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601. [Suggestion] High Orbit Pulse Scan - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Zat Earthshatter wrote: Impressive idea, but I really think Orbital Support would shine if the abilities were different based on the type of action the supporting starship does. Here's all my ideas for subcaps an...
- by J'Jor Da'Wg - at 2012.11.23 00:35:00
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602. Friendly Fire/Crime watch hybrid - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Sleepy Zan wrote: Free Beers wrote: CCP said no FF in hisec. Others yes and I still don't agree with it i see both sides having it on in hisec makes for ppl to act like douches end up in a pub randomly with ...
- by J'Jor Da'Wg - at 2012.11.23 00:23:00
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603. Ambush : Making it fun again - in Feedback/Requests [original thread]
Yeah, I would rather have a TDM focused mode with a objective addon. Honestly a fix to the spawning system would be the best thing for it, but spicing up Ambush would be fun also. Now that I think back to it, the whole wave spawning mechanic MAG ...
- by J'Jor Da'Wg - at 2012.11.23 00:19:00
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604. Will have sex for ISK - in General Discussions [original thread]
Forget slaves, use drones! Oooh... Gives a new meaning to a "drone infestation" game mode... Bleh
- by J'Jor Da'Wg - at 2012.11.22 19:58:00
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605. DUST assets spotted in Shanghai - in General Discussions [original thread]
I thought that was a nice touch on the video also, it made me chuckle how nonchalant it was.
- by J'Jor Da'Wg - at 2012.11.22 19:35:00
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606. [REQUEST] hackable bridge's door's and other posible defense/ofense mech... - in Feedback/Requests [original thread]
This has been suggested, but I always like more interactive game objects. +1
- by J'Jor Da'Wg - at 2012.11.22 01:34:00
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607. I know CCP can't really do anything but i'm getting sick of this... - in General Discussions [original thread]
Or make it so we can corp deploy in full. Corps are where its at. Sorry, but teamwork will always trump non teamwork.
- by J'Jor Da'Wg - at 2012.11.22 01:31:00
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608. To ROFL HOUSE - in General Discussions [original thread]
Re-FLeX wrote: Phantomnom wrote: semperfi1999 wrote: This is the craziest thread to end all threads. This thread brings me back to the MAG days. This is what made MAG forums amazing. It looks like Dust514 forums may be as good as the MAG ...
- by J'Jor Da'Wg - at 2012.11.20 20:54:00
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609. To ROFL HOUSE - in General Discussions [original thread]
lol wow i really did go off on a rant last night. Thats what happened when you so half awake forum battling lol
- by J'Jor Da'Wg - at 2012.11.20 11:32:00
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610. To ROFL HOUSE - in General Discussions [original thread]
Mavado V Noriega wrote: J'Jor Da'Wg wrote: Analyzing the wavelengths, I have gleaned a significant amount of butthurt readings from my sensors. Repeated claims of "lol ur bad" mixed in with the hypocritical sine wave of "ima trash you bro...
- by J'Jor Da'Wg - at 2012.11.20 02:45:00
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611. To ROFL HOUSE - in General Discussions [original thread]
Wow. Who knew butthurt had magnetic polarity? Opposites attract I guess... A "lone wolf" ranting about crazy nonsense attracts a self assured corporation with a terrible superiority complex! This is a most interesting development. Analyzing the ...
- by J'Jor Da'Wg - at 2012.11.19 20:54:00
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612. Playing MAG. - in Feedback/Requests [original thread]
Lore shouldn't be made up or used as a reason to hide less responsive controls. I do agree, things could feel... "snappier", rather than like I am piloting a tugboat on legs.
- by J'Jor Da'Wg - at 2012.11.19 20:37:00
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613. Tournament Unlock 4/5 - in General Discussions [original thread]
This wallpaper reminds me of a idea I had for a new game mode, I must go and fully flesh out that idea now and post a thread about it.
- by J'Jor Da'Wg - at 2012.11.19 14:16:00
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614. Integrated Interface Management System & Active Infantry Module Discussion - in General Discussions [original thread]
I will try to do so, but time has been tight lately, so unless I do it on paper and pencil, I dont want to upload a crappy piece of work.
- by J'Jor Da'Wg - at 2012.11.19 14:12:00
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615. To ROFL HOUSE - in General Discussions [original thread]
Tbh this thread should just be locked, its an obvious flame and we won't step down to your level
- by J'Jor Da'Wg - at 2012.11.19 14:11:00
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616. Integrated Interface Management System & Active Infantry Module Discussion - in General Discussions [original thread]
Garrett Blacknova wrote: I'm just here to say that more people should be looking at this thread. You know you want to. Thank you for the support! :D
- by J'Jor Da'Wg - at 2012.11.15 20:14:00
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617. Integrated Interface Management System & Active Infantry Module Discussion - in General Discussions [original thread]
Yeah, we came to the conclusion double clicking is bad. Although, like I keep saying, "menus" isn't really the right term, its a small HUD icon off to the side you are switching. Pretty easy to understand once you get a few minutes in playing with...
- by J'Jor Da'Wg - at 2012.11.14 19:56:00
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618. [Suggestion] Increasing the 'Grudge' factor. - in Feedback/Requests [original thread]
+1. Metrics are great. Also, corp tags being visible in the killfeed and player list would increase corp rivalries...
- by J'Jor Da'Wg - at 2012.11.14 01:28:00
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619. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
I mind of imagined active modules as being similar to the nanosuit abilities in Crysis, mixed with EVE's capacitor and cooldown. As long as there are militia versions of the modules too, so it doesnt favor those with SP unfairly.
- by J'Jor Da'Wg - at 2012.11.14 01:22:00
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620. Integrated Interface Management System & Active Infantry Module Discussion - in General Discussions [original thread]
Sorry, don't know how to link on mobile, the tweet linked to the Weekly Update thread. That linked to KAGE's active module discussion, which is very similar to this. Someone else linked that to this thread, thats what I was saying.
- by J'Jor Da'Wg - at 2012.11.13 21:44:00
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