Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
221. 24/7 AFK Squads - in General Discussions [original thread]
Fellsinner wrote: Gunner Nightingale wrote: Fellsinner wrote: I am glad your idea will not work, stop ruining the skirmish matches and creating an SP gap. CCP remove the soft cap already. Poor shooting mechanics, boring repetitive g...
- by Gunner Nightingale - at 2013.04.10 05:26:00
|
222. 24/7 AFK Squads - in General Discussions [original thread]
Fellsinner wrote: I am glad your idea will not work, stop ruining the skirmish matches and creating an SP gap. CCP remove the soft cap already. Poor shooting mechanics, boring repetitive gameplay, absolutely zero incentive to play corp ba...
- by Gunner Nightingale - at 2013.04.10 05:16:00
|
223. 24/7 AFK Squads - in General Discussions [original thread]
Okay you know with PC coming up every ounce of ISK and SP counts, besides which i think it will be the best Dust Event Ever, guaranteed gold level tier prizes on human enduranace and just because well there isn't a mechanism to stop us, save those...
- by Gunner Nightingale - at 2013.04.10 04:39:00
|
224. sp booster question? - in General Discussions [original thread]
30 actual days
- by Gunner Nightingale - at 2013.04.10 01:53:00
|
225. Is anyone else starting to feel this way? - in General Discussions [original thread]
No this game is boring and sucks hard. The potential may get there one day, tlll then ill continue to AFK.
- by Gunner Nightingale - at 2013.04.08 19:36:00
|
226. Dev Topic/Discussion: Multiple Grenades Slots - in General Discussions [original thread]
Protoman Is God wrote: Grenades should be able to be carried as equipment. Therefore you should be able to run with both infantry and flux grenades CPU/PG permitting. Heavies would get no grenades then, unless you make it that heavies are t...
- by Gunner Nightingale - at 2013.04.08 17:10:00
|
227. Dev Topic/Discussion: Multiple Grenades Slots - in General Discussions [original thread]
Why do we keep moving towards creating an Army of One? No need for multiple grenade slots unless you are giving up weapon slots in exchange an i mean BOTH primary and secondary. Also flux nades are spamming in competitive matches because there...
- by Gunner Nightingale - at 2013.04.08 15:37:00
|
228. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Icy TIG3R wrote: NO YOU CANNOT HAVE 14 REMOTE EXPLOSIVES, OR 20 PROXIMITY MINES!! It's fine, 3's good, 4's pretty much boss. And Logi's are versatile in every way. IF YOU CAN COORDINATE 14 SETS OF RE"S THEN YOU DESERVE IT, its not about th...
- by Gunner Nightingale - at 2013.04.07 23:14:00
|
229. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Logi Bro wrote: Frankly I'd settle for 5-6 slots of equipment as long as it has a sidearm. Nah it has to feel like a real tradeoff, SMG and Scrambler pistol are not a tradeoff. edit- IDk maybe a 5 sloter with a sidearm only if the pg/cp...
- by Gunner Nightingale - at 2013.04.07 23:01:00
|
230. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Logi Bro wrote: There aren't even ten different types of equipment. No but you can carry multiple variants or duplicates of a single type if thats what you want. But the tradeoff is you have no primary defense except melee, grenades, re's ...
- by Gunner Nightingale - at 2013.04.07 22:52:00
|
231. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Knight SoIaire wrote: If its no weapons we should be able to use our fists And nades and other goodies. But seriously i think for larger battles this variant has a definite spot on the battlefield. Just like a Giant heavy with no weap...
- by Gunner Nightingale - at 2013.04.07 22:49:00
|
232. Logis are UP, create a 6-10 equipment slot variant - in General Discussions [original thread]
Racial Variant--Higher tier variant Pure Support logi You can have my primary weapon slot, maybe just give us a sidearm slot instead(id go no weapons if thats what it takes) But i want 6-10 equipment slot logi suit and be a total battlefield s...
- by Gunner Nightingale - at 2013.04.07 22:44:00
|
233. Her Majesty's Imperial Immobile Infantry Heinous Misconduct Accusation And... - in General Discussions [original thread]
Cerebral Wolf Jr wrote: CCP won't do anything about it as it's not against to rules. Hence me issuing the order to the corp to cease and desist any and all TK'ing activity's from this point on and me setting up an internal group to investigat...
- by Gunner Nightingale - at 2013.04.07 21:42:00
|
234. Internal Error. Reveals why they are so elite. - in General Discussions [original thread]
Ydubbs81 RND wrote: Wait...this is 3 page worthy? I predict this will become a classic in no time?
- by Gunner Nightingale - at 2013.04.07 21:16:00
|
235. Internal Error. Reveals why they are so elite. - in General Discussions [original thread]
Sleepy Zan wrote: Good to see everyone is still keeping Negative-Feedback's d*** wet sleepy get your lazy ass to the alliance forums.
- by Gunner Nightingale - at 2013.04.07 19:31:00
|
236. Internal Error. Reveals why they are so elite. - in General Discussions [original thread]
Protoman Is God wrote: ohhh shoot it's the hombre blaze rail sniping STB noobs This is what happens when you dont pay him for his landscaping services, Dude just went of the rail
- by Gunner Nightingale - at 2013.04.07 14:40:00
|
237. Internal Error. Reveals why they are so elite. - in General Discussions [original thread]
Icedslayer wrote: Marston VC wrote: lol, how many hours did that take iced? 5 hours , just found it funny that a member of IE would do that Why not, games boring may as well have fun anyway you can while it lasts.
- by Gunner Nightingale - at 2013.04.07 13:56:00
|
238. Should heavies be allowed to use Light weapons? - in General Discussions [original thread]
Cat Merc wrote: aden slayer wrote: Yes they should. End of story goodbye the end. I guess you never encountered a heavy with 1000+ Armor, with complex damage mods shooting you from nowhere? And no matter where you go he can reach you? ...
- by Gunner Nightingale - at 2013.04.07 13:40:00
|
239. Views on keyboard and mouse in Dust - in General Discussions [original thread]
Orenji Jiji wrote: Good one, Rei Shepard. I especially loved the part when you told us all how terribad DUST is with KBM. It almost sounded like you were fighting uphill battle here and making the game harder for yourself by using KBM! Congra...
- by Gunner Nightingale - at 2013.04.06 14:08:00
|
240. Views on keyboard and mouse in Dust - in General Discussions [original thread]
Twisted202 wrote: Odiain Suliis wrote: Personally I don't get, current type of console, controllers in a FSP games. Why would one wan't to use something as a inpud device that has poor accuracy on aiming and presice movement? Not everyone...
- by Gunner Nightingale - at 2013.04.06 13:47:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |