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821. *[Suggestion]* Clean up the forums and add some more sections. - in Feedback/Requests [original thread]
The forums are being flooded with so many new problems and ideas that going through them is getting tiresome. Now that we are in open beta, most of these old topics are almost pointless. It would be nice if the forums could be cleared out to make ...
- by I-Shayz-I - at 2013.01.25 04:28:00
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822. [Request] Bring back old Orbital Strike Notification - in Feedback/Requests [original thread]
For now the best thing to do is tell your squad mates to let you know if they see an OB. I almost always shout it out whenever I see it because they're pretty noticeable for me.
- by I-Shayz-I - at 2013.01.23 23:10:00
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823. HIT DETECTION!!! - in Feedback/Requests [original thread]
I hate when blueberries shoot you in the back and this happens. Maybe it's because it's not a red arrow that stays on the screen and rotates when you turn around like in other first person shooters?
- by I-Shayz-I - at 2013.01.23 08:57:00
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824. Why no accuracy mods? - in Feedback/Requests [original thread]
More modules will come in the future, but it's sad to think that they forgot some of the most obvious ones. How about a movement speed bonus (instead of sprinting) or a module that increases the effectiveness of my equipment such as my repair too...
- by I-Shayz-I - at 2013.01.23 08:52:00
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825. [Request] Kinetic Catalyzer add 5% to your sprint and movement speed per level - in Feedback/Requests [original thread]
lolno The type II heavy suit can sprint at 5.5 meters per second and it only has one low slot. That means 6.16 with just the complex sprint mod. With level 5 mobility that's an additional 25% on top of the 12% from the damage mod...which lets th...
- by I-Shayz-I - at 2013.01.22 04:44:00
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826. [Feedback\questions] 01/21 Grenade fix - in Feedback/Requests [original thread]
The old grenades had a shorter fuse time that made them go off in the air when you cooked them. The grenades now have a longer timer for cooking and a timer for when they land on the ground meaning that if the grenade lands on the ground and you ...
- by I-Shayz-I - at 2013.01.21 10:51:00
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827. [Suggestion] More modules! (Support, Explosions, Resistance, Biotics, etc) - in Feedback/Requests [original thread]
So right now we have all sorts of modules from making weapons do more damage to letting us hack faster...but where are the other obvious ones? For instance, as a logi I would love to have a module that makes my repair tool more effective instead ...
- by I-Shayz-I - at 2013.01.21 08:50:00
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828. [Feedback] High End Heavies need more Armor - in Feedback/Requests [original thread]
Heavies would be better off using something like a sprint module instead of armor or armor regen. Why? The faster the heavy is, the faster the heavy can get back to cover or run away from someone. Logistics players are where the armor regen shoul...
- by I-Shayz-I - at 2013.01.21 08:27:00
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829. The Pilot Suit - my vision - in Feedback/Requests [original thread]
https://www.youtube.com/watch?v=Kkjic4RNqjk I know it's not a lot to go on, but basically I would like to see more of this from the pilot. The sky jockey from conker live and reloaded had dual pistols, low health, fast movement, and could fly e...
- by I-Shayz-I - at 2013.01.21 08:05:00
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830. Supply depots and switch out - in Feedback/Requests [original thread]
Just wait until people can call in their own supply depots wherever they want. ..you know, like on top of that hill where those snipers are XD
- by I-Shayz-I - at 2013.01.19 06:31:00
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831. [REQUEST] Loosen Codebreaker modules' fitting requirements - in Feedback/Requests [original thread]
I'm working on a type II "speed-fit" logi that uses a sprint module and a codebreaker. But I agree, these modules should be either reduced in terms of requirements, or fitted to an entirely new slot in the inventory.
- by I-Shayz-I - at 2013.01.19 06:24:00
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832. Times and dates. - in Feedback/Requests [original thread]
Also, a little icon or something next to each player's name letting us know if they are in a battle or not.
- by I-Shayz-I - at 2013.01.17 02:23:00
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833. nanites injectors for heavies - in Feedback/Requests [original thread]
Heavies are meant to be supported by other players, with the inability to support themselves.
- by I-Shayz-I - at 2013.01.17 02:22:00
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834. Suggestions for New Rewards - in Feedback/Requests [original thread]
Multi-kills One hit kills Getting a headshot with a sniper Knifing or bashing someone in the back Killing someone with a remote explosive Hacking back an objective Killing someone who was hacking Defending an objective while it is being hacked R...
- by I-Shayz-I - at 2013.01.17 02:16:00
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835. We are Beta testers. Without any feedback from CCP. - in Feedback/Requests [original thread]
CCP likes to spend time working on the issues and not responding to all of us.
- by I-Shayz-I - at 2013.01.13 17:49:00
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836. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
I don't know why this isn't already in the game, as that is how most people would assume the "call for help" button works.
- by I-Shayz-I - at 2013.01.13 00:52:00
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837. [request] Item transfer between dust characters on same account - in Feedback/Requests [original thread]
Oh hey I'm just gonna throw all my high tier scout salvage from my main account to my secondary scout account that can actually use it... I'd say the restriction would be only BPOs. Since both characters share aurum, and you can only buy BPOs wit...
- by I-Shayz-I - at 2013.01.12 19:40:00
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838. [Request] Infantry active scanner improvement: HUD integration & visual feed... - in Feedback/Requests [original thread]
Resistance 3 used a system like this except that it was an active ability that you had to manually turn on and allowed for the entire team to see them. I've never played EVE myself, but I know that these modules have a greater effect as there is ...
- by I-Shayz-I - at 2013.01.12 19:30:00
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839. SP cap alone to throttle progression not a good idea--Here is my solution. - in Feedback/Requests [original thread]
I've never played eve, but I can tell you now that making this game more like it is not the way to go. Honestly, you and every other new player will feel exactly the same when they hit the skill cap for the first time and question it. I'm hoping ...
- by I-Shayz-I - at 2013.01.12 10:22:00
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840. Booster fix. - in Feedback/Requests [original thread]
If they were limited to a certain amount of gameplay hours instead of real life days. This is why I'm sticking with passive boosters because they give you about the same amount of sp no matter if you play or not.
- by I-Shayz-I - at 2013.01.12 10:15:00
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