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521. The next build better be epic - in General Discussions [original thread]
After getting his aim thrown off 20 feet by a locus grenade that landed 10m away
- by J'Jor Da'Wg - at 2012.12.07 03:11:00
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522. Seems ROFL is not so confident. - in General Discussions [original thread]
Dust Goon wrote: KryptixX wrote: EVE nerd. i prefer the drama over the game... ...i like how ROFL play the big man in Dust lul Whose alt are you
- by J'Jor Da'Wg - at 2012.12.07 03:07:00
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523. Christmas Truce - in General Discussions [original thread]
lol one guy will ruin it all guarenteed. ...Why no, of course it wouldn't be me... :P
- by J'Jor Da'Wg - at 2012.12.07 03:02:00
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524. Sticky:Fetalis Central Ward - Map Feedback - in Fetalis Central Ward (Deactivated) [original thread]
ugg reset wrote: J'Jor Da'Wg wrote: Glad t finally have defined bases to spawn in instead of gettin dropped randomly around. I look forward to this, CCP! Nice concept! Says you. sure the spawn is safe, until you get caged in. The spawn sy...
- by J'Jor Da'Wg - at 2012.12.07 02:54:00
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525. Maps for the Event this weekend - in General Discussions [original thread]
Paran Tadec wrote: J'Jor Da'Wg wrote: The "new maps" at least will inject some variety. I honestly like all 3 from the pics so far. I do agree thoug, Tony. It is a bit of false advertising. I assumed new terrain or something. I honestly hop...
- by J'Jor Da'Wg - at 2012.12.06 22:06:00
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526. A friendly reminder - in General Discussions [original thread]
Suicide is not permitted in public areas. Thank you for your cooperation.
- by J'Jor Da'Wg - at 2012.12.06 20:14:00
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527. Maps for the Event this weekend - in General Discussions [original thread]
The "new maps" at least will inject some variety. I honestly like all 3 from the pics so far. I do agree thoug, Tony. It is a bit of false advertising. I assumed new terrain or something. I honestly hope that you are wrong and it isn't 1000 varia...
- by J'Jor Da'Wg - at 2012.12.06 20:04:00
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528. Sticky:Gribakir South Ward - Map Feedback - in Gribakir South Ward (Deactivated) [original thread]
This is gonna get wild. I love the new map concepts!
- by J'Jor Da'Wg - at 2012.12.06 19:59:00
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529. Sticky:Fetalis Central Ward - Map Feedback - in Fetalis Central Ward (Deactivated) [original thread]
Glad t finally have defined bases to spawn in instead of gettin dropped randomly around. I look forward to this, CCP! Nice concept!
- by J'Jor Da'Wg - at 2012.12.06 19:57:00
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530. [Request] Skirmish hack speed based on objectives controlled. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: IN HIGHSEC ONLY (battles for NPCs that don't matter), Hack speed should be inversely proportional to the number of objectives controlled by the hacker's team. This means if your team only has 1 objective, then it ...
- by J'Jor Da'Wg - at 2012.12.04 21:49:00
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531. How do you pass your boredom on the battle field? - in General Discussions [original thread]
I usually turn off my PS3 when I get bored of playing DUST.... just sayin'.
- by J'Jor Da'Wg - at 2012.12.04 21:48:00
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532. why unreal engine? why not killzone or crytek engine? - in General Discussions [original thread]
Daddrobit wrote: At the beginning of Dust development, Crytek 2 and much less 3 had yet to be released, and UE3 is far better than the first Crytek engine, and the Killzone engine is an in-house mod of the Havok physics engine I do believe. U...
- by J'Jor Da'Wg - at 2012.12.04 21:44:00
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533. Post Tourney Corp Power Rankings - in General Discussions [original thread]
lol everyone forgets that KEQ made it to round 2... *incoming tears detected, another round of qq artillery inbound* *ducks head*
- by J'Jor Da'Wg - at 2012.12.04 20:01:00
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534. 48 players next build? - in General Discussions [original thread]
moar playerz per math plzkthnxbai ccp
- by J'Jor Da'Wg - at 2012.12.04 11:34:00
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535. The problem with Heavies. - in General Discussions [original thread]
They need more slots, armor, and CPU/PG tojustify the cost in SP and ISK for heavy suits tbh. A general across the board buff
- by J'Jor Da'Wg - at 2012.12.02 22:25:00
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536. Readjusting Heavies - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Ydubbs81 RND wrote: 4 high powered slots? Really? Heavies are hard to deal with as they are now. Especially when you have heavy squads loading up in a LAV and hopping out and wiping out entire objectives. None of the ...
- by J'Jor Da'Wg - at 2012.12.02 18:15:00
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537. 48,550,000 ISK CORP BATTLE! - in General Discussions [original thread]
epic win! This thread is great
- by J'Jor Da'Wg - at 2012.12.02 14:21:00
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538. Readjusting Heavies - in Feedback/Requests [original thread]
Yeah, I think the standard could use 2 high and 2 low, actually. Militia 2 high and 1 low, atm its not conducive to armor at all.
- by J'Jor Da'Wg - at 2012.12.01 18:37:00
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539. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
My idea for a terrain feature/map: The terrain on this map would be very large, flat, and relatively barren. The map would be much like the russian steppe, with a huge emphasis on vehicle combat. Scattered far apart would be medium sized, shallow...
- by J'Jor Da'Wg - at 2012.12.01 18:35:00
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540. How I'd fix the skill points system - in Feedback/Requests [original thread]
This is actually a very nice idea, I like it.
- by J'Jor Da'Wg - at 2012.12.01 15:19:00
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