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1. Bring old aiming back - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Chromosome was much better. KB/M player. 100% aim assist off. Can't hit anything, mouse jumps or stalls when it likes to. I hope this wasn't intentional to make kb/m equal to DS3, because this is a shooter and pe...
- by JS11 - at 2013.05.08 18:39:00
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2. Look how awesome the Viziam LR is to shoot! Pics yay! - in General Discussions [original thread]
Rifter7 wrote: WyrmHero1945 wrote: Hahaha you're pissed at the current laser aren't you rift. Just tried it yesterday and I got pissed too but after a few games I actually began to like it again lol. dude i can't see anything. is the elm ...
- by JS11 - at 2013.05.08 15:02:00
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3. SIGN HERE IF YOU WONT BE PLAYING.. - in General Discussions [original thread]
The Robot Devil wrote: Smoky The Bear wrote: CrotchGrab 360 wrote: Signed. I found it VERY hard to get into DUST and to find anything to like about it apart from the skill progression and unlocks which have now been utterly destroyed and...
- by JS11 - at 2013.05.07 19:38:00
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4. Laser Rifle Iron sights - in General Discussions [original thread]
Enkidu Camuel wrote: So, I'm still patching the game but here's a question about the overheat, it's still the same from the previous build or it's even faster? I know that the heat buildup can be decreased only with the Amarr Assault suit, but ...
- by JS11 - at 2013.05.07 18:04:00
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5. Rollback The Server - in General Discussions [original thread]
It should still be an option if this new build stays like this. Hopefully they patch things up a bit. I personally preferred Chromosome. It plus current UI and loading times would have been fine in IMO for commercial release. Don't care much about...
- by JS11 - at 2013.05.07 17:55:00
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6. Laser Rifle has irons and other various WTF? - in General Discussions [original thread]
Iron sights on the LR need to go. Nerfing range, damage is fine but being able to see what you are aiming at is very important.
- by JS11 - at 2013.05.07 11:51:00
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7. Laser Rifle Iron sights - in General Discussions [original thread]
The sight is completely obscured now. The iron sights were never needed for the lasers. Bringing the Viziam down from 20hp was the only thing they needed to do. Combine that with the SS for distance being removed was enough.
- by JS11 - at 2013.05.06 23:05:00
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8. Uprising build - in General Discussions [original thread]
Cat Merc wrote: This build is infinitely smoother. The game feels odd because you have to get used to it. Once you do it actually feels much better. Also, slower paced gameplay is fine, the game was too fast anyway for a game where you can lose...
- by JS11 - at 2013.05.06 21:43:00
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9. Removing sharpshooter did more harm than good - in General Discussions [original thread]
Garrus Vik'arian wrote: Jake Bloodworth wrote: I'm loving the range reduction to be honest. So much more movement in the game now. We should all be throwing stones at each other then. A lot of movement there too. +1
- by JS11 - at 2013.05.06 21:14:00
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10. First day - Thoughts on Uprising - in General Discussions [original thread]
Iron sights need to go or be an optional add on.
- by JS11 - at 2013.05.06 20:54:00
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11. Removing sharpshooter did more harm than good - in General Discussions [original thread]
SS for range needs to be optional again. Maybe increase the SP requirement for it. It added variety if anything, now its all too predictable.
- by JS11 - at 2013.05.06 20:47:00
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