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6861. Apparently, this is what death looks like now - in General Discussions [original thread]
A Capped Gallente Logistics Operator Quick highlights: Cost: 145,860 isk Ehp: 631 Shield: 258 Shield Recharge: 22.24hp/s Armor: 373 Scan Profile: 14.24 Equipment: A-45 Quantum Scanner, X-3 Quantum Nanohive Weapon: Duvolle Assault Riffle [dps: ...
- by Jadek Menaheim - at 2013.09.05 01:22:00
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6862. the games pace has slowed right down - in General Discussions [original thread]
GET ATMESON wrote: bonkersfox wrote: nobody knows where anyone else is, an ambush match just timed out , and when has that ever happened, active scanner?? Hmm, really??? Go to the market and look under equipment. You'll see active scan...
- by Jadek Menaheim - at 2013.09.03 17:39:00
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6863. the games pace has slowed right down - in General Discussions [original thread]
Just put an active scanner on your toon. That speeds things up considerably.
- by Jadek Menaheim - at 2013.09.03 17:19:00
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6864. The New Research Facility is Amazing! - in General Discussions [original thread]
Powerh8er wrote: zero travesty wrote: yeah the new map is the only part of the update that I like Agree. Wait a minute, there are three 'new' maps. I was just on one with a massive lightning rod!
- by Jadek Menaheim - at 2013.09.03 17:17:00
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6865. The New Research Facility is Amazing! - in General Discussions [original thread]
Gelan Corbaine wrote: *muttering as he wanders through tunnels with HMG checking every nook and corner as he passes .* You aren't paranoid when they are really out to get you . You aren't paranoid when they are really out to get you . You aren...
- by Jadek Menaheim - at 2013.09.03 16:42:00
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6866. The New Research Facility is Amazing! - in General Discussions [original thread]
demonkiller 12 wrote: Jebediah Mayhew wrote: Have you been able to find any pics of any of this stuff? I'm at work or I'd hunt them down myself. you can check the dev blog theres quite a few pictures however - on eves facebook page theyve...
- by Jadek Menaheim - at 2013.09.03 16:37:00
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6867. The New Research Facility is Amazing! - in General Discussions [original thread]
I found myself dying quite a bit just so I could take the time to stop and explore all the little nuances of the map and its various sockets. I'm blown away! Great Job Team Knee 101! The vast network of internal passageways and quality of texture...
- by Jadek Menaheim - at 2013.09.03 15:42:00
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6868. Ooooh, the new map zoom feature is nifty. - in General Discussions [original thread]
Beren Hurin wrote: Jadek Menaheim wrote: With a squeeze of the R2 buttom I can see what beacon I'm am spawning to in scenarios when they are jumbled together. Thank you CCP. Are you saying it zooms in more? Because you've always been able...
- by Jadek Menaheim - at 2013.09.03 15:05:00
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6869. Ooooh, the new map zoom feature is nifty. - in General Discussions [original thread]
With a squeeze of the R2 buttom I can see what beacon I'm am spawning to in scenarios when they are jumbled together. Thank you CCP.
- by Jadek Menaheim - at 2013.09.03 14:50:00
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6870. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
What do people think about the idea of skill sharing with a consultation mechanic?
- by Jadek Menaheim - at 2013.08.26 23:04:00
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6871. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
I'd be supper happy to see scanned kill assists translate to WP for pilots.
- by Jadek Menaheim - at 2013.08.25 20:09:00
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6872. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Jadek Menaheim wrote: Baal Roo wrote: Sure, in PUB matches you might find some fun uses for it (like in the video), but if you're up against a real team with real AV on it, no one is shooting at you while you're moving anyway. All that does ...
- by Jadek Menaheim - at 2013.08.25 19:59:00
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6873. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Baal Roo wrote: Sure, in PUB matches you might find some fun uses for it (like in the video), but if you're up against a real team with real AV on it, no one is shooting at you while you're moving anyway. All that does is alert you to the AV's ...
- by Jadek Menaheim - at 2013.08.25 19:48:00
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6874. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Ulme Mees wrote: Forge 600m???? More like 300m and swarms lock untill 400m but missiles dont fly that far. Off hand, I'm wondering how long exactly they'll follow you now. I remember back to the days in Chromosome and closed beta when they w...
- by Jadek Menaheim - at 2013.08.25 19:05:00
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6875. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Following from comments made elsewhere on the forum regarding cheating and exploits I want to ask if people feel afterburner stacking gives pilots an unfair advantage? Honest opinions please. To my knowledge, a DEV or CPM has not confirmed whether...
- by Jadek Menaheim - at 2013.08.25 07:50:00
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6876. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Jadek Menaheim wrote: Fitting and Demonstation Video Verdict: working as intended Antics aside in my test, this appears to be a module fitting glitch that allows you to greatly modify the speed bonus of a dropship; a milita dropship that ...
- by Jadek Menaheim - at 2013.08.25 04:13:00
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6877. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
Pvt Numnutz wrote: Seems like a lot of vehicle users, tankers especially, are really worried about the 1.4 swarm launcher changes. Well I'm a dropship pilot and I am not affraid of these changes. Should I be? Maybe, however swarms can kill vehi...
- by Jadek Menaheim - at 2013.08.25 03:58:00
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6878. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Jadek Menaheim wrote: Seeing as there is only a basic level aerial afterburner module to skill into; I'm curious if CCP was planing on releasing level 3 and 5 tier modules. There are level 5 modules for ground vehicles. If higher tier afterb...
- by Jadek Menaheim - at 2013.08.24 19:21:00
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6879. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
CCP Wolfman, others and myself would love to get your perspective on the use of dual afterburners in the context of the 1.5 vehicle overhaul. Will they by left in, modified, or enhanced to any degree? Thank you.
- by Jadek Menaheim - at 2013.08.24 18:47:00
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6880. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Scheneighnay McBob wrote: Afterburners have always worked great for avoiding AV. However, if you want your gunners to hit anything, or your passengers to not fly across the map when they jump out, you'll have to slow down. Passengers flying...
- by Jadek Menaheim - at 2013.08.24 17:24:00
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