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1. One of Millions of Plasma Cannon Brainstorms - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: so essentially the scr's charge function, hold it and it gets bigger The round may become more powerful, but it lowers the radius, and the charge cannot be held beyond the third stage. It just releases at that p...
- by Inyanga - at 2014.04.05 21:05:00
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2. One of Millions of Plasma Cannon Brainstorms - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: I'm down with the PLC being a dumbfire weapon, but it seriously needs something to make it useful. I keep trying to maximize it's potential now... but its a chore Would not my idea do just that?
- by Inyanga - at 2014.04.05 20:54:00
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3. FEEDBACK on the plasma cannon - in Feedback/Requests [original thread]
...look at my signature... An answer I proposed a little while ago...
- by Inyanga - at 2014.04.05 20:32:00
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4. Make Armor Reps Active and Shield Recharge 100% Passive (Vehicles) - in Feedback/Requests [original thread]
The amount of repair is the problem, not the fact that it repairs constantly. You don't complain that a heavy is repping 10hp/s when your gun out-damages it by such a large margin. If they halved the armor rep on tanks, they still get their repair...
- by Inyanga - at 2014.04.03 17:24:00
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5. (idea) Amarr laser cannon - in Feedback/Requests [original thread]
I actually had an idea for the Amarr Heavy Laser quite sometime ago. I almost view it as an inverse forge gun. Once you spawn, it would automatically begin to charge it's capacitors. You could fire it as long as some charge is left in the cap, bu...
- by Inyanga - at 2014.04.03 16:51:00
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6. How to fix the flaylock!!!!! Please Read. - in Feedback/Requests [original thread]
It was considered OP due to its fast fire rate, splash applying twice, +50% to armor, and other factors which no longer exist. Bring it to it's original values, and it will be fine in the current build of the game.
- by Inyanga - at 2014.04.02 06:20:00
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7. One of Millions of Plasma Cannon Brainstorms - in Feedback/Requests [original thread]
I mentioned projectile speed in the post, Denn. You can have your cake and eat it, too. How would a ball of energy coated in a magnetic wrapper lock on, by the way? You have to be able to explain it as well. I do like the Mega Man reference, thoug...
- by Inyanga - at 2014.04.02 06:13:00
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8. Great job! (No sarcasm) - in Feedback/Requests [original thread]
Though I have my gripes, I have to say, CCP has been working hard to try to quell as much of the Q.Q as they can. (PvE, please) Many errors come up, as this isn't their prefered game engine, but they have done an excellent job with what they have....
- by Inyanga - at 2014.04.01 14:40:00
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9. One of Millions of Plasma Cannon Brainstorms - in Feedback/Requests [original thread]
As we all have seen, the Plasma cannon could be better, but has great potential. Without a Damage Over Time function being added to the game, many have tried to say, "buff the damage!" or "just make it, like, 20% better. What do i mean better? Jus...
- by Inyanga - at 2014.04.01 14:30:00
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10. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Inyanga wrote: Shijima Kuraimaru wrote: My three misses to your initial five... It appears my proficiency is higher. Wrong. I had to switch to my Hammer suit. You made me do it. I was just saying don't pul...
- by Inyanga - at 2013.09.24 21:33:00
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11. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: My three misses to your initial five... It appears my proficiency is higher. Wrong. I had to switch to my Hammer suit. You made me do it. I was just saying don't pull one out unless you yourself are impeccable. ...
- by Inyanga - at 2013.09.24 05:01:00
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12. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
nukel head wrote: D legendary hero wrote: KA24DERT wrote: D legendary hero wrote: its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, ...
- by Inyanga - at 2013.09.23 22:23:00
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13. RDVs are drunken assholes - in Feedback/Requests [original thread]
They need to decrease impact damage between friendly vehicles. As it is, now, you do more damage to an ally outside of PC, than the enemy can do to your allies.
- by Inyanga - at 2013.09.23 21:21:00
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14. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: D legendary hero wrote: Shijima Kuraimaru wrote: Arc-08 wrote: that doesn't mean anything because they are still weak enough to die in 2 hits. having it easier is much different then havin it easy :P Ah. So ...
- by Inyanga - at 2013.09.23 21:14:00
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15. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
KA24DERT wrote: Yeah, everything on every roadmap is something that should happen, and CCP has never taken features out of EvE or Dust. Click your heels three times, break a wishbone, throw a penny into a well of tears, do whatever you guys ...
- by Inyanga - at 2013.09.23 01:17:00
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16. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
KA24DERT wrote: D legendary hero wrote: its time for justice. got 4500+ views, and approx. 350 comments, with only 1 blue tag? com'on If you would actually take time to read people's posts, instead of showing your mastery of strike-throug...
- by Inyanga - at 2013.09.22 15:11:00
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17. scouts are OP, nerf them! - in Feedback/Requests [original thread]
I like that he tricked all of you way-too-serious guys into posting here. This is the "easiest trolled" registry. I enjoyed the serious feedback people gave (including a bounty). Lighten up guys. It was an ironic thread to begin with... Scouts O...
- by Inyanga - at 2013.09.22 00:15:00
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18. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
knight guard fury wrote: just let people shoot out of drop ships except exsplosive weapons like FG, MD, flaylock etc.
reduce the range of wepons when the doors are down
1. no. deal with it. All weapons or none. (I want all) 2. you ...
- by Inyanga - at 2013.09.20 02:44:00
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19. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
On the note of dodging forge guns, you almost can't if you are low enough to effectively kill. Upward acceleration is very low, forge guns can flip you (insta-killing), and, with this camera, you have to memorize the map layout- or risk bumping pi...
- by Inyanga - at 2013.09.19 21:41:00
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20. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Atiim wrote: Who da &$@% is gonna be able to use nova knives and melee in a dropship? That would require someone to fly the ship right oh the ground next to someone. Do you use the PREVIEW function before posting? Non-Logi's trying to cr...
- by Inyanga - at 2013.09.19 15:15:00
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