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41. fix keyboard/mouse support now. - in General Discussions [original thread]
i have 3 broken controllers already and won't buy any more for this. fix that so i can actually sprint without going to throw flux nades, open start menu or vehicle menu. i like the game but running destroy my controllers.
- by HappyAsshole1 - at 2014.04.03 17:38:00
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42. Who else prefers HMG nerf over sentinel eHP nerf? - in General Discussions [original thread]
Tectonic Fusion wrote: Shotguns are underpowered... What!?
- by HappyAsshole1 - at 2014.03.30 01:18:00
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43. Who else prefers HMG nerf over sentinel eHP nerf? - in General Discussions [original thread]
Orin the Freak wrote: Fiddlestaxp wrote: Heavies too strong. 5% HMG nerf + 10% plate nerf + 5% heavy base hp nerf. How does one "Dislike" a post? anyway... Heavies are fine. Ever since 1.8 launched, I thought, if CCP felt they had to ner...
- by HappyAsshole1 - at 2014.03.29 22:40:00
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44. Who else prefers HMG nerf over sentinel eHP nerf? - in General Discussions [original thread]
Alena Ventrallis wrote: Or force heavy slots to fit only heavy weapons. fine! give your RR to us so we have mid-long range weapon.
- by HappyAsshole1 - at 2014.03.29 22:29:00
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45. Who else prefers HMG nerf over sentinel eHP nerf? - in General Discussions [original thread]
Iron Wolf Saber wrote: bamboo x wrote: Iron Wolf Saber wrote: HMGs are nearly spot on right now... Well then why are they even thinking about nerfing heavies? In this case nothing should be changed. The heavy ehp is under debate sti...
- by HappyAsshole1 - at 2014.03.29 22:20:00
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46. Who else prefers HMG nerf over sentinel eHP nerf? - in General Discussions [original thread]
LEHON Xeon wrote: The main nerf I want to HMG is the removal of that slowdown effect. As soon as you even get hit by one of those things, if you aren't nearby a corner where you can get around it in about a second, you're dead as you can't move...
- by HappyAsshole1 - at 2014.03.29 22:03:00
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47. Who else prefers HMG nerf over sentinel eHP nerf? - in General Discussions [original thread]
bamboo x wrote: Edit: If they're going to do this though, an equal nerf should be applied to the Shotgun. I think it's only fair, both to heavies who are supposed to be HP tanks and are still being easily 2 or 3KOed by shotguns, and to the...
- by HappyAsshole1 - at 2014.03.29 21:54:00
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48. What's wrong with heavy? - in General Discussions [original thread]
The dark cloud wrote: Michael Cratar wrote: HappyAsshole1 wrote: noticed people talk about heavy nerfs and stuff like that. What make it op?We have 2 heavy weapons and forge doesn't even work. Hmg melts everything within its range. H...
- by HappyAsshole1 - at 2014.03.29 21:33:00
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49. What's wrong with heavy? - in General Discussions [original thread]
bamboo x wrote: Are you kidding me bro? They just nerfed hardeners. FG rapes everything now. And I would prefer a slight HMG nerf over the eHP nerf. is FG fixed yet?
- by HappyAsshole1 - at 2014.03.29 21:30:00
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50. What's wrong with heavy? - in General Discussions [original thread]
noticed people talk about heavy nerfs and stuff like that. What make it op?We have 2 heavy weapons and forge doesn't even work.
- by HappyAsshole1 - at 2014.03.29 21:23:00
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51. Why do people run proto in pub matches? - in General Discussions [original thread]
SUNNY THE NINJA wrote: Why? Why run such expensive stuff? Especially when you probably don't get your isk back at the end of a match? My most used fit is a 6,600 isk scout, and I've killed many protos with it. Why do people run proto? they h...
- by HappyAsshole1 - at 2014.03.29 21:02:00
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52. Whats the point? - in General Discussions [original thread]
Louis Domi wrote: Why are Commandos of Different races using RR's? I mean Why get a commando which gives bonus to your weapon, but then use a totally different weapon that your suit gets no bonus to? You might as well just get a sentinal and us...
- by HappyAsshole1 - at 2014.03.29 20:52:00
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53. AV - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: ... You requesting AV Damage mods? Would be interesting. Those mods could fallow the pre 1.8 damage mod set up. Upside is that the hardeners are getting nurfed so we'll see how this pans out. pretty much want to see A...
- by HappyAsshole1 - at 2014.03.27 09:45:00
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54. AV - in Feedback/Requests [original thread]
10% damage mods against vehicles is what av need now.
- by HappyAsshole1 - at 2014.03.27 09:20:00
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55. maps - in Feedback/Requests [original thread]
i wish to see new map design, right now all look same. volcano,forest and desert could make some difference.
- by HappyAsshole1 - at 2014.03.27 08:56:00
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56. CCP tell me - in General Discussions [original thread]
Sinboto Simmons wrote: I'll be sticking more REs to tanks now though, that WP gain. *Shudders in ecstasy* good for you, heavy should be able to fight toe on toe against vehicles, i don't see it to work. So distance and some empty shots.
- by HappyAsshole1 - at 2014.03.27 08:30:00
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57. CCP tell me - in General Discussions [original thread]
Hecarim Van Hohen wrote: FG firing blanks half the time doesn't help i think it's 3 shots of 4.
- by HappyAsshole1 - at 2014.03.27 08:21:00
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58. CCP tell me - in General Discussions [original thread]
Kasote Denzara wrote: Plasma Cannon on Gallente Commando (maxed, of course) can kill a militia HAV in four shots or less (depending on the situation). It takes two Plasma Cannons to be able to take on a hardener HAV. Let that soak in for a bit...
- by HappyAsshole1 - at 2014.03.27 08:10:00
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59. CCP tell me - in General Discussions [original thread]
Is av = anti vehicle class for farming wp or can av help team someday?
- by HappyAsshole1 - at 2014.03.27 08:04:00
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60. [BUG] Forge Gun Not Shooting Projectile - in Technical Support/Bugs [original thread]
HappyAsshole1 wrote: Yep. Noticed this issue :/ CCP is aware about this
- by HappyAsshole1 - at 2014.03.27 07:36:00
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