creates understood waves of opportunities to combat these melee beasts in CQC. https://youtu.be/b9QL5vRF5FQ?t=18s -I am already adv...
- by Jadek Menaheim - at 2015.12.10 01:03:00
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387. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Summa Militum wrote: Also, are you one of the jumpy people? Spotted the jumper .
- by Jadek Menaheim - at 2015.12.09 23:58:00
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388. May have fixed myos. - in General Discussions [original thread]
postapo wastelander wrote: Jadek Menaheim wrote: postapo wastelander wrote: I will go for drastical one. If you want to jump higher you need combo of blue and red tonix. AND Expect some dmg from falls (implemented not for shields but fo...
- by Jadek Menaheim - at 2015.12.09 23:38:00
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389. May have fixed myos. - in General Discussions [original thread]
postapo wastelander wrote: I will go for drastical one. If you want to jump higher you need combo of blue and red tonix. AND Expect some dmg from falls (implemented not for shields but for armor). Are you putting stacking limits or penaltie...
- by Jadek Menaheim - at 2015.12.08 23:23:00
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390. May have fixed myos. - in General Discussions [original thread]
Yes, it reigns in some of the issue of hit detection breaking within CQC when a player can have both a gun out AND have on demand jumps. It still brings us backward in many ways when removing map mobility (which I want to preserve and enhance jump...
- by Jadek Menaheim - at 2015.12.08 14:18:00
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391. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
maybe deadcatz wrote: Or just do it like this. Take the jump height of a cal heavy with 3 proto myos,assign that height to a single myo,then make the stack penalty for jump height 100% percent(making possible to just include one module and be ...
- by Jadek Menaheim - at 2015.12.08 14:17:00
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392. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
IMMORTAL WAR HERO wrote: join necrom0ngers join Manfister United F.C. I hear it is the premier fisting club in New Eden.
- by Jadek Menaheim - at 2015.12.08 00:09:00
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393. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
@Golden Day If you're not going to elaborate, I do thank you for the topic bump.
- by Jadek Menaheim - at 2015.12.07 22:40:00
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394. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Golden Day wrote: How 'bout no and adapt Seriously though why would you want to make it a equipment its a biotic upgrade to your arms and legs deal with it. Its not that hard to kill someone who is jumping..... Well that's super constructiv...
- by Jadek Menaheim - at 2015.12.07 22:25:00
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395. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
DozersMouse XIII wrote: Having almost the damage of a core locus every punch. Apples to oranges. You can throw a grenade farther than you can throw a 1m range punch. The most powerful melee fits are on commandos which have pretty high db prof...
- by Jadek Menaheim - at 2015.12.07 22:19:00
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396. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
Summa Militum wrote: I came across one issue with making the jump module a piece of equipment and that issue is with Sentinels not having an equipment slot. I remember one of the complaints from the community in the past were people not being ...
- by Jadek Menaheim - at 2015.12.07 22:06:00
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397. [Idea] Fixing Jump Mods by making them equipment. - in General Discussions [original thread]
V1RONXSS wrote: I like the idea with timer but full stamina drain after one jump i would like more. Making extra EQ for jumps...Than u can officially rename this game to Dust Bunnies. They better add some new EQ instead. That still puts more ...
- by Jadek Menaheim - at 2015.12.05 23:56:00
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398. Who moderates The Black Market trade channel these days? - in General Discussions [original thread]
It's an amusing toilet. Terrorist No. 1 has been sending me "Y do u hate me mail." I would mind just banning him from TBM for the lulz.
- by Jadek Menaheim - at 2015.12.04 19:50:00
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399. ccp are you sexist ? - in General Discussions [original thread]
Maiden selena MORTIMOR wrote: well good thing banning is pointless due to a horde of alts ill make sure i flood every post with reports from now on besides that i dont see anything wrong with what i said They could do an IP ban...
- by Jadek Menaheim - at 2015.12.04 19:47:00
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400. Who moderates The Black Market trade channel these days? - in General Discussions [original thread]
I wouldn't mind assisting in moderation for this channel as well.
- by Jadek Menaheim - at 2015.12.04 12:30:00
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