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Extraneus Tenebrarum
THE BOSSES
17
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Posted - 2013.08.05 04:35:00 -
[61] - Quote
Good thing about the PC is that once u get use to it the Forge gun becomes super easy to use compared to the 2 second flight of the PC to the Half a second flight plus no arc of the FG |
Khal V'Rani
Nephilim Initiative
241
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Posted - 2013.08.05 05:03:00 -
[62] - Quote
superjoe360x wrote:Scheneighnay McBob wrote:Khal V'Rani wrote:The murder taxi is only a problem with the llav's. The free ones were a joke with a level or two of AV equipment. No idea why CCP removed them tbh... Forge guns are fine. Redline sniping isn't a problem either. Set up a sniper fit and counter snipe. I know a few guys that go after the proto/officer snipers with a passion. Fight fire with fire or something... The redline itself is there to give both teams an area to work out of if the match turns ugly. And don't break your controller, that s*** costs REAL money to replace. And above all else: Just breathe, it's only a game. One more thing to add onto redline sniping- The redzone has, more often than not, the best locations to snipe into certain areas from. Explain to me how players aren't expected to use towers in the redzone with ladders going up them- especially the structure that looks like it's specifically for sniping. I am in agreement with all of your gripes. I didn't say this is exactly how it should be fixed. I merely stated that I should be able to get to anyone at any given time if I choose to. You guys don't provide any other ideas just that mine are stupid. So if you don't like mine add your own ideas or don't post. I bolded my suggestions. I underlined why. What gripes had I stated? And precisely when exactly did I say yours were stupid? If you had read my second post I didn't say anything to either effect. Here let me help you out:
Khal V'Rani wrote:I used to snipe all the time in the other builds too but I usually had shot gunners coming after me. Never worried about heavies at the time... I guess my point about all this is, honestly not trying being a d***, everything has a counter man. I hate murder taxi's too which is why I spec'd Swarms and grenades and am about to spec into demo. I put everything else on hold because of them. And more than a few vehicle users have paid the price for the murder taxi drivers. (Not so much the good vehicle users though) I wholeheardedly disagree with removing the redline in pubs and FW if for nothing more than giving the casual (re: most) players somewhere to spawn into on the ground when they're getting stomped. As far as forge gunners go I've only had a problem with one or two guys but it had nothing to do with the gun, it was all that players skill with thier weapon and suit build and positioning. (not tower top forge sniping either, thats easy enough to avoid or suppress) Maybe it's just me, I don't know. Just trying to give a bit of perspective. If you want, find me in game I'd be more than willing to squad up and discuss stuff. And where did SBob say your ideas were stupid? I'm not sure what you're reading but obviously you're projecting s*** that wasn't there. |
Shiney Berbles
Nephilim Initiative
6
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Posted - 2013.08.05 05:12:00 -
[63] - Quote
@superjoe360x
For starters sence they "nerfed" range on sniper rifles red line sniping is only a problem if you are standing in the open waiting to get shot or being predictable so stop harping on it. As with anything in this game adapt and overcome any change ccp desides to make. I don't get discouraged when my favorite waeapon got "nerfed" I viewed it as a challenge and I am still very effective with my charge rifle. Oh by the way I am the proto hunter that Khal V'Rani was talking about. I like proto tears. |
Bethhy
Resheph Interstellar Strategy Gallente Federation
48
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Posted - 2013.08.05 06:04:00 -
[64] - Quote
Having a staging point for a team works.
When I'm an enemy crossing into a redline I have a short amount of time to get out or I DIE its pretty severe and its accepted.
When the red line is abused it ruins any enjoyment you have in a successful outcome. Not to mention the people abusing the redlines hurt the people that get redlined and potentially spawn camped by not contributing to forwarding the map progress. MCC camping, sniping no helpful spot in the map, rails tanks... etc.
If you are in a redline for a couple minutes you should have no damage dealing potential, if over a longer period removed from game, if u are idle in the redline with no movement for 1 minute = kicked from match.
these redlines are not new concepts or even concepts not in practice this very hour in other games successfully. |
Brasidas Kriegen
The Southern Legion
12
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Posted - 2013.08.05 06:54:00 -
[65] - Quote
Khal V'Rani wrote: Redline sniping isn't a problem either. Set up a sniper fit and counter snipe. I know a few guys that go after the proto/officer snipers with a passion. Fight fire with fire or something...
