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81. Another Idea That's Probably Here Already! - in Feedback/Requests [original thread]
bumpity bump!
- by Heathen Bastard - at 2013.05.18 03:11:00
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82. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
Snaps Tremor wrote: No, I like them as they are. With a clear sky and flat, even terrain, they're near enough guaranteed to drop their cargo right, and that's all that counts. Everything else is just the natural side effects of hot-dropping equ...
- by Heathen Bastard - at 2013.05.17 06:31:00
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83. Another Idea That's Probably Here Already! - in Feedback/Requests [original thread]
So, how bout that minmatar Long Gun? Minmatar Artillery Rifle: The bastard offspring of a flaylock and a sniper rifle Comparisons are to the current Caldari rifle. It can fire out to 300 meters, time and drop need to be accounted for, Bolt acti...
- by Heathen Bastard - at 2013.05.17 05:16:00
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84. Idea: Specialized ammunition types - in Feedback/Requests [original thread]
Come one, come all! Come hear the latest idea that's probably somewhere else on these forums! Basically, implementing a second type of ammo for weapons. this would be an on-field switch, activated by holding square for a full second. This would ...
- by Heathen Bastard - at 2013.05.17 05:04:00
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85. Couple ideas, probably already here in some form or another - in Feedback/Requests [original thread]
1. Salvaging stuff for usefulness and profit. An equipment module that allows you to disassemble/breakdown/generate a miniature cynosural field to transport corpses to a holding area to break down later. takes a bit(3 seconds at militia, 2 at s...
- by Heathen Bastard - at 2013.05.16 04:02:00
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86. CCP BROKE THE GAMEPLAY OF THE GAME . - in Feedback/Requests [original thread]
GAGAH-BOY BRAZIL wrote: Gameplay VERY HEAVY AND SLOW !!! Whaaa? I've been screeching around the field, not a single frame drop or hang in sight, what dust are you playin'?
- by Heathen Bastard - at 2013.05.07 03:47:00
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87. Request] Please balance Packed AV grenades - in Feedback/Requests [original thread]
uh what? I have to get within 15 feet to hit you, and I've never seen them home in more than 5 feet, they were already going to hit you anyways at that point(since I actually aim, I pelt 'em dead center)
- by Heathen Bastard - at 2013.05.05 03:41:00
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88. Request : Two side arm slots for Logistics instead of one primary slot. - in Feedback/Requests [original thread]
antitank logi with twin flaylocks and packed av nades! pew pew pew *Reloading 1* pew pew pew *Reloading 2* pew pew pew *reloading 1* just keep shooting with one while the other reloads! or you know, use the main hand for a rep tool and the off to...
- by Heathen Bastard - at 2013.04.30 06:58:00
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89. {idea} Entrenchment mode for the new heavy suit - in Feedback/Requests [original thread]
I was thinking about having a fairly quick ramp up(15 seconds at proto, 25 for std) and the movement could be a ramp down as well. it would be something you activate in advance of an expected rush on a held position(preferably from a chokepoint s...
- by Heathen Bastard - at 2013.04.24 15:55:00
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90. {idea} Entrenchment mode for the new heavy suit - in Feedback/Requests [original thread]
bump
- by Heathen Bastard - at 2013.04.23 18:15:00
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91. [suggestion] [discussion] lets talk armor. - in Feedback/Requests [original thread]
earlier today I was playing heavy(militia, specced into type 1's an hour ago, don't know how I was getting along before the type 1) with 3 logis(blueberries) on me at almost all times, was un-****ing-stoppable
- by Heathen Bastard - at 2013.04.23 02:02:00
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92. {idea} Entrenchment mode for the new heavy suit - in Feedback/Requests [original thread]
replaces grenade slot. transfers energy from the suit's movement systems to the shields/armor, reducing movement speed severely(90%), but granting up to 75%(skill gives 5% per level, proto module gives 50%, standard gives 20) basically turning yo...
- by Heathen Bastard - at 2013.04.23 01:30:00
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93. vehicle to vehicle triage lock on suggestions/feedback - in Feedback/Requests [original thread]
LAV's are slightly better off, you have a good 30 ft of distance to hide behind things with, but as an LAV you have even fewer mods to work with fitting's wise, simply due to your reduced cpu/PG. to the point where you actually need to hide or get...
- by Heathen Bastard - at 2013.04.19 06:08:00
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94. Idea: Dual Wielding Module. - in Feedback/Requests [original thread]
Goes in Grenade slot. Allows the usage of lighter weaponry/equipment in one hand, leaving the other free for another small weapon/equipment. Lore-y bit: Optimizes a Dropsuit's optics and servos to enable simultaneous usage of one handed equipment...
- by Heathen Bastard - at 2013.04.18 19:06:00
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95. Don't know if it's been suggested yet: Player Deployed Drones. - in Feedback/Requests [original thread]
bump
- by Heathen Bastard - at 2013.04.18 02:40:00
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96. Minmatar Scout - Light Minmatar Dropsuit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Heathen Bastard wrote: by saying it can field more equipment! I never said anything about additional equipment slots. Also, I never said it was supposed to be stealthy, and no, scouts don't have to be particularly st...
- by Heathen Bastard - at 2013.04.17 04:11:00
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97. Minmatar Scout - Light Minmatar Dropsuit - in Feedback/Requests [original thread]
the current cost is that it doesn't fit in this game. the basic rule is that shields give off a scanable signal, and armor slows you down. so you want something that fundamentally violates the scout paradigm(being fast and quiet, but weak in healt...
- by Heathen Bastard - at 2013.04.17 03:49:00
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98. Minmatar Scout - Light Minmatar Dropsuit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: mollerz wrote: Ulysses Knapse wrote: mollerz wrote: And then go on to contradict the first sentence repeatedly . No, I don't, you ignorant military brute. Yes. You do. No, I don't. Durability and speed are...
- by Heathen Bastard - at 2013.04.17 02:17:00
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99. [Request] WP/isk for vehicle-vehicle repairs - in Feedback/Requests [original thread]
PAs Capone wrote: This used to be possible, it was removed due to an exploit. People were damaging thei own vehicles out of battle and then repairing them.. being able to do that they could quickly build WP for orbitals. This is the reason your...
- by Heathen Bastard - at 2013.04.16 21:33:00
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100. [Request] WP/isk for vehicle-vehicle repairs - in Feedback/Requests [original thread]
Sweet crap, ulysses bumped every topic he ever made and forced everyone else off the front page. bump.
- by Heathen Bastard - at 2013.04.16 20:48:00
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