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521. The Inevitable Death of Dust 514 - in General Discussions [original thread]
The Polish Hammer wrote: So how would they go about keeping the problem of SP farming with dummy corps in check while simultaneously allowing SP gain in Corp Vs. Corp? Calling it an exploit and punishing people who did it? How CCP would trac...
- by Illuminaughty-696 - at 2012.10.03 23:53:00
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522. The Inevitable Death of Dust 514 - in General Discussions [original thread]
One solution is to use the EVE model, only passive skill gain. It wouldn't fly here as the target audience, for the most part, couldn't stomach it. Not allowing corp v corp SP gain is the compromise butI don't know that it will work. I know with a...
- by Illuminaughty-696 - at 2012.10.03 23:42:00
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523. Rather wait in line then play in lag. - in General Discussions [original thread]
Was it the 5 objective map with the 2 in the city/compound? That map in particular gives my PS3 fits.
- by Illuminaughty-696 - at 2012.10.03 23:40:00
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524. Orbitals evey 2 mins or less?!? - in General Discussions [original thread]
DUST Fiend wrote: People just sit back at their spawns in a squad, ramming LAVs against the wall while the other 3 heal it. Those guys usually go 15/0 or so with 6000-8000 WP, dropping precision strikes every minute or so throughout the match. ...
- by Illuminaughty-696 - at 2012.10.03 23:39:00
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525. [Bug] Severe framerate issues on large Skirmish maps - in Technical Support/Bugs [original thread]
Tony Calif wrote: I no longer play either the new large complex, or the 5 objective map due to horrible frame rate, which gets worse as the game goes on. Everyone is experiencing it, but it seems some faster than others. I only last 30 seconds ...
- by Illuminaughty-696 - at 2012.10.03 23:36:00
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526. Mass Drivers - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Splash damage radius is fine. For all its weaknesses, this gun deserved that extra radius. I concur on the radius. Didn't realize peeps were taking damage from the splash. I swear he was dropping it at his feet a...
- by Illuminaughty-696 - at 2012.10.03 23:34:00
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527. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
At range, I crouch quickly and line up my shots with my AR. I have four ranks in AR proficiency and the accuracy is amazing. Now, I am not sure how much of that is from the supposed change to AR accuracy and how much is to crouching, but it SEEMS ...
- by Illuminaughty-696 - at 2012.10.03 23:26:00
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528. ADD More Stats at the End of Matches - in General Discussions [original thread]
Since I noticed you posting suggestions all over the general discussion area, thought I'd let you know the best place for this would be in the suggestions/feedback area of the forum. Regardless, I do concur. Would love to see a KDR warscore equiva...
- by Illuminaughty-696 - at 2012.10.03 23:14:00
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529. Congratrulations CCP - you fixed the hit detection issue... - in General Discussions [original thread]
Why do people keep associating strafe, and how well you utilize this one mechanic, with skill? It's like the ONLY means by which to know if you are skilled or not is by how well you strafe. Aiming? Meh. Intelligent use of cover? Meh. Tactical inte...
- by Illuminaughty-696 - at 2012.10.03 22:41:00
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530. Mass Drivers - in Feedback/Requests [original thread]
I am seeing more and more of them like at the end of last build where everyone started using forge guns. Anyway, like that they do damage over a broader area but they may do too much. Also, it seems as if the user can drop rounds at their own feet...
- by Illuminaughty-696 - at 2012.10.03 22:30:00
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531. 6 man squad - in Feedback/Requests [original thread]
Squad size definitely needs to relate in some way to vehicle seating or vice versa. Make the LAV transport 4, even, just quit leaving us with an odd man out. I like 6 though, as it would be two LAV's, two HAV's, or one of each, or a DS. 6 just wor...
- by Illuminaughty-696 - at 2012.10.03 22:22:00
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532. [REQUEST] Turn On Friendly Fire - in Feedback/Requests [original thread]
Mr Funless wrote: Jariel Manton wrote: They have already stated their plan for this, on in high sec, off in null sec. Team kill by jumping out of an lav right before it hits a person, thats how STB handles WARRIORS. So we can't test it n...
- by Illuminaughty-696 - at 2012.10.03 20:46:00
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533. There should be a way to test your gun before you buy it. - in Feedback/Requests [original thread]
Corban Lahnder wrote: A personal gun range you could add on to merc quarters would work fine. They could probably have a one time aurum fee for it. Not a bad idea for CCP to consider.
- by Illuminaughty-696 - at 2012.10.03 20:44:00
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534. are servers down? - in General Discussions [original thread]
Next we crash the forums.
- by Illuminaughty-696 - at 2012.10.03 20:39:00
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535. You get bonus warpoint when marking defend and attack orders on people now - in General Discussions [original thread]
It hasn't been as GOOD as it is now and it didn't always fire for every action like it does now, so it is better. So in some ways it's still good to spread the word.
- by Illuminaughty-696 - at 2012.10.03 20:37:00
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536. Hit detection, sniper rifles bugged? - in Technical Support/Bugs [original thread]
Not the only person. Also tried shooting non snipers, standing still in the open, and watched it do nothing. Flared their shields up, but no damage.
- by Illuminaughty-696 - at 2012.10.03 20:35:00
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537. Friendly Collision Detection Bug - in Technical Support/Bugs [original thread]
Seems like the new collision detection system is borked. Basically, more of ten than not, when I come into contact with a friendly my screen goes wonky, starts shaking, tilting, and my avatar even starts to lose contact with the ground. Very obnox...
- by Illuminaughty-696 - at 2012.10.03 20:33:00
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538. Lag / Frame Rate Issues on ABCDE city map - in Technical Support/Bugs [original thread]
The map with the compound that has B & C in it with A, D & E outside. Horrible, game breaking lag and/or frame rate issues. Stutters and can't even walk around in some cases. Alway, always, horrible. No longer play that map. I see it, I qu...
- by Illuminaughty-696 - at 2012.10.03 20:31:00
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539. are servers down? - in General Discussions [original thread]
4.
- by Illuminaughty-696 - at 2012.10.03 20:26:00
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540. ZionTCD Recrutment Thread (CCP this thread no longer needed) - in General Discussions [original thread]
Traky: You will need to level up your corp skill to have the allowed members update. If you've already done that then I'm stumped.
- by Illuminaughty-696 - at 2012.10.03 14:47:00
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