Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
481. [Feedback/Request] Put bonuses on skills that are currently just "unlock X&... - in Feedback/Requests [original thread]
At least for the unlocks that give you ITEMS. It's stupid that I go from level 3 to 4 in active scanners for it to do absolutely nothing for me. Even something simple like "reduces cpu cost" would work well for these things. And don't even get m...
- by I-Shayz-I - at 2013.10.02 20:14:00
|
482. [Request] Different size districts supporting different player-counts - in Feedback/Requests [original thread]
I just want some of the bigger maps to be made 24 v 24. The problem is that I'm already getting lag spikes on some of these maps when more than 10 players are in one area.
- by I-Shayz-I - at 2013.10.02 20:09:00
|
483. Request - Make breach weapons bypass natural vehicle/installation resist. - in Feedback/Requests [original thread]
True Adamance wrote: Terrible Idea. A breach forge dealing 2500 damage ignoring resistances would **** up this game far more than anything done yet. not to mention this scenario only benefits infantry and severely gimps tanks and dropships. ...
- by I-Shayz-I - at 2013.10.02 19:37:00
|
484. Request - Make breach weapons bypass natural vehicle/installation resist. - in Feedback/Requests [original thread]
Fizzer94 wrote: Is this the "My AR can't kill Tanks QQ" thread that was foretold in the ancient prophesies? 1. I don't use the AR 2. Breach weapons just suck in general, why not make them more useful? 3. I don't want breach weapons to take d...
- by I-Shayz-I - at 2013.10.02 19:25:00
|
485. Request - Make breach weapons bypass natural vehicle/installation resist. - in Feedback/Requests [original thread]
Godin Thekiller wrote: really? This **** again? No. HMG's already can do good damage against LAV's and Dropships, and any type of Rifles aren't made to kill vehicles. I'm not saying that they should be able to kill vehicles at all. It's jus...
- by I-Shayz-I - at 2013.10.02 05:01:00
|
486. Request - Make breach weapons bypass natural vehicle/installation resist. - in Feedback/Requests [original thread]
So currently we have breach weapons that really don't do much for us. Even the breach assault rifle is a poor match against most weapons. The assault variant is generally better against infantry and ground forces, so why not make the breach much ...
- by I-Shayz-I - at 2013.10.02 02:09:00
|
487. Equipment to quick change Dropsuit - in Feedback/Requests [original thread]
What we need is more supply depots in the map, not more equipment. Want a mobile supply depot? Request the long awaited installation drops, where you can spend say 100k to drop a supply depot for your allies to use wherever and whenever you want.
- by I-Shayz-I - at 2013.10.02 01:58:00
|
488. the true reason why the assault rifle is balanced with the other guns.. - in Feedback/Requests [original thread]
Dude, the thing is more accurate when aiming down scope than any other weapon besides the sniper/laser rifle. This means that the AR damage per clip is 2040 as long as you keep your sight on the enemy. Every other automatic weapon is INCAPABLE of...
- by I-Shayz-I - at 2013.10.02 01:22:00
|
489. [request] Always show blueberry tags, please - in Feedback/Requests [original thread]
The main reason I don't use repair tools anymore.
- by I-Shayz-I - at 2013.10.02 01:03:00
|
490. [Request] Training Grounds game mode - in Feedback/Requests [original thread]
Clone packs? Can't we just say this is the future and we're playing in a virtual battleground where you can't get hurt. Well on second though, that would be playing a videogame where you're a merc playing a video game... Dustception :O
- by I-Shayz-I - at 2013.09.30 10:37:00
|
491. [Request] Daily Log-in Bonus change - in Feedback/Requests [original thread]
I did the same thing, and then just stopped logging in every day...lol
- by I-Shayz-I - at 2013.09.30 10:27:00
|
492. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
I'd rather have a scan blocker/jammer instead. Drop it on the ground and an area is protected.
- by I-Shayz-I - at 2013.09.30 10:25:00
|
493. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
It's also obvious that the underground turrets are STILL underground for some reason, yet they haven't put out a hotfix for this either.
- by I-Shayz-I - at 2013.09.30 03:48:00
|
494. Laser rifles give you little reason to spec into them. - in Feedback/Requests [original thread]
I was just about to ask in GD why people use anything besides the standard laser. I mean, there really is no reason to use the better ones...there just isn't. The feedback damage should decrease with each tier or something. I mean at least make ...
- by I-Shayz-I - at 2013.09.30 03:43:00
|
495. Make People Flinch When They're Shot - in Feedback/Requests [original thread]
CCP Wolfman wrote: The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have ...
- by I-Shayz-I - at 2013.09.29 12:01:00
|
496. [Request] Better immersion - in Feedback/Requests [original thread]
Resistance 2 had some great explosions/sound/visual effects for the player. My favorite one was how the sound muffled out when a huge explosion renders you almost deaf. That feeling makes you get the heck out of wherever you are. Also, MOTION BLU...
- by I-Shayz-I - at 2013.09.28 21:29:00
|
497. Please watch this video (The importance of meaningful choice) - in Feedback/Requests [original thread]
Draco Cerberus wrote: I think you are confusing the Duvolle with the Duvolle Tactical Rifle. The Duvolle you pay about 40k for while the Burst and Tac variants you pay around 70k for. These weapons are balanced by the cost of them. Are you seri...
- by I-Shayz-I - at 2013.09.27 22:14:00
|
498. Please watch this video (The importance of meaningful choice) - in Feedback/Requests [original thread]
www.youtube.com/watch?v=6tvSN2pezNA In this episode of Extra Cedits, they talk about the idea of choice and how it is important to have meaningful decisions in your game. If you skip to 2:14 (the important part), he explains how a choice that ...
- by I-Shayz-I - at 2013.09.26 18:56:00
|
499. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
CCP Blam! wrote: Let me expand on the ground cam, and general aiming camera status. I do in fact plan on putting in a ground camera when we are able to release our Bomber variant of the dropship, and we have been playing around with ideas on ...
- by I-Shayz-I - at 2013.09.24 12:49:00
|
500. Scanner leading to a kill - in Feedback/Requests [original thread]
I like the restriction for squads. Obviously players who aren't in a squad won't be able to see scan results, so it makes sense. 15 is a good number. 17 or 18 if you have the defend order, and 3 points for the squad leader every scan assist
- by I-Shayz-I - at 2013.09.24 12:27:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |