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161. Nanohives should NOT give grenades... - in General Discussions [original thread]
Why are most of the people on these forums so offensive, geez you would of thought I killed there child with this thread, lol
- by JETSTORM1090 - at 2013.05.22 02:47:00
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162. Nanohives should NOT give grenades... - in General Discussions [original thread]
137H4RGIC wrote: Forgive me for I cannot help myself, he just set himself up for it: @ OP: WAAAA WAAA WAAAAAAAAA Now for the more sincere reply: Seems to me that Nanohives work as ammo supply bags or crates. I can think of a few instances w...
- by JETSTORM1090 - at 2013.05.22 02:23:00
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163. Nanohives should NOT give grenades... - in General Discussions [original thread]
Malkai Inos wrote: JETSTORM1090 wrote: Well now that all the grenade users have spoken where is the people that dont abuse them? Since when is using an ammo supply to supply ammo considered "abusing"? Well I guess you guys have spoken, g...
- by JETSTORM1090 - at 2013.05.22 02:19:00
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164. Nanohives should NOT give grenades... - in General Discussions [original thread]
Well now that all the grenade users have spoken where is the people that dont abuse them?
- by JETSTORM1090 - at 2013.05.22 02:05:00
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165. Nanohives should NOT give grenades... - in General Discussions [original thread]
2 out of 3 matches of dom i go into there is a group of people sitting on nanohives chucking grenades nonstop which is absolutely ridiculous, by the way people who complain about AV grenades should back me up on this as well because we all know na...
- by JETSTORM1090 - at 2013.05.22 01:50:00
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166. Coalition of Non-AR Light Weapons Players - in General Discussions [original thread]
Zeylon Rho wrote: Scrambler Rifles need a different passive. Their current passive (Charge speed) does nothing for an assault variant. They are the ONLY weapon in the game to have a passive that completely skips over a variant. So, yes, the ski...
- by JETSTORM1090 - at 2013.05.21 05:20:00
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167. Scrambler rifle operations.... - in General Discussions [original thread]
Val'herik Dorn wrote: The scrambler rifle main variant the charge is affected by the charge time bonus. The secondary is not... it shouldn't even have a seconday variant but a secondary fire mode on one gun type. But alas those who like spray...
- by JETSTORM1090 - at 2013.05.20 00:47:00
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168. Scrambler Rifles are Assist Magnets - in General Discussions [original thread]
Icy TIG3R wrote: Seriously, in most of the games I play, I go 6-0 with like 30 assists. I usually get more kills than assists in most games, but some games I know what you mean, by the way how do you feel about the scrambler rifle operations ...
- by JETSTORM1090 - at 2013.05.20 00:15:00
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169. Scrambler rifle operations.... - in General Discussions [original thread]
Anmol Singh wrote: JETSTORM1090 wrote: Why is there a skill we are forced to get if it does not apply to the weapon we are actually using, decreased charge up time....well the assault scramnler rifle does not have a charge up time, so why am...
- by JETSTORM1090 - at 2013.05.19 22:56:00
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170. Scrambler rifle operations.... - in General Discussions [original thread]
Why is there a skill we are forced to get if it does not apply to the weapon we are actually using, decreased charge up time....well the assault scramnler rifle does not have a charge up time, so why am I forced to get this skill? Anyone else find...
- by JETSTORM1090 - at 2013.05.19 22:33:00
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171. Fix The Spawns CCP..... - in General Discussions [original thread]
Calroon DeVil wrote: Right, spawning invisible and invulnerable is clearly the solution for a ******** spawn system. Glad CCP figured out how to fix it, rofl. Doesn't really help you when you spawn in a sea of red and the invis wears off after ...
- by JETSTORM1090 - at 2013.05.17 06:02:00
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172. Fix The Spawns CCP..... - in General Discussions [original thread]
DropKickSuicide wrote: JETSTORM1090 wrote: By the way did you guys completely miss the fact that there is a huge map to play on, why can't we spawn somewhere else on these huge maps? We wouldn't even need invisibility if the spawns were done...
- by JETSTORM1090 - at 2013.05.17 04:59:00
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173. Fix The Spawns CCP..... - in General Discussions [original thread]
By the way did you guys completely miss the fact that there is a huge map to play on, why can't we spawn somewhere else on these huge maps? We wouldn't even need invisibility if the spawns were done proplerly...
- by JETSTORM1090 - at 2013.05.17 04:49:00
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174. Fix The Spawns CCP..... - in General Discussions [original thread]
Listen to all you guys trying to be smart, I said spawn in a group of them as in with there whole team...invisibilty is not gonna save you for ever, so you are telling me you are just gonna sit there and look at the enemy until the invisibility wh...
- by JETSTORM1090 - at 2013.05.17 04:40:00
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175. Fix The Spawns CCP..... - in General Discussions [original thread]
Why when we have a GIGANTIC map, do we spawn right in the middle of a group of enemies....It makes absolute zero sense why we cannot spawn with our team...Its not fun to lose expensive suits just to lose them without ever using them, please fix th...
- by JETSTORM1090 - at 2013.05.17 04:19:00
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176. You took away the most satisfactory noise in the game! - in General Discussions [original thread]
I especially loved getting multiple of that noise through a orbital strike
- by JETSTORM1090 - at 2013.05.14 06:29:00
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177. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
Well I will have to sign onto this petition as well seeing as it is the longest thread so far, its worth a comment.
- by JETSTORM1090 - at 2013.05.14 06:27:00
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178. Lav driverside being able to shoot - in General Discussions [original thread]
CAELAN Andoril wrote: How about mild compromise? The standard LAV's as they are now, as well as a more 'assault' oriented vehicle, with mounted weapons in the front. Maybe lower PG/CPU or something in exchange for balance or something. As for ...
- by JETSTORM1090 - at 2013.05.13 04:30:00
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179. Lav driverside being able to shoot - in General Discussions [original thread]
Delta 749 wrote: Infantry should be able to fire their handheld weapons while riding shotgun, same for dropships I made this suggestion in the feedback section but it got overlooked That would be awesome as well.
- by JETSTORM1090 - at 2013.05.13 04:14:00
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180. Lav driverside being able to shoot - in General Discussions [original thread]
We should be able to put guns on the sides of the LAV so the driver can shoot in front of them. Maybe inorder to balance this, the LAVs with the driverside shooting couldnt have a backside turret, or if you spec into this further maybe have both e...
- by JETSTORM1090 - at 2013.05.13 04:06:00
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