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4661. Why I really want 'space fighter jets' in DUST514 - in General Discussions [original thread]
Have you ever played Warhawk? This happens all the time in that game.
- by I-Shayz-I - at 2012.11.06 02:08:00
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4662. Request Suits/Weapons - in Feedback/Requests [original thread]
Against the grey background, everyone on the opposing team would be able to spot these players so easily XD
- by I-Shayz-I - at 2012.11.06 01:13:00
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4663. Supply Depot: Armor Repair function. - in Feedback/Requests [original thread]
I'm thinking this would be fine as long as the benefits are reduced when more players are around it, or something like that.
- by I-Shayz-I - at 2012.11.06 01:09:00
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4664. Attention all snipers! - in Feedback/Requests [original thread]
Sniper rifles are one of the more balanced weapons in the game to me. I guess the one problem I don't enjoy is how they can see anyone on the map because of the black outline/shadow of a player that appears even through the fog. Not to mention sn...
- by I-Shayz-I - at 2012.11.06 00:45:00
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4665. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
I skilled into forge guns with an alt and got to a million sp before I decided that it wasn't worth it anymore. In my opinion, it's really hard to actually hit the dropships when they're moving so fast. You literally have to aim ahead of them per...
- by I-Shayz-I - at 2012.11.06 00:37:00
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4666. Matchmaking system feedback - in Feedback/Requests [original thread]
I think that part of this problem is the way matchmaking is set up based on player skill. I introduced my friend to the game and he faced against a bunch of noobs around his level rather than the high level people that I'm constantly put into matc...
- by I-Shayz-I - at 2012.11.05 06:20:00
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4667. [Feedback] HMGs are stupid. - in Feedback/Requests [original thread]
I feel that the HMG is one of the more balanced weapons in the game right now. It does a lot of damage, but you are slow, and in order to be effective with it you have to be even slower. Heavies are designed to be taken out from a distance, and ar...
- by I-Shayz-I - at 2012.11.05 06:13:00
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4668. Dropship = Transport ship - in Feedback/Requests [original thread]
I'd like to see a way for dropships to slow down if they enable turrets, but then have to disable turrets if they want to move quickly again.
- by I-Shayz-I - at 2012.11.05 06:00:00
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4669. Jumppacks (Note: not jetpacks) - in Feedback/Requests [original thread]
This post reminds me of how similar this game is to star wars battlefront. You know, like the dark trooper that has a jump pack.
- by I-Shayz-I - at 2012.11.05 05:51:00
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4670. Request: Dropship tether - in Feedback/Requests [original thread]
I would like to see the dropships in this game to be more like the dropships from the warhawk expansion. http://www.youtube.com/watch?v=r9iXTBcBlQ4 It doesn't show a lot of the gameplay, but basically the missiles on the dropship were anti-veh...
- by I-Shayz-I - at 2012.11.05 03:58:00
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4671. [Request] Parachute - in Feedback/Requests [original thread]
Parachutes seem extremely low tech for a game like this, maybe something like jump thrusters that allow a person to charge up and jump, as well as preventing fall damage.
- by I-Shayz-I - at 2012.11.05 03:44:00
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4672. Another OP thread. Sorry guys :P - in Feedback/Requests [original thread]
Honestly, I wish they would make a difference in speed of a militia swarm launcher vs a regular swarm launcher. The more points put into swarms, the faster they would go, and the easier it would be to take out dropships. The problem right now is...
- by I-Shayz-I - at 2012.11.05 03:39:00
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4673. dropships -again- - in Feedback/Requests [original thread]
Deployable shields + AV That's my proposed solution. The catch is, heavies can't use equipment which means...an emphasis on teamwork!
- by I-Shayz-I - at 2012.11.03 06:33:00
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4674. [REQUEST] Add names to map - in Feedback/Requests [original thread]
Would be even better if the little arrow had a different look for each type of dropsuit. For instance a heavy would have thick lines around it, a scout might be skinny, and logistics would have a cross.
- by I-Shayz-I - at 2012.11.03 06:30:00
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4675. Health and shield meter are too slow - in Feedback/Requests [original thread]
Your attacker can see the health instantaneously go down, so why is it like this in the HUD? This is also an issue.
- by I-Shayz-I - at 2012.11.03 06:26:00
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4676. [Suggestions] Two random ideas. - in Feedback/Requests [original thread]
Also, today I was playing a skirmish match and the opponents were using two dropships to literally spawn camp us. Our team got a total of 6 kills, it was the worst match of dust I've ever played. This needs to have a solution too. As for the pass...
- by I-Shayz-I - at 2012.11.03 06:05:00
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4677. [Suggestions] Two random ideas. - in Feedback/Requests [original thread]
I guess the problem with this system is that I face the top tier players because I have 2 million sp, while they have much more. Maybe the change needs to be made with the way matches are set up, and the amount of players in this game. Hopefully ...
- by I-Shayz-I - at 2012.11.03 05:55:00
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4678. [Suggestions] Two random ideas. - in Feedback/Requests [original thread]
1. Passive sp gain only for players who don't play as often OR reduced passive sp gain the more you play I feel this would balance the skill level between players more so that you can play a little or a lot and still be around the same sp amount....
- by I-Shayz-I - at 2012.11.02 19:42:00
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4679. [Request] Infantry Shield Modules - in Feedback/Requests [original thread]
When I think deployable shield I instantly think bubble shield, and this would be a great idea. There's even a skill that says something about remote shields. There's also a skill that is for remote repairers which are obviously the repair tools.....
- by I-Shayz-I - at 2012.11.02 19:30:00
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4680. YOU are Squad Leader - in Feedback/Requests [original thread]
Especially for new players. I never knew about squad commands until I had played for at least a month.
- by I-Shayz-I - at 2012.11.02 19:19:00
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