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321. Heavies need to be heavy. - in General Discussions [original thread]
KOBLAKA1 wrote: HMG just needs 15m more range. Damage is fine. Bigger bullets go farther. Just a fact. So an AR shouldn't out range me. Exactly, at first I though the HMG was just extremely low velocity, which is weird unless in the EVE un...
- by Interplanetary Insanitarium - at 2013.05.29 16:45:00
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322. Heavies need to be heavy. - in General Discussions [original thread]
SoTah Pawp wrote: KING SALASI wrote: By taking notes from that heavy from KEQ asking how he went 25-5. So you can't explain? Awesome. Stay out of threads you know nothing about and let that, "25-5" heavy do the speaking. Mmmk? and lol @...
- by Interplanetary Insanitarium - at 2013.05.29 16:39:00
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323. Heavies need to be heavy. - in General Discussions [original thread]
I just got out of a match where I could barely injure an AR user from 45m away with the MH-82 and then got killed for 8 damage (with wayyyy more than 8 health) with an SMG from 31 m away. That was because I retreated then paused, so he had time to...
- by Interplanetary Insanitarium - at 2013.05.29 16:30:00
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324. Heavies need to be heavy. - in General Discussions [original thread]
ProudHowitzer wrote: Interplanetary Insanitarium wrote: Spkr4theDead wrote: Interplanetary Insanitarium wrote: I would venture a guess that exactly all the people complaining now would complain. I just don't get why they have the opt...
- by Interplanetary Insanitarium - at 2013.05.29 16:10:00
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325. Heavies need to be heavy. - in General Discussions [original thread]
Okay, to me the heavies purpose is to protect it's teammates in heavy fire situations. Basically it walks around the corner and makes everyone on the enemy team say " Oh ****, throw grenades...." I don't want to ROFLstomp in a heavy. I spend mil...
- by Interplanetary Insanitarium - at 2013.05.29 15:46:00
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326. Heavies need to be heavy. - in General Discussions [original thread]
dust badger wrote: like most things in this game it depends on the user there are some heavy's that are unstoppable and some i can easily take down with a scram rifle Same with tanks, there are some militia tanks with enough buffer and sens...
- by Interplanetary Insanitarium - at 2013.05.29 15:00:00
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327. Heavies need to be heavy. - in General Discussions [original thread]
Spkr4theDead wrote: Interplanetary Insanitarium wrote: I would venture a guess that exactly all the people complaining now would complain. I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kil...
- by Interplanetary Insanitarium - at 2013.05.29 14:50:00
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328. Heavies need to be heavy. - in General Discussions [original thread]
I would venture a guess that exactly all the people complaining now would complain. I just don't get why they have the option of heavy armor if it doesn't take more than one guy to kill a heavy. It's not like bomb squads use those giant bomb res...
- by Interplanetary Insanitarium - at 2013.05.29 14:22:00
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329. Heavies need to be heavy. - in General Discussions [original thread]
First off, I have no problem with the forge gun, it does what it needs to do. The HMG though seems like a pea shooter. Anything farther than like 35m I ignore because I'm never going to do significant damage. Hell, I even get outgunned by single...
- by Interplanetary Insanitarium - at 2013.05.29 14:14:00
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330. dust is turning out to be like halo in terms of weapon variety(post chromosome). - in General Discussions [original thread]
Just buff everything else. I'm not gonna complain about AR's being OP, but it's bull that HMG's can be outgunned by AR's inside both of their optimal ranges. Especially when I get the drop on them.
- by Interplanetary Insanitarium - at 2013.05.28 00:31:00
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