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801. I cant scan them.... Gallente scouts - in General Discussions [original thread]
Izlare Lenix wrote: If a cal scout sacrifices all four high slots with precision enhancers he still can not detect a gal scout with 2 com damps or one com damp and a cloak. A gal scout should have to use three damps or two damps plus a cloak ...
- by JARREL THOMAS - at 2014.04.26 03:46:00
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802. I cant scan them.... Gallente scouts - in General Discussions [original thread]
keno trader wrote: RuckingFetard wrote: keno trader wrote: PARKOUR PRACTIONER wrote: So I can either brick tank and be picked up by anything, or damp tank and never be picked up at the sacrifice of HP? Guess which choice I'll make. ...
- by JARREL THOMAS - at 2014.04.26 03:42:00
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803. I cant scan them.... Gallente scouts - in General Discussions [original thread]
Aszazel wrote: JARREL THOMAS wrote: Aszazel wrote: Amazingly the Gal scout can't stack enough precision mods to see a Cal scout with 2 damps and a cloak so WHAAAAAA that isn't fair, WE should be ABLE to SEE EVERYTHING TOO AND HIDE from yo...
- by JARREL THOMAS - at 2014.04.26 03:36:00
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804. I cant scan them.... Gallente scouts - in General Discussions [original thread]
Aszazel wrote: JARREL THOMAS wrote: Henchmen21 wrote: But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening? dude we can only scan so far there in a zone beyond us. At th...
- by JARREL THOMAS - at 2014.04.26 03:32:00
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805. I cant scan them.... Gallente scouts - in General Discussions [original thread]
Aszazel wrote: Amazingly the Gal scout can't stack enough precision mods to see a Cal scout with 2 damps and a cloak so WHAAAAAA that isn't fair, WE should be ABLE to SEE EVERYTHING TOO AND HIDE from you. Gal's are basically blind, (why can't C...
- by JARREL THOMAS - at 2014.04.26 03:30:00
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806. I cant scan them.... Gallente scouts - in General Discussions [original thread]
Henchmen21 wrote: But it wouldn't be unfair for you to be able to scan everyone no matter how much SP and slots they devote to dampening? dude we can only scan so far there in a zone beyond us. At this point I cant even help but dream. I'm ...
- by JARREL THOMAS - at 2014.04.26 03:25:00
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807. I cant scan them.... Gallente scouts - in General Discussions [original thread]
The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us a...
- by JARREL THOMAS - at 2014.04.26 03:15:00
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808. The forums are actually fun and informing without QQ - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: I have secretly placed fluoride in all the drinking water to control the minds of the hostile. The hippies and hobos tried to warn you all, but it is now too late! MUAHAHAHAHAHAHAHAHAHAHAHAHA!!!
- by JARREL THOMAS - at 2014.04.26 03:00:00
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809. The forums are actually fun and informing without QQ - in General Discussions [original thread]
Stupid Blueberry wrote: JARREL THOMAS wrote: Its so nice *a cool breeze flows through his imaginary hair* o/ Hey Jarrel, I squadded with you the other day. I've thrown you a like! Hey man.
- by JARREL THOMAS - at 2014.04.26 02:59:00
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810. The forums are actually fun and informing without QQ - in General Discussions [original thread]
Its so nice *a cool breeze flows through his imaginary hair*
- by JARREL THOMAS - at 2014.04.25 03:48:00
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811. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Smooth Assassin wrote: A 10% more movement penalty to armor is possibly needed, we don't want to limit the customization which is key to the game. You know what **** it. Lets do his idea.
- by JARREL THOMAS - at 2014.04.19 06:45:00
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812. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Babar I'm caldari scout with NK's you say big words of experience with scouts as a 1.8 scout l've been hear as a scout since the of 1.6 no tank because its useless and messes with balance. I've got all suits assault scouts heavys tanks snipers AV....
- by JARREL THOMAS - at 2014.04.19 06:36:00
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813. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Izlare Lenix wrote: Logis shouldn't have had triple damage mods with 1,000 ehp and the ability to 360 scan everyone, but we dealt with that **** for months and months. Scouts like any suit should be fit however the player wants to fit his sui...
- by JARREL THOMAS - at 2014.04.19 06:25:00
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814. lol no wonder the blues leave ACADEMY - in General Discussions [original thread]
Our ACADEMY sucks. but its 2am I'm to tired to think or argue.
- by JARREL THOMAS - at 2014.04.19 06:17:00
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815. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
And that is?What type of player am I Babar?
- by JARREL THOMAS - at 2014.04.19 06:07:00
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816. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Rusty Shallows wrote: My ADV Logi only has under 700 hit-points. A new Logi Bro I squadded with tonight had about 400 total. He was getting frustrated. ^ Scouts should have at most 400 total hp not more than med You dont see normally assault...
- by JARREL THOMAS - at 2014.04.19 05:54:00
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817. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Eruditus 920 wrote: JARREL THOMAS wrote: Scouts having restrictions to anything while tanking doesn't matter because there interfering with the assault suit and they also have faster strafe at a rediculus speed...... I could keep going but ...
- by JARREL THOMAS - at 2014.04.19 05:49:00
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818. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Viktor Hadah Jr wrote: People want to many restrictions.... I only agree with 3 restrictions the decloak should put the cloak in cooldown like all other mods and equipment, you should have a decloak delay with shooting weapons. And my cap idea.
- by JARREL THOMAS - at 2014.04.19 05:44:00
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819. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Scouts having restrictions to anything while tanking doesn't matter because there interfering with the assault suit and they also have faster strafe at a rediculus speed...... I could keep going but they shouldn't be a flaylock please dont CCP no...
- by JARREL THOMAS - at 2014.04.19 05:35:00
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820. CCP I miss my old sheilds with normal regen - in General Discussions [original thread]
But I'm not sure if you guys get it I mean its much weaker than armor but counters damage with regen instead of running away. armor counters with its durability
- by JARREL THOMAS - at 2014.04.17 20:33:00
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