This probably isnt the case anymore with the changes to falloff meaning that damage is just reduced over distance, but there was a point in one match where I ran into the redzone for 10 seconds, shot a sniper using a proto sniper in the head but did not damage him. Range on militia is not as good as proto, so I think so long as noone can sit at a point in the redzone that is so far out they cant be hit by milita then yeah that is fine. Otherwise I agree, the LAV thing is going to be fixed soon (according to the roadmap). Being 'sniped' by forge guns is annoying but can always be countered by snipers. The redzone has to stay in pub matches at least because otherwise instead of being camped into the redzone people would be camped into the MCC or spawn camped on the ground. Some modification could probably be made though to reduce the tendency for people to turn to redline sniping so quickly. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
14
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Posted - 2013.08.05 18:26:00 -
[66] - Quote
Brasidas Kriegen wrote:Khal V'Rani wrote: Redline sniping isn't a problem either. Set up a sniper fit and counter snipe. I know a few guys that go after the proto/officer snipers with a passion. Fight fire with fire or something...
This probably isnt the case anymore with the changes to falloff meaning that damage is just reduced over distance, but there was a point in one match where I ran into the redzone for 10 seconds, shot a sniper using a proto sniper in the head but did not damage him. Range on militia is not as good as proto, so I think so long as noone can sit at a point in the redzone that is so far out they cant be hit by milita then yeah that is fine. Otherwise I agree, the LAV thing is going to be fixed soon (according to the roadmap). Being 'sniped' by forge guns is annoying but can always be countered by snipers. The redzone has to stay in pub matches at least because otherwise instead of being camped into the redzone people would be camped into the MCC or spawn camped on the ground. Some modification could probably be made though to reduce the tendency for people to turn to redline sniping so quickly. You can't hide from militia sniper gear in the redline. What you encountered was a hit detection error regarding edges. It basically puts a shield in front of some snipers that stops incoming damage from below angles... But permits outgoing fire. |
crychon
Red Star Jr. EoN.
2
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Posted - 2013.08.05 19:01:00 -
[67] - Quote
try using a forge gun,,,,,, it isn't that easy to one shot kill someone |
Mirataf
WARRIORS 1NC
20
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Posted - 2013.08.05 20:19:00 -
[68] - Quote
Forge Guns used F G's for about 4 months prior to this *ahem* released out of beta Version of Dust.
After seeing all the commotion I had to try the ole beast out. Right of the bat, even the militia one seems to be a lot easier at killing infantry at ground level. Didn't even have to get my eye in. So maybe they need a tweak
Redline don't allow firing out of it or in it Or lock on's in it. no isk or sp should be allowed without wp's being earned, we all know you get a ratio of how well you performed in relation to your team and what you were up against, so your isk and sp won't be affected and will still reflect how much help you were before you got redlined
Add an invulnerability timer to Light vehicles (once the lav has dropped only 3-4 seconds) to allow an organised team to quickly get out of the redline and have a chance of capping a letter, whilst invul is active they pass through enemy infantry or whatever so they don't get kills for murder taxi'ing
MURDER TAXI's light suits bounce off them take 50% damage and give 50% of suit damage to LAV and add 2 second s to base sheild recharge of light vehicle
Medium suits get a light bounce off them then same as above but 75% and again add 2 second to base recharge of light vehicle
Heavy suits get destroyed with 150% suit damage to vehicle and 4 seconds to base recharge on shields of light vehicle |
KING CHECKMATE
Bragian Order Amarr Empire
450
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Posted - 2013.08.06 04:11:00 -
[69] - Quote
NO THEY DONT NEED ANY TWEAK.
The forge gun does what its meant to be. 1 shot kill slow mofos, destroy vehicles.
Any good player can avoid a Forge-gun blast if they know its coming and after that take out the F.Gunner. Thats why being a F.Gunner is all about positioning, calculating your shots,and saving bullets.
A militia Forge gunner cannot even hurt well made Tanks or LAV's. A forge-gunner with a milita FG can take 1 out of 2+ soldiers.Usually ending up in a 1 for 1 trade. (not the same can be said about other militia weapons, say AR? Where you can literally go around owning everything if you are a good player/or SMG that is decently powerful as a side arm/or milita sniper rifle , etc...)
Again a Weapon that Does what its supposed to do on the hands of a skilled player is NOT OP. Its a good weapon, and we need more of these,not nerf the few one we have. |
Beowulf Folkvar
HavoK Core RISE of LEGION
13
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Posted - 2013.08.06 04:43:00 -
[70] - Quote
Nothing wrong with forge guns or redline snipers. Dont stand still and u wont get 1 shotted by a sniper or forge gun however the whole murder taxi thig is starting to annoy the hell outta me. Its crap that the logis are more resistant. But then again thats a job for my proto forge gun ;) |
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Beowulf Folkvar
HavoK Core RISE of LEGION
13
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Posted - 2013.08.06 04:45:00 -
[71] - Quote
KING CHECKMATE wrote:NO THEY DONT NEED ANY TWEAK.
The forge gun does what its meant to be. 1 shot kill slow mofos, destroy vehicles.
Any good player can avoid a Forge-gun blast if they know its coming and after that take out the F.Gunner. Thats why being a F.Gunner is all about positioning, calculating your shots,and saving bullets.
