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401. Gal Scout's Precision v. Min Scout - in General Discussions [original thread]
iliel wrote: One Eyed King wrote: It DOES have precision. The reason it has a bonus to precision is because of its limited number of High Slots. Similarly, Caldari have a dampening bonus because of their limited number of Low Slots. wro...
- by Jack 3enimble - at 2014.08.26 01:28:00
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402. Buff Gallente & Caldari Assault!!!!!! - in General Discussions [original thread]
Joel II X wrote: Caldari should get the kick reduction if they don't get spool reduction. This is what I've been saying since the current bonus was implemented. Kick is a problem with sustained fire. You cannot burst the RR because of the s...
- by Jack 3enimble - at 2014.08.25 21:26:00
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403. Been ignored for 5 months - Small Missiles - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I can confirm that this is still happening in Charlie. It happened to my gunner just yesterday, August 24th. This is even worse in factional warfare as even if the gunner isn't killed, enough friendly fire to the ship itself...
- by Jack 3enimble - at 2014.08.25 20:05:00
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404. Buff Gallente & Caldari Assault!!!!!! - in General Discussions [original thread]
bamboo x wrote: Gallente should be the kings of Assault Rifles, and possibly Plasma cannons. Best idea I've heard is a bonus to rate of fire. Caldari... I don't know, spool up time reduction? I don't use RR or anything. But I know that for bo...
- by Jack 3enimble - at 2014.08.25 14:54:00
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405. Panda Uzimaki quits Dust [video link] - in General Discussions [original thread]
Shooter Somewhere wrote: Jack 3enimble wrote: Good. You were acting like a schlong anyway. Now read the following: Keep your word P.S. with that tank fit you deserve to get pooped on. Now talking about you have to deal with: - Vehi...
- by Jack 3enimble - at 2014.08.24 21:42:00
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406. Panda Uzimaki quits Dust [video link] - in General Discussions [original thread]
Good. You were acting like a ***** anyway. Now read the following: Keep your word.
- by Jack 3enimble - at 2014.08.24 20:44:00
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407. Dropsuits - in Feedback/Requests [original thread]
taxi bastard wrote: for me i see caldari proto scouts as standard when you aim in them if they kill you it says proto ond if you die by them it says proto Yep. this is true
- by Jack 3enimble - at 2014.08.24 20:05:00
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408. DDOS Attacks - in General Discussions [original thread]
I have to say that Dust suffers from far more lag since the first attack than usual. My internet connection is fine though
- by Jack 3enimble - at 2014.08.24 20:03:00
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409. Cal Scouts, make some noise about this - in General Discussions [original thread]
Sylwester Dziewiecki wrote: Jack 3enimble wrote: bump OP made mistake. Base Dropsuit scan range + all % from skills and items with penalty added to them = total range. Not: 20m (Scout Base Scan range) x 150% (Range Amplification Skill)...
- by Jack 3enimble - at 2014.08.24 17:23:00
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410. Cal Scouts, make some noise about this - in General Discussions [original thread]
bump
- by Jack 3enimble - at 2014.08.24 15:39:00
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411. [request] Fix the Assault Scrambler Rifle - in Feedback/Requests [original thread]
Cody Sietz wrote: Mauren NOON wrote: Benjamin Ciscko wrote: Mauren NOON wrote: Coleman Gray wrote: Lol the ASCR didn't even overheat during it's first clip of continuous fire, Just because a weapon isn't OP doesn't mean it's useless...
- by Jack 3enimble - at 2014.08.23 22:28:00
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412. i can't play even one round - in General Discussions [original thread]
I have the same thing happening to me since yesterdays "attack". Every other round extreme lag to the point the system freezes up. Mostly Dom but now on Ambush too. I play on the US server and never had this issue. For the funny guys out there my ...
- by Jack 3enimble - at 2014.08.23 02:45:00
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413. Cheaters in Dust (P.S.A) - in General Discussions [original thread]
Blunt Puffing wrote: The rail rifle also has a glitch where, if you fire it during certain points, it will appear to be firing rounds, but the ammo counter does not go down until a few seconds after. I've seen this a couple of times.
- by Jack 3enimble - at 2014.08.22 22:49:00
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414. Announcement:Unscheduled Downtime - 21/08/2014 - in General Discussions [original thread]
CCP Falcon wrote: UPDATE - 00:30 - TRANQUILITY IS NOW STABLE AND ACCEPTING CONNECTIONS AGAIN Hey guys, TQ is stable again, and should be performing fine. We're sincerely sorry for the issues that the DDoS attacks caused. Have a great e...
- by Jack 3enimble - at 2014.08.22 01:27:00
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415. Announcement:Unscheduled Downtime - 21/08/2014 - in General Discussions [original thread]
Too bad lag will still be a big issue
- by Jack 3enimble - at 2014.08.21 18:37:00
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416. BONUS SP - in General Discussions [original thread]
Yuuuuuuupppppp!!!
- by Jack 3enimble - at 2014.08.21 02:29:00
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417. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
emm kay wrote: Cody Sietz wrote: Maybe to 2.5 for assault, 2 for sentinel and 2-3 for commando? Rep tanking is honestly not worth it and every suit can achieve nearly the same level of reps as a Gallente suit but no Gallente suit can achiev...
- by Jack 3enimble - at 2014.08.21 01:14:00
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418. Give cald logi 1,2,3,4,5% or bouns to needle? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Other than the Minlogi, the bonuses are generally pretty weak. The Amarr bonus breaks if you die, which just makes it terrible. The Gallente bonus is to active scanners which are vastly inferior to a scout. The Caldari ...
- by Jack 3enimble - at 2014.08.21 00:02:00
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419. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
BL4CKST4R wrote: Jack 3enimble wrote: Cody Sietz wrote: Breakin Stuff wrote: You would need to bump the efficacy of armor repairers on the suit itself. Inherent armor reps at higher than the crappy rate we have would eliminate the nee...
- by Jack 3enimble - at 2014.08.20 18:36:00
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420. Can we bump up Gallente assault/sentinel/commando repair? - in Feedback/Requests [original thread]
Cody Sietz wrote: Breakin Stuff wrote: You would need to bump the efficacy of armor repairers on the suit itself. Inherent armor reps at higher than the crappy rate we have would eliminate the need for reps at all. This was one of the main ...
- by Jack 3enimble - at 2014.08.20 17:23:00
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