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61. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Tankin Tarkus wrote: if u have 3 15% passives after the stacking penalty its only 32% damage resistance(i tried 3 15% on my armor tank and thats what i got instead i went with 2 for 26% since i needed the 3rd slot for a PG expansion anyways, o ...
- by Heathen Bastard - at 2013.06.05 04:02:00
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62. [Request] active Swarmer Drone Bay vehicle module - in Feedback/Requests [original thread]
Tankin Tarkus wrote: as cool as it sounds itd be a bad idea its too much of a hard counter for grenades and replaces the need for gunners... tanks are already faster than infantry it wouldnt be hard getting close to a grenader and releasing th...
- by Heathen Bastard - at 2013.06.05 03:30:00
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63. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Tankin Tarkus wrote: Justin Tymes wrote: This is stupid, nothing wrong with Flux Nades vs tanks. They don't lock on, they aren't homing, and Shield tanks can outrun consecutive Flux Nades. Or maybe you just want to just sit there and eat th...
- by Heathen Bastard - at 2013.06.05 03:22:00
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64. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Justin Tymes wrote: Heathen Bastard wrote: Tankin Tarkus wrote: last time i checked shield boosters work while underfire unless it was changed this build(was a shield tanker last build), already said armor tankers a slower once they use a...
- by Heathen Bastard - at 2013.06.05 02:57:00
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65. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
To Tarkin: for serious, the only thing I use my passive rep for is poor av players(crappy grade swarms and base grade av nades) the rest I have to back away from, hope one of my missiles that actually fired this time hits the guy and kills him, an...
- by Heathen Bastard - at 2013.06.05 02:43:00
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66. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Harpyja wrote: pegasis prime wrote: Ehem I never said anything about my squad carrying av norm 1 sniper and 1 gunner at least bit not norm av dont put worda in my mouth to validate your point. If you cant take out srmour tanks with your miss...
- by Heathen Bastard - at 2013.06.05 02:24:00
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67. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Tankin Tarkus wrote: last time i checked shield boosters work while underfire unless it was changed this build(was a shield tanker last build), already said armor tankers a slower once they use anything more than a single 60mm plate, i know fro...
- by Heathen Bastard - at 2013.06.05 02:19:00
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68. Missile Balance Solutions! - in Feedback/Requests [original thread]
increase the range on the large turrets. 200m is stupid. the swarms can go 300. i'd say 3-400 maybe 500(but that would kind of encroach on railguns space) edit: also get rid of the dropoff. its a missile, why does it drop off in damage?
- by Heathen Bastard - at 2013.06.05 02:10:00
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69. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Cross Atu wrote: Running with a squad mate as a gunner, close support infantry or Logi LAV driver does wonders to address these problems. Dust is not a game for lone wolfing regardless of what you've specc'ed into (yep even good snipers aren't ...
- by Heathen Bastard - at 2013.06.05 02:05:00
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70. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
sorry, don't have the SP for that. you know what I do? Shield tank, with a side of missiles. and I hate myself as well for this, as yes, most of the weapons aren't designed to fight me, which is nice(I can basically laugh at proto swarms) but whe...
- by Heathen Bastard - at 2013.06.05 01:44:00
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71. FEEDBACK: Daflux just happened!? - in Feedback/Requests [original thread]
Seriously, nerf the flux grenades. I can tank just about anything except flux nades on my tank. 5.5k shields. 50ish% resist(passive) and these things rip me in half. why does an ANTI-INFANTRY/INFANTRY EQUIPMENT weapon do more damage to my tank tha...
- by Heathen Bastard - at 2013.06.05 01:29:00
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72. Any level 5 Pro. Swarms here? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Taurion Bruni wrote: Still blazn wrote: I fee like my only purpose now, is to shoot turrets that drop halfway thru a Domination match.. O ya. and I can kill Lav's although it takes more than 1 shot if they arent the free...
- by Heathen Bastard - at 2013.05.26 15:11:00
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73. Idea: Minmatar Heavy Rifle - in Feedback/Requests [original thread]
medomai grey wrote: Cosgar wrote: Minmatar weapons aren't supposed to be exotic, they're supposed to be low tech. You're right. I didn't consider that. Make the weapon dull and boring as possible. :P it's not dull and boring, its just...
- by Heathen Bastard - at 2013.05.21 13:42:00
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74. Tanks need child lock... - in Feedback/Requests [original thread]
Vos Nuwem wrote: Mobius Kaethis wrote: Bojo The Mighty wrote: Child Locks keep kids in the car.... So true. I think you mean door locks Vos. what i mean is a steering wheel lock, or one of those locks to keep toddlers out of cabin...
- by Heathen Bastard - at 2013.05.21 06:11:00
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75. Idea: Minmatar Heavy Rifle - in Feedback/Requests [original thread]
Role: AV, minor in AI It fires a heavy round out to approx 400 meters max, when this hits a vehicle(not a dropsuit) it explodes after 1 second, causing massive damage to the vehicle, and a tiny area around the impact site on the vehicle(.3 meters...
- by Heathen Bastard - at 2013.05.21 06:04:00
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76. Idea: Specialized ammunition types - in Feedback/Requests [original thread]
the shotgun "rolls up" to load rounds, why not just unroll it? also, was thinking special ammo would be like maximum of 25%(Revised: 5% per skill LV) of your normal capacity(inc ammo cap skill). and why not for the inverting swarms? with the ski...
- by Heathen Bastard - at 2013.05.18 04:06:00
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77. Another Idea That's Probably Here Already! - in Feedback/Requests [original thread]
Buster Friently wrote: Explosive part is fine IMHO, the extra damage is what I'm not sure about. Basically, it's harder to use(drop/time/onlly good out to 300 as opposed to the regular rifle's 600 meters), slower to fire(bolt action) and is...
- by Heathen Bastard - at 2013.05.18 03:32:00
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78. Another Idea That's Probably Here Already! - in Feedback/Requests [original thread]
Buster Friently wrote: Heathen Bastard wrote: So, how bout that minmatar Long Gun? Minmatar Artillery Rifle: The bastard offspring of a flaylock and a sniper rifle Comparisons are to the current Caldari rifle. It can fire out to 300 meter...
- by Heathen Bastard - at 2013.05.18 03:22:00
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79. Idea: Specialized ammunition types - in Feedback/Requests [original thread]
Bump! also forgot shotguns. Shotguns: Stabilized Slugs: increased accuracy and range, lowered power(20% ish?)
- by Heathen Bastard - at 2013.05.18 03:13:00
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80. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
Nguruthos IX wrote: This thread is about in-air collisions. Talking about deployment is a bit of a derailment It is an in-air collision. it collides my car with a building, in the air. it also killed a dropship by slamming my car into it, ...
- by Heathen Bastard - at 2013.05.18 03:11:00
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