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901. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Gear Some skills, items, and vehicles are missing important parts of thier description page such as bonus for muraders.
Deployable equipment is too light weight and slides all over the place, needs to be heavier or stickier.
No Las...
- by Iron Wolf Saber - at 2012.08.11 15:00:00
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902. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Sound Various noises such as vehicle revving, heart beat, and other persistent cycling noises after battle matches.
Locus Grenades, AV, and Remote Explosive explosion noises are not unique enough nor loud enough to filter it from backgrou...
- by Iron Wolf Saber - at 2012.08.11 14:59:00
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903. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Gun Handling When a player is shot it screws the aiming in a permanent manner, this would be less annoying if the recital returned to previous position before getting shot.
ADS feels severely punished due to the bullet shake.
Sometime...
- by Iron Wolf Saber - at 2012.08.11 14:58:00
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904. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Graphics/Phsyics Player and objects being repaired do not have armor repair animations.
Some tiles are not setting into the map environment perfectly resulting in missing textures or flickering UV maps.
Various Holos and environment in...
- by Iron Wolf Saber - at 2012.08.11 14:58:00
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905. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Battlefield Dynamics and Envrionment Improper naming convention, Current Missile turrets should be changes to rocket turrets unless you plan to allow people to lock onto targets with them.
If done add missile turrets as well with locking ...
- by Iron Wolf Saber - at 2012.08.11 14:57:00
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906. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Infantry Combat Grenade Icons on ammo counter do not indicate which grenade is equipped from AV, Anti Infantry, or Flux.
Grenades do not trigger a promity indicator thats a higher prioirty (more obvious) in overview to alert target and s...
- by Iron Wolf Saber - at 2012.08.11 14:57:00
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907. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Vehicular and Installation based Combat SP gain for dropship pilots is still extremly low
Gallente Vehicles are still delivered by Caldari RDVs when the trailer clearly showed Galente RDVs exist.
Aft turrets on tanks only go 180* to t...
- by Iron Wolf Saber - at 2012.08.11 14:57:00
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908. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Welcome to Corp Battle Edition of 101 things in Dust 514 that annoys my fellow Dust Bunnies. Anytime something simple small minor detail annoys us in game we get a bullet and write its name on it. Hopefully CCP shoots these bullets but until then ...
- by Iron Wolf Saber - at 2012.08.11 14:56:00
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909. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
War Room The installation base of the star map holo emitter looks albit out of place.
The star map holo in the war room is only a single star unlike the MQs.
Keyboards at merc list is non functional would be useful for accessing merc...
- by Iron Wolf Saber - at 2012.08.11 14:56:00
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910. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
NeoCom Does not remember the last page I was on even in the same session.
Would like to remember the last page I was on when transition sessions from quaters to war room
Unable to change NeoCom's color theme
A new eden clock in UTC ...
- by Iron Wolf Saber - at 2012.08.11 14:56:00
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911. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
NeoCom Continued Fitting The ability to rearrange fittings and the order they appear in
Sometimes the fitting list goes out of order
Warning for about to spend aurum when restocking fits with Aurum
When Restocking having the defau...
- by Iron Wolf Saber - at 2012.08.11 14:56:00
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912. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
Mercury 24 wrote: A minor annoyance but should be added is the menu selector is always on the topmost menu item and if you hit the right button it only opens that menu item regardless of item highlighted. In example: In the market at the storef...
- by Iron Wolf Saber - at 2012.08.10 22:11:00
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913. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
One more bullet today. if for some reason a vehicle is on its side or upside down not doing the break dancing you have no way of activating any self uprighting mechanism on the vehicle.
And for those still following me today, a little bri...
- by Iron Wolf Saber - at 2012.08.10 19:20:00
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914. My DUST experience - in Feedback/Requests [original thread]
most likely a heavy suit find me a scout that can survive that much of a clip dump.
- by Iron Wolf Saber - at 2012.08.10 18:44:00
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915. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
Abner Kalen wrote: Iron Wolf Saber wrote: Abner Kalen wrote: Iron Wolf Saber wrote: Aijul wrote: Dynamic per pixel shadows might be too much. We'll all be playing at 10FPS with everything else going on, the horror! I think if des...
- by Iron Wolf Saber - at 2012.08.10 07:43:00
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916. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
ANother bullet Nanohives dont work upside down despite deploying the entire cloud of nanites.
- by Iron Wolf Saber - at 2012.08.10 07:41:00
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917. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
Abner Kalen wrote: Iron Wolf Saber wrote: Aijul wrote: Dynamic per pixel shadows might be too much. We'll all be playing at 10FPS with everything else going on, the horror! I think if destructive environments are too resource intensive...
- by Iron Wolf Saber - at 2012.08.10 06:19:00
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918. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
New one Titlescreen MCCs do not have an obvious burn though atmo animation going on thier shields at least. Graphics Logistics Repair effect is 2 dimensional Some light orbs/beams clip though thier light source.
- by Iron Wolf Saber - at 2012.08.10 05:53:00
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919. My DUST experience - in Feedback/Requests [original thread]
Its mostly beta unfouratuntely I can say that likely the scopes are staying they way they are customized weapons are not on the launch list.
- by Iron Wolf Saber - at 2012.08.10 05:04:00
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920. [Request] Slot layout details on dropsuit info! - in Feedback/Requests [original thread]
ALOT of things are not in the precusor patch notes. Laser rifles are however not included in the patch at all due to last minute bug.
- by Iron Wolf Saber - at 2012.08.10 05:03:00
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