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41. [Request] A Who's Talking Indicator - in Feedback/Requests [original thread]
+1, it would certainly help in capturing null cannons to know it's the guy at my objective squawking out commands and enemy locations.
- by Grenwal Hiesenberg - at 2012.09.29 14:52:00
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42. [request]chemical warfare..? - in Feedback/Requests [original thread]
You should really use this neat thing called a search function... https://forums.dust514.com/default.aspx?g=posts&m=315014#post315014 It even has the same title.
- by Grenwal Hiesenberg - at 2012.09.28 01:12:00
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43. [Request] the ability to "ping" a target for non-squad leaders - in Feedback/Requests [original thread]
+1 from me as well.
- by Grenwal Hiesenberg - at 2012.09.28 01:09:00
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44. [Request] NEED LOGOUT BUTTON!!! - in Feedback/Requests [original thread]
Foldenfly wrote: This is being addressed. The bed in your quarters will eventually act as a logout for your character. I saw it mentioned by a dev on the forums here, but cannot find the exact link. I remember reading this somewhere as well, ...
- by Grenwal Hiesenberg - at 2012.09.28 01:07:00
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45. [Request] Fit organizing - in Feedback/Requests [original thread]
+1 sort by fit type at the very least.
- by Grenwal Hiesenberg - at 2012.09.24 22:18:00
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46. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
knight of 6 wrote: Grenwal Hiesenberg wrote: Any other ideas out there that involve chems? what about a localized EMP that deactivates enemy shields (but not modules and other suit functions then it would be OP) in an area? I sorta like t...
- by Grenwal Hiesenberg - at 2012.09.21 01:39:00
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47. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Any other ideas out there that involve chems?
- by Grenwal Hiesenberg - at 2012.09.21 00:58:00
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48. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Hobos-N-Guns wrote: How about we get the other weapons working first. Then after that, realize that you have given a small group of players the ability to block off or deny access to a large areas of the map which seems abit over powered to me...
- by Grenwal Hiesenberg - at 2012.09.19 01:13:00
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49. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Mode Torsen wrote: Chemical warfare has always been used most effectively (on purpose) when it has been used for terrain denial. Usually when you don't have the means to deny the enemy access to the terrain using other means - lack of man power...
- by Grenwal Hiesenberg - at 2012.09.19 00:37:00
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50. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Quote: Now, when I say chemical warfare, I don't necessarily mean poison gas. Okay well, I hadn't realized the drop suits were impervious to every chemical known to man. Maybe the Jove empire could come up with something new that attacks t...
- by Grenwal Hiesenberg - at 2012.09.18 11:58:00
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51. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Avenger 245 wrote: They could be two types of chemical uses the first would be soft which cause effects like slowing down you walking and draw speed, another soft could cause vision to blur. Hard chemicals would cause direct damage, either a sl...
- by Grenwal Hiesenberg - at 2012.09.18 02:47:00
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52. Feedback: Awesome Stability - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Wow... Your lucky... :P I stand corrected, he is apparently lucky.
- by Grenwal Hiesenberg - at 2012.09.18 02:35:00
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53. Feedback: Awesome Stability - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Wow... Your lucky... :P Your lucky... clover! You found it! Gee wiz, thanks dawg take good care of it for me.... Seriously, I just logged on and got server full message for about 5 minutes or so. Resarting and hoping you we...
- by Grenwal Hiesenberg - at 2012.09.18 02:15:00
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54. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
I like the idea of fire- thermite, napalm, jet fuel, etc. Area deniability is certainly the main goal, stop or at least reroute the flow of mercs going directly between two or three points. I feel itwould most definitely change the way we look at ...
- by Grenwal Hiesenberg - at 2012.09.18 02:11:00
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55. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
When the maps get increased in size, this could be one way to close off main arteries to funnel enemies through, around or into certain areas. Now, when I say chemical warfare, I don't necessarily mean poison gas. It could be corrosive gasses that...
- by Grenwal Hiesenberg - at 2012.09.18 01:57:00
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56. [Suggestion] Audio warning for Unsafe area - in Feedback/Requests [original thread]
What if they made your hud blink slowly at first and then faster as you get closer to death (but DON'T do away with the timer).
- by Grenwal Hiesenberg - at 2012.09.18 01:25:00
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57. Feedback: Awesome Stability - in Feedback/Requests [original thread]
I went camping this weekend and haven't played since Thursday, I can't wait until my old lady is done with her novella, I've gotta see for myself. Your comments sound sincere so I hope you're not pulling my leg...
- by Grenwal Hiesenberg - at 2012.09.18 01:13:00
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58. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
Great idea +1
- by Grenwal Hiesenberg - at 2012.09.18 01:00:00
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59. Drones coming next patch? - in Feedback/Requests [original thread]
What about random rogue drone attacks during corporate warfare? Not necessarily attacking winners or losers, just collect salvage like they do, even if that means ganging up on your black ops tank killing you and anyone else who's in there or what...
- by Grenwal Hiesenberg - at 2012.09.18 00:42:00
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60. Nanohives, drop uplinks, remote explosives. - in Feedback/Requests [original thread]
Imp Smash wrote: If my equipment starts disapearing then I know someone is around there killing them. Sometimes leaving them up so that the enemy doesn't know where you are is far more useful. Duly noted, but with the signatures being as t...
- by Grenwal Hiesenberg - at 2012.09.14 04:18:00
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