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421. Does anyone else spawn with a black screen?/ Congrats. - in General Discussions [original thread]
Lol, it just made me mad. I was camping choke points pretty hard ADSing with my HMG to try and catch them unaware, which only worked like twice because they were, like you said, skiiing.
- by Interplanetary Insanitarium - at 2013.08.09 09:23:00
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422. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Hahahaha, if only that were true. Well, looks like I have to GTFO. But really, as great as the AFG is the FG and BFG (heh, you know what that means) are just as good, just not as fast.
- by Interplanetary Insanitarium - at 2013.08.09 08:57:00
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423. [Request] Don't eliminate our fit if we leave the battle - in Feedback/Requests [original thread]
I was disconnected once while flying my Derpship. It's only a Gorgon with speed mods, but still... It's not like I rage quit while flying around. If I did that then by all means take my derpsherp away.
- by Interplanetary Insanitarium - at 2013.08.09 08:48:00
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424. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
+1 PvE would be great to alleviate some, if not most of the proto pub stomping. BUT PLEASE BE PATIENT!... Please? I don't think CCP likes getting rushed any more than anyone else and it's probably not easy to keep up with the amount of nonsense...
- by Interplanetary Insanitarium - at 2013.08.09 08:40:00
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425. Does anyone else spawn with a black screen?/ Congrats. - in General Discussions [original thread]
Cool, thanks. And yeah, I was hit for around 1100 total damage just by melee. I guess people are experimenting with the myofibril stimulants. Those damn roid heads...
- by Interplanetary Insanitarium - at 2013.08.09 08:37:00
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426. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Vicious Minotaur wrote: I'd be fine with a damage nerf in lieu of a charge-time nerf (provided one shot still one-shots dropsuits on a direct hit, and can still deter vehicles). As it stands, I have basically no reason to use any other forge gu...
- by Interplanetary Insanitarium - at 2013.08.09 08:34:00
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427. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
Text Grant wrote: Just make it do 10% damage to infantry If that were the case it should have a knock back effect of 100 m for a direct hit with any impact to the environment killing them unless they use their inertia dampeners, which would ...
- by Interplanetary Insanitarium - at 2013.08.09 08:30:00
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428. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
+ 1 * 10^100.
- by Interplanetary Insanitarium - at 2013.08.09 08:23:00
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429. Does anyone else spawn with a black screen?/ Congrats. - in General Discussions [original thread]
It happens to me occasionally. I'll spawn to a black screen but I can still do stuff like move and shoot. Also, because I'm thinking about it, whoever had the bright idea of stacking mods to boof your melee damage to essentially instagib heavy ...
- by Interplanetary Insanitarium - at 2013.08.09 08:18:00
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430. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
FATPrincess - XOXO wrote: Interplanetary Insanitarium wrote: FATPrincess - XOXO wrote: Interplanetary Insanitarium wrote: There are reasons to use the other types of Forge guns. Use the breach for heavy damage, use the standard for m...
- by Interplanetary Insanitarium - at 2013.08.09 08:08:00
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431. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
FATPrincess - XOXO wrote: Shattered Mirage wrote: Piercing Serenity wrote: Do not increase the charge time on the AFG. If you need to chase a vehicle down, you need the speed. If your aim sucks, use the standard version. You are really bl...
- by Interplanetary Insanitarium - at 2013.08.09 07:48:00
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432. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
FATPrincess - XOXO wrote: Interplanetary Insanitarium wrote: There are reasons to use the other types of Forge guns. Use the breach for heavy damage, use the standard for mobility with the ability to conserve ammo, use the assault to asaul...
- by Interplanetary Insanitarium - at 2013.08.09 07:47:00
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433. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Buh buh buh BUMP! I like this game, barring any time I get protostomped. I like playing as a heavy but as much as I feel like a threat to infantry, I feel like even more of a threat to vehicles. It's almost feels like we should be able to take ...
- by Interplanetary Insanitarium - at 2013.08.09 07:39:00
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434. [Feedback]Increase charge time for Assault Forge Gun - in Feedback/Requests [original thread]
There are reasons to use the other types of Forge guns. Use the breach for heavy damage, use the standard for mobility with the ability to conserve ammo, use the assault to asault things. If heavies did what they are intended to do well (point...
- by Interplanetary Insanitarium - at 2013.08.09 07:14:00
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435. Are profile dampeners worth it? - in General Discussions [original thread]
@ calvin b: I'm at level 4 armor, shields, forge and hmg op. I'm working on PG/CPU and I've only gone to level 3 in the suit with level 1 sentinel so I'm not necessarily committed to the Amarr version of the suit. But to get to the point, I'm not ...
- by Interplanetary Insanitarium - at 2013.08.07 07:59:00
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436. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: Karazantor wrote: CLONE117 wrote: they hmg is a minigun its true purpose is to send a large barrage of bullets that scare the enemy team into cover which will then allow for easy flanking..... this is not how it g...
- by Interplanetary Insanitarium - at 2013.08.07 06:58:00
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437. Are profile dampeners worth it? - in General Discussions [original thread]
Altina McAlterson wrote: They were useful back in the day when a suit's scan radius was a reasonable distance. But now it's so short it's completely worthless and everything relating to it is a waste of time. Definitely saved me from making...
- by Interplanetary Insanitarium - at 2013.08.07 06:35:00
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438. Are profile dampeners worth it? - in General Discussions [original thread]
I dunno about that one. I run the basic Kin Cat with shield stuff and do pretty well defending urban objectives. Not Pubstomp well, but I'm not horrible, unless I'm being protostomped. But being a little bit faster, at least in being able to run...
- by Interplanetary Insanitarium - at 2013.08.07 06:28:00
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439. LAVs, Forge Guns, and Redzone Snipers - in General Discussions [original thread]
Forge guns rock! LAV's are fun, especially when I blast them out of their seat and steal it for free murder taxi fun. Redline snipers suck, especially redline tanks, but complaining about it won't help any. Either ignore them or HTFU and distract...
- by Interplanetary Insanitarium - at 2013.08.07 06:12:00
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440. Are profile dampeners worth it? - in General Discussions [original thread]
Aiight, looks like it's "speed" heavy.
- by Interplanetary Insanitarium - at 2013.08.07 06:05:00
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