A militia Forge gunner cannot even hurt well made Tanks or LAV's. A forge-gunner with a milita FG can take 1 out of 2+ soldiers.Usually ending up in a 1 for 1 trade. (not the same can be said about other militia weapons, say AR? Where you can literally go around owning everything if you are a good player/or SMG that is decently powerful as a side arm/or milita sniper rifle , etc...)
Again a Weapon that Does what its supposed to do on the hands of a skilled player is NOT OP. Its a good weapon, and we need more of these,not nerf the few one we have. 95% of the time when I kill infantry with forge guns is when theu are standing still. Their fault not ours |
KING CHECKMATE
Bragian Order Amarr Empire
451
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Posted - 2013.08.06 04:52:00 -
[72] - Quote
I have to admit it does in Other Heavies too XD But then again they have the advantage at CQ.....
You are insane if going into an objective with 2+ enemies with a forge gun XD (thats why i use Six Kin SMG as actual Main weapon...) |
Delilah Judge-Slayer
Kameira Lodge Amarr Empire
17
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Posted - 2013.08.07 05:21:00 -
[73] - Quote
superjoe360x wrote:I think that all LAVs should take equal damage to them as the suit they ran over at a minimum. I have been playing since January and I am so sick of getting run over by a buch of BS players that shouldn't even be in this game. We have to pay for expensive gear and suits then some nobody runs you over.
Forge guns are ridiculous. OP on infantry to a point that any idiot with a militia can one shot my proto suit.
Now to my biggest problem with this game. Why the hell would you make a game where some loser can sit back and shoot the crap out of you and make you waste isk like its going out of syle. Now I cant prevent this without a redzone yet I could at least go get revenge so I don't feel like choking somebody or breaking my controller in half. The longer I play this game the more I come to the conclusion that the game designers need to listen to people or just quit trying.
We try to tell you LAVs are too beastly and you take away free ones. Big deal because a lot of ppl have one of the two free ones that you get in the packs anyhow. Why a redzone? Just to let little campin ******* hide out all day and make me lose tons of isk and I can never touch em. I cant even get to them and that's wrong. The redzone should only be your little starting area around your side of the map and if you don't leave in 1 minute from respawn then you die. Or go no redzone plz. I want to kill these KDR paddin idiots.
We have a saying in New Eden.
Don't fly it if you can't afford to lose it.
HTFU. Move along people. Move along, nothing to see here but the snot and tears of a pubstomping shitlord. |
Rynoceros
Rise Of Old Dudes
464
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Posted - 2013.08.07 05:45:00 -
[74] - Quote
Quit using Super FU Proto all the time. +100,000 ISK lost every time a sniper that wasn't redlining pops your ***, does sound a little rich. Are you not attempting to pad your KDR with those over-rated suits? A challenge and losing aren't always bad. I bet you learned just a little something every time you died. If you get shot by a forge gun that wasn't 2 meters away, it was a surprise to both of you. Sorry it wasn't a good one for you. LLAVs suck. 1.5 (October) should deal with that.
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Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
33
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Posted - 2013.08.07 06:12:00 -
[75] - Quote
Forge guns rock! LAV's are fun, especially when I blast them out of their seat and steal it for free murder taxi fun. Redline snipers suck, especially redline tanks, but complaining about it won't help any. Either ignore them or HTFU and distract them from everyone else by trying to kill them. You know... Take one for the team. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
42
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Posted - 2013.08.07 11:11:00 -
[76] - Quote
Bethhy wrote:Having a staging point for a team works.
When I'm an enemy crossing into a redline I have a short amount of time to get out or I DIE its pretty severe and its accepted.
When the red line is abused it ruins any enjoyment you have in a successful outcome. Not to mention the people abusing the redlines hurt the people that get redlined and potentially spawn camped by not contributing to forwarding the map progress. MCC camping, sniping no helpful spot in the map, rails tanks... etc.
If you are in a redline for a couple minutes you should have no damage dealing potential, if over a longer period removed from game, if u are idle in the redline with no movement for 1 minute = kicked from match.
these redlines are not new concepts or even concepts not in practice this very hour in other games successfully. The main objective is to win. So for example in a Dom you need the objective the idea would be how to get people to actually play to win not play to just kill. Unless its Ambush of course because that is the objective. Basically forcing someone to play the game mode that they chose. I normally have a worse KDR on matches where everyone is redlined and Id like to kill somebody so I have to run in and run out again constantly to just get kills and have fun. |
DS 10
Storm Wind Strikeforce Caldari State
662
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Posted - 2013.08.07 11:20:00 -
[77] - Quote
I love all the FG support in this thread.
LAVs are being worked on.
Redline is also being worked on. (Talked about during CPM AMA)
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