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21. Does the Ion pistol really need charged shot? - in Feedback/Requests [original thread]
I never use it and i almost never hear somebody using it. Would you miss it if there wasn't? Personally my answer is no, whenever i use the charged shot is for error, but most of all without it, the ion pistol would shoot on pression and not on r...
- by Horizon Limit - at 2014.10.19 19:10:00
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22. Request for DS / ADS - in Feedback/Requests [original thread]
I just want more agile dropships, leaving gorgon which is mlt frame, but grimsnes is really slow. Another thing i would like for pilots in general, is to see if a turret installation is controlled or not, that always annoy me.
- by Horizon Limit - at 2014.10.19 09:22:00
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23. Please look at swarms again...... - in Feedback/Requests [original thread]
Oh gawd, just find a friend and gank every vehicle, there is no need to buff a fire & forget weapon.
- by Horizon Limit - at 2014.10.18 18:39:00
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24. When changing suit at a supply depot. - in Feedback/Requests [original thread]
They should add a 2-3 minutes timer for each suit, after 2-3 minutes you can change suit and the timer will restart. But they should also increase suppy rate, sometime it's faster to change to the same suit than wait to have plenty of ammo.
- by Horizon Limit - at 2014.10.18 11:40:00
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25. Nades HUD - in Feedback/Requests [original thread]
Wup
- by Horizon Limit - at 2014.10.18 11:18:00
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26. Vehicle damage mods - in Feedback/Requests [original thread]
I don't want to say that everything on vehicles was better before, but a large part was. To do a good job, CCP should mix old with new and take the better part from both, it's hard to say things about modules because CPU/PG costs are completely di...
- by Horizon Limit - at 2014.10.18 11:10:00
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27. Vehicle damage mods - in Feedback/Requests [original thread]
Yes, PDS i didn't remember the name.
- by Horizon Limit - at 2014.10.18 09:59:00
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28. Vehicle damage mods - in Feedback/Requests [original thread]
I'm still convinced they should be low slot modules like it was before. Do anyone remember that module which increased PG a little but also gave shield recharge bonus? I loved that module when it was on the market, was it the PG control unit or s...
- by Horizon Limit - at 2014.10.18 08:13:00
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29. Auto switch to team chat when deploying - in Feedback/Requests [original thread]
bump^
- by Horizon Limit - at 2014.10.18 06:47:00
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30. [REQUEST:] Reduce chat (team) loading lag - in Feedback/Requests [original thread]
No, there are only 8 pictures, 4 races * 2 genders. BTW, i never understood why the chat channel automatically pass from where you are to team, that's really annoying and even if it pass it does not automatically load the list of players, you have...
- by Horizon Limit - at 2014.10.18 06:30:00
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31. 1.9 content discussion - in Feedback/Requests [original thread]
I guess 1.9 is more a big hotfix than a proper patch, with things not possible in a server side hotfix but not a lot of content.
- by Horizon Limit - at 2014.10.17 10:54:00
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32. Real life comparison - Active vs Passive scan - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: Fizzer XCIV wrote: Magnus Amadeuss wrote: -snip- Holy ****! Active scanners need a buff. Like, a huge one. I don't even think they would be competitve if they were reverted back to their old values. They're going...
- by Horizon Limit - at 2014.10.17 08:32:00
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33. 1.9 Wishlist - in Feedback/Requests [original thread]
Well we still don't know all the content...at least i hope it'll be more than what they have already said.
- by Horizon Limit - at 2014.10.16 21:41:00
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34. Real life comparison - Active vs Passive scan - in Feedback/Requests [original thread]
Imagine a youtube video, what do you prefer? Watch the entire video at 480p Or Watch 5 seconds at 1080p and wait 40 seconds to load other 5 seconds
- by Horizon Limit - at 2014.10.16 21:18:00
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35. Large rail splash vs Large rail movement freedom - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Their splash means that they are actually still rather effective: as good as a Large Blaster? No, but still a bit too good. In my opinion large rail are fine as they are now, you have to take in account: charge time, ...
- by Horizon Limit - at 2014.09.20 16:49:00
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36. Large rail splash vs Large rail movement freedom - in Feedback/Requests [original thread]
Cat Merc wrote: Wait, so you're using the most powerful AV turret in the game, then complain when you have difficulty killing people who specialized into killing you? Giving up their anti infantry capability just so they could even be a threat...
- by Horizon Limit - at 2014.09.20 16:16:00
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37. Large rail splash vs Large rail movement freedom - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Horizon Limit wrote: I understand that splash is not needed for AV, but is needed to DEFEND yourself from infantry, not all tanks can fit little turrets for anti infantry and keep a decent survivability in term of modu...
- by Horizon Limit - at 2014.09.20 15:56:00
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38. Large rail splash vs Large rail movement freedom - in Feedback/Requests [original thread]
In my opinion it's an error to eliminate splash damage from large rails. Large rails are not a sniper rifle or a forge gun, you don't have the freedom to move it where you want, you can't look upward or downward, you can't swing it around (and i h...
- by Horizon Limit - at 2014.09.20 15:15:00
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39. Logi Vehicles + utility modules - in Feedback/Requests [original thread]
Well, i would like to have my logi vehicles back, but not alone, i want a full set of utility modules and WP rewards for my job. Nanite replicator group : basically a mobile supply depot, active module with AoE, all the vehicles in range are res...
- by Horizon Limit - at 2014.04.14 08:32:00
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40. Boring rail tanks - in Feedback/Requests [original thread]
Who finds a friend find a treasure
- by Horizon Limit - at 2013.07.20 11:50:00
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