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1001. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Avenger 245 wrote: I would hope eve engineers were smart enough to not leave a such a obvious flaw in a tank. Plus I just dont think anti infintry guy should be able.to threaten a vehicle, and forge guns would beable to kill a tank in two or th...
- by Iron Wolf Saber - at 2012.07.28 02:19:00
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1002. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Asno Masamang wrote: Greetings, While I think it does make sense to have a weakness, I think we should prolly wait til damage types are released. My reasoning is simple, it is too easy right now for a Sniper to exploit it. I can't do it, but ...
- by Iron Wolf Saber - at 2012.07.27 23:10:00
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1003. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Here is the problem with reactors though, they generate heat as a by product it has to vent somehwere. Also 'encasing' recactors dont work like you think it would, its not like armoring computer or a magazine, fuel has to come in, coolant has to c...
- by Iron Wolf Saber - at 2012.07.27 23:07:00
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1004. Give Tanks a weak spot. - in Feedback/Requests [original thread]
So what makes you think that shooting a tank's reactor would magically make it immune to plasma shotguns?
- by Iron Wolf Saber - at 2012.07.27 22:53:00
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1005. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Avenger 245 wrote: Shot hurting a tank realy? Do you known what shot is? If you are ina advanced tank going up against a proto gear is solo able. However a proto tank vs proto av should not be solo able English please? Because I didnt unders...
- by Iron Wolf Saber - at 2012.07.27 22:19:00
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1006. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Carilito wrote: Its called a forge gun or swarm launcher I am an avid forge gun user btw, Bad Furry can attest to that at the annoyance I cause him. I would just like a small area on the back end on the bottom side of the tank where possibly...
- by Iron Wolf Saber - at 2012.07.27 22:04:00
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1007. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Avenger 245 wrote: Tanks should not be solo able by anyone using equal equipment. No weakspot, also this would make shield tanking even better as armor tanking would have a "weak" spot This should critically hurt shields too btw as a power r...
- by Iron Wolf Saber - at 2012.07.27 22:01:00
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1008. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Rend Tulmane wrote: I disagree, respectfully. Remote explosives seem to work fairly well at taking out HAV's. I think there needs to be better systems for squad communication to coordinate attacks on objectives and obstacles. I think it's mo...
- by Iron Wolf Saber - at 2012.07.27 21:57:00
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1009. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
Reduce the range of 'rockets' and that should fix it.
- by Iron Wolf Saber - at 2012.07.27 20:49:00
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1010. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Before you go off whining about me whining, anyone who has deployed muraders against me know that it usually ends up fatal for them I can kill all tanks and any other vehicle as it is now. Essentially give them a spot where its more of a 'headsh...
- by Iron Wolf Saber - at 2012.07.27 20:46:00
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1011. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
If there is hull/health i wouldnt mind if it was 'displayed' a bit while it may not have a bar it could have a small line at the bottom. Hull/health needs to however have bonus damage against it as if it had no resistance, get into the hull layer...
- by Iron Wolf Saber - at 2012.07.27 20:41:00
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1012. destructable environment - in Feedback/Requests [original thread]
It was stated that there was memory issues with providing 'full destructable' envrionments. I rather see tactial envronmental destruction. Blow up a wall, blast a locked door out, take out a bridge, or remove facility gates. As that wouldnt be me...
- by Iron Wolf Saber - at 2012.07.26 08:05:00
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1013. Vehicles in flames - in Feedback/Requests [original thread]
Dust 514 Armor reppers on infantry is the first instance of passive armor repair but they did it ont eh grouns that infantry really have wonky module controls probably just as bad as the vehicle ones now. As for the idea of a passive regen on veh...
- by Iron Wolf Saber - at 2012.07.26 08:02:00
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1014. increased reward for streak kills - in Feedback/Requests [original thread]
I disagree with Op this would encourage more lone wolf. Pack Alpha demands your corporation or no dinner for you.
- by Iron Wolf Saber - at 2012.07.26 08:01:00
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1015. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
All I know I can outdamage armor repair rates on the tanks but not the shield repair rate.
- by Iron Wolf Saber - at 2012.07.26 08:00:00
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1016. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
4 Forge Gun shots to shoot a Sagaris before reloading and finishing off with a 5th shot. 1 Shot from tank kills heavy usually.
- by Iron Wolf Saber - at 2012.07.26 06:53:00
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1017. (this would be cool but i doubt it will be there) Voice Commands - in Feedback/Requests [original thread]
There is a possibility the vita can turn into a gauntlet with the entire map on it allow quick access to orbital strikes and quick commands. I dont see voice commands to desingate certain targets that far off provided it has the ability to learn.
- by Iron Wolf Saber - at 2012.07.26 01:07:00
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1018. My ideas for dust - in Feedback/Requests [original thread]
Chances are about 25-50% of what you just mentioned are being interated in some way.
- by Iron Wolf Saber - at 2012.07.26 01:04:00
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1019. WHAT ABOUT? - in Feedback/Requests [original thread]
Only if the Sams have trouble aiming downwards >D evil grin.
- by Iron Wolf Saber - at 2012.07.25 23:58:00
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1020. in game rapid troop relocation (teleportation) - in Feedback/Requests [original thread]
We dont have teleporters we have wormholes.
- by Iron Wolf Saber - at 2012.07.25 21:57:00